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Ancient One

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Everything posted by Ancient One

  1. Even the Canadians? :eek: Historically, Canadians were the highest quality troops the Allies had.
  2. Do units from different nationalities on the same side have different levels of quality? For example, are Italian or Rumanian forces of lower quality than German, or are they exactly the same.
  3. Oops, you're right, it was the 10th. Very well then.
  4. When does Canada usually enter the war in random mode? They historically declared war on Sept. 4, but it looks like they start off neutral in the 1939 scenario. :confused:
  5. Since turns represent different periods of time depending on the time of year, is the MPP income gained each turn less in the summer and more in the winter?
  6. Well I was under the impression that there was a somewhat limited OOB like in CoS. What I mean is that there is only a certain number of each unit that every country can build, am I wrong? Didn't Hubert or someone say earlier that Canada has only one army and one corps to build, or was I imagining it? [ May 01, 2002, 02:49 AM: Message edited by: Ancient One ]
  7. I hope out of supply units have reduced action points.
  8. Good map, but surely there should be a port at the Suez Canal.
  9. One turn per month in Winter, two per month in Spring and Autumn, and four per month in Summer.
  10. Well I guess the setup is ok as is, as long as things work out realistically in practice. [ April 29, 2002, 11:49 AM: Message edited by: Ancient One ]
  11. Iraq wasn't any more neutral than Egypt (who never declared war on Germany until near the end of the war), yet I'm assuming the UK get's MPPs from Egypt. Iraq did indeed have considerable autonomy, but historically it's oil was exported to the UK, on terms dictated by the UK. Iraqi or "Persian" neutrality wasn't a huge problem in CoS because overseas resources were represented by convoys. The UK normally got 4 pp from Canada and 5 pp from Asia each turn. If Alexandria fell, the 5 pp from Asia were cut off, therefore the UK had great incentive to put a major effort defending Egypt. The thing is, AFAIK SC doesn't have convoys, all resources are represented on map. So unless there are several resource hexes around the Suez Canal, or Middle East oil under UK control, the UK doesn't really have much at stake in Africa/Middle East. [ April 28, 2002, 04:19 PM: Message edited by: Ancient One ]
  12. Yes but I think it was a mistake in CoS to Call Iraq/Kuwait Persia. I can understand adding Kuwait to Iraq for simplicity, so calling the whole thing Iraq would make more sense. I don't understand why both Kuwait and Iraq should be added to an off map country. In SC the map is even more limited (too limited imo), not going anywhere near Kuwait, only showing about half of Iraq, so there is even less justification for using the name Persia. I'm also wondering, does Iraq begin controlled by the UK in SC? It should, not like in CoS where it is neutral.
  13. Don't you mean Iraq? Persia (Iran) is entirely offscreen. :confused:
  14. Actually I think Clash of Steel is vastly superior to High Command.
  15. Well judging from the screenshots the map doesn't go past Syria, so no Persian campaign. One thing I'm worried about with regards to Axis strategies is that Operation Sealion will be too easy. In my opinion it should only work if the Allied player REALLY drops the ball. Sealion should definitely not be something the Axis player can count on to succeed on a regular basis against a reasonably competent Allied player.
  16. I'd like to see Vienna added too. A game of this scale can't have every city of significance, so much abstraction is necessary, but the omission of Vienna is just too much imo. I'm also assuming, since the map is very similar to CoS, that Portugal is not implemented (in CoS it was part of Spain). If at all possible I'd like to see Portugal added with one city (Lisbon); if entering the war it's armed forces could be one corps defending Lisbon and one cruiser to represent the Portuguese navy.
  17. Are you saying that the supply of naval units is not at all based on their distance to port, but rather on how many turns away from port?
  18. Oh I see, very good then.
  19. Are you really saying that an enemy unit in supply WON'T have it's readiness reduced in successive attacks?
  20. If this is so, then I'm wondering how the UK gets production from Egypt, etc.
  21. A small slice of eastern Canada IS on the map, so I'm assuming you build units there and can then transport them to the UK or wherever.
  22. What are the different values? Is it like 10 for each city, 20 for each mine, 30 for each oil?
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