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Hubert Cater

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Everything posted by Hubert Cater

  1. Another thing I noticed when looking at the older SC1 code is that there was a special rule for Carriers that had intercepts at their SR without any further reduction as SR-1 would have been an intercept range of 1. I think the consensus was that SR-1 made sense for Fighters as that would make it a reasonable 4 tiles but 1 tile would be too little for Carriers. Thinking about this some more I think I understand why we connected it to the spotting range as generally spotting was at an appropriate value wrt its SR and worked well in customized maps etc. For example, looking at the Pacific Operation Z campaign if we linked it to AP then Japanese Carriers would have an Intercept range of 10 which I think would be too high as it is much more than even their strike range of 5. If we link it to SR only then for Fighters it is likely too high whereas when linked to spotting it is usually a nice compromise as that is usually less than or equal to SR and seems to work well relative to either the Fighter or Carrier unit type... well from what I have seen from most maps whether the scale is large or small etc. Just a few more thoughts to consider. Hubert
  2. Interesting discussion for sure SeaMonkey. Going back to SC1 you are correct that it was much simpler and was actually SR - 1, but since Blitzkrieg we started connecting the limitation of Intercepts with the spotting range which pretty much gave us the same effect. For example if the SR was 5 I think in most cases the spotting was one less tile so it gave us a similar setup to the original SR-1. After the WaW expansion came out we now had two separate spotting ranges for all units, i.e. Land and Air, so in keeping with the existing setup started with Blitzkrieg I had to narrow it down to one of those values for Intercept ranges. This is why it is the 'land' spotting value for Air Fleets and the 'naval' spotting value for Carriers. You definitely raise some good points and perhaps it would be simpler to just go back to the SR-1... anyone else have some suggestions before I commit one way or the other?
  3. Hi Ludi, Thanks for the feedback and seeing as how we are putting together another patch for PDE I'll see what I can do for some of these items. Hubert
  4. John, what seems to be the issue? I would suggest contacting the webmaster is the issue persists.
  5. The Strategic Command 2 and Strategic Command 2 Blitzkrieg games should be identical when it comes to English and German versions of the games provided we are talking about the same release versions. For example the release version is shown in the lower right hand corner of the MAIN MENU screen and for the English version it is at v1.09. The German version, depending on where you purchased it may not be fully up to date as the publishing partner (as far as I know) has not released the latest candidates. The Weapons and Warfare expansion pack includes many new features such as road and rail lines as well as new units and weather effects as well as new and modified campaigns. Unfortunately the patches found here on the Battlefront pages is only for the English release of the game and only for those games sold by Battlefront. Hope this helps, Hubert
  6. No worries SeaMonkey as it looks like you may have found something there. First there is a typo in the manual as it should refer to strike range and not AP range. Second the actual range is then limited by the spotting range of the air unit in question. For example, if it is an Air Fleet then it is limited by it's 'land' spotting range which in your game should be 4 tiles. If on the other hand it was a Carrier it would be limited by it's 'naval' spotting range which would be 5 tiles for Japan etc. I did notice that the intercept range highlights are not showing the correct range for Carriers but it does show the correct range for Air Fleets. I will correct this for the next patch. Hope this helps, Hubert
  7. SeaMonkey, do you happen to have the saved turn so I could take a look? That is really the easiest way for me to see what might be going on. Thanks, Hubert
  8. Can you tell me for which version of PDE this is for? Either way please send me a turn at support@furysoftware.com Thanks! Hubert
  9. Gentlemen, Thanks for the files and I've run a few tests on my end and I can't seem to repeat this error... runs smoothly and as expected over a series of several turns. Since you mention that there is no error message I am doubtful that the game is actually crashing. Perhaps you are just noticing the delay in data transfer as the data files for saved games can feel quite long and slow if one of you is on a slower connection like dialup etc. If this is so it could possibly feel like the application has froze when in fact it is simply trying to complete the data transfer. Could this be the case? Any chance you could try multiplayer with another player to try and narrow this down? Also, perhaps a test with another player where both players are on a faster connection to see if it makes any difference? Hubert
  10. Hi Guderian, 1) Which game is this for, i.e. Blitzkrieg, WaW, PDE etc? 2) Which version number are you playing, i.e. v1.01 etc? 3) Also, can you tell me what kind of error you are receiving as it could be a network error in general and not necessarily an issue with the game. 4) Which campaign are you playing and is it well into the game or are you having problems right from the very first turn? 5) Do you have a saved game file you could send so that I could take a look? Send to support@furysoftware.com Thanks, Hubert Can you also
  11. Hi Armuss, A few other problems have come up as of late so it looks like there will be another patch... can you submit to me some suggested event changes for the other issues you have listed in the other thread? This way I can review them for inclusion on the next patch. Thanks, Hubert
  12. Thanks Baron and I think one of the reasons to have the patches available on other hosts is to increase exposure but this of course is Battlefront's department as publisher. For the link I provided above there is a clickable line that should take you to the Weapons and Warfare addons page but in case you can't find it here is the direct page below: http://www.patches-scrolls.de/strategic_command_2_weapons_and_warfare.php Hope this helps! Hubert
  13. Hi Armuss, If another patch is provided for PDE I can look into some of these issues but since they are not major and with limited resources I can't make too many promises Hubert
  14. Baron, I think Martin is referring to the mirrors that host many of the Battlefront patches, i.e. like the Patches-Scrolls site. For example here is a link to their Blitzkrieg patches that seem to go back to v1.06: http://www.patches-scrolls.de/strategic_command2.php
  15. Hi Steel32, Send me the saved turn that seems to cause the crash... send to support@furysoftware.com. Also, can you confirm that you are playing with the latest version of PDE, i.e. v1.02a? Hubert
  16. Thanks Curry and I agree that those early SC1 days were some of the best
  17. There was a site called CMMODS but I am not sure if it is still active, otherwise Battlefront has its own repository found here: http://www.battlefront.com/index.php?option=com_remository&Itemid=314
  18. The best way to control this is to try and pick the appropriate #FRIENDLY_POSITION as the game engine will look for those units closest to this position first and work outwards from there. So in your case if you know the British naval units are close to Alexandria port when Axis take Egypt start with the most likely friendly port in the area... perhaps Malta etc.
  19. If you move the autosave to another location on your computer and then do a clean install you can always drop the file back in the save directory and continue as you were before without losing the game.
  20. Hi RevJack, Sorry for the delayed response as it was a bank holiday over here this past weekend. This is typically an Operating System error related to a corrupted installation etc. Can you try a reboot and tell me if the error persists? If it does I would suggest a full uninstall and reinstall to see if that does the trick. Hope this helps, Hubert
  21. I think I found the issue with #1 but #2 will be a bit more difficult to narrow down without a working example of the problem. For the Rommel event can you send me a set of turns where I can repeat this as I am unable to do so on my end. Hubert
  22. Nupremal, I will take a look at these and see if I can find anything for future patches. Hubert
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