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Everything posted by Hubert Cater
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Ghostrider 3/3, Glad to hear the AI gave you a good run for your money and from Dave's response I think you can safely see you are in good hands with this campaign, i.e. not only with its design but also in terms of his responsiveness and willingness to listen to feedback. Good luck in your next set of battles! Hubert
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Just adding a comment from a similar and recent email response, see below. The convoy was essentially added to reflect the eventual investment and transfer of oil resources to the US. It also gives a reason for players to fight over Saudi Arabia. Again this is all hypothetical, i.e. since in real life Saudi Arabia was never invaded and the major investments happened after the war so it is really just a matter of reflecting what may have happened if it history was changed by player actions. For example, if players do not invest diplomatically in Saudi Arabia or if they do not invade Saudi Arabia then everything remains as it was historically.
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Historical Mod and production
Hubert Cater replied to Big Al's topic in Strategic Command 2 Scenario and Mods Forum
Hi Big Al, Glad to hear you like the game and welcome to the forums Hubert -
Supply ? and 3Rd Reich
Hubert Cater replied to william bowen's topic in Strategic Command 2 Scenario and Mods Forum
william, Supply is a general formula that for the most part plays pretty well throughout the SC series and without complicated rules etc., i.e. for your example HQs also double in role as a sort of supply wagon (or the equivalent of a mobile supply source) so it would be tricky to enforce a rule where an HQ is in a bad situation and should have no supply versus a situation where it has just over extended its regular supply lines. For example, and still using your situation, since we do not have mulberries a landed HQ during an amphibious invasion provides supply for assaulting units and therefore the HQ is able to reinforce under this rule/condition. -
Segmentation Faults - Crashes
Hubert Cater replied to Hubert Cater's topic in Strategic Command Tech Support Forum
This thread no longer applies as patch v1.01 has been released. -
Nope, no need to transfer MODS at all with this patch as everything is fully compatible with v1.00. In fact I have a new behind the scenes process that for 90% of future patches the conversion will be automatically done behind the scenes when you re-open the campaign with an updated Editor. There may be a few exceptions but during final Beta we went through a few of these processes and it all went smoothly.
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dgold07, The 41 campaign essentially tries to recreate the historical OOBs plus or minus a few units for the current scale of the game. Now as for why there might be a discrepency it is difficult to say as it would take quite a few games before you could definitely say for sure that there is a mismatch between the 41 campaign and what you might possibly achieve with the 39 scenario. For example, depending on your research developments you may have more Soviet MPPs available via IT research etc., as well as factors such as which countries the Germans have invaded and DoW upon as this has an affect on Soviet readiness which directly links to the number of MPPs received per turn.
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A test game
Hubert Cater replied to Henri's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Henri, I'm also glad to see that you got a nice challenge from the AI and all I can suggest is to keep at it as I am sure once the game mechanics become more familiar, i.e. partisan positions, combined arm assaults etc., and with the right strategies you will soon be able to find victory as the Germans in the '41 campaign. For testing purposes I also decided to take the '41 campaign for a quick run through (as it has been quite some time since I have played SC2) and seemed to come up with similar results as Rannug for the first year or so of game play. For example, I managed to capture Leningrad and Alexandria by late '41 with Cairo falling in early '42 and Moscow soon to fall by probably summer '42 as well. There are some good tips here and with the new patch now available I think you will like some of the changes once capitals have been captured and moved, i.e. the new morale loss calculations and so on... good luck! Hubert -
scottsmm, Some campaigns are mods themselves and use custom bitmaps, localization text etc. Each campaign found in the 'Campaigns' directory has a campaign name as well as a campaign subfolder. For example: Campaigns\1939-46 WW2 Global Conflict.cgn Campaigns\_1939-46 WW2 Global Conflict All you need to do is copy over the following files and directories from the original campaign subfolder to the edited and saved campaign subfolder: campaign.ini localization.txt Bitmaps Interface Then reload the campaign and it will work as expected. Hubert
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The sub war
Hubert Cater replied to Sombra's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Tipperary? -
Adding Units to MOD causes Script Error
Hubert Cater replied to J P Wagner's topic in Strategic Command Tech Support Forum
JP Wagner, The second error message is in fact a game error message and one that can be resolved. The likely cause of this error is that one of your sprite files is incorrect in some way. For example, it might not be the right size in terms of width and height dimensions. This can happen with old mods converted to the new WaW engine as some of the older sprite files are incompatible. I would check items such as the 'activation_sprites.bmp' and make sure they correspond in size to the newer versions of these files in WaW. Hope this helps, Hubert -
Segmentation Faults - Crashes
Hubert Cater replied to Hubert Cater's topic in Strategic Command Tech Support Forum
Yes the above link only applies to the English Battlefront version of the game. First patch should be avaiable shortly though. -
Game Purchase
Hubert Cater replied to goodwood's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Goodwood, I believe you have to create a new login, i.e. username and password, for the purchase pages. Hope this helps, Hubert