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Steiner14

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Everything posted by Steiner14

  1. @Kwazy Dog, a simple solution to avoid that could be, that Charles implements a file-compression, or a simple CRC-calculation and check. In case the file changed somehow, the game could inform the player, instead to load and play back nonauthentic gamefiles.
  2. I'm also extremely impressed. Well the review updates could be done with the upcoming module. Positive aspect: closer to the WWII release and therefore creating additional hype.
  3. ...because it is at least a 0.1 patch and not a 0.01 patch! :mad: :mad: :mad:
  4. Just to be precise: a Quad processor is only one processor, too. Butit has four cores. The difference in using multiple cores over one core is parallelism. The cores can calculate things parallel, which results in a much higher performance, if a program is able to create different threads and spread it over the available cores.
  5. Not true. All apps work with Quad cores like with single cores. What they often don't do yet, is to use all the available cores simultaneously. But that's only a matter of time. The software developers are right now in the phase to start to use compilers optimizing for multicores. I'm absolutely sure, CMx2 will some day also be compiled that way. But since switching to a new compiler-mode can add some substantial addititional coding, this has no priority for CMSF right now. The more cores, the better. [ February 03, 2008, 06:33 AM: Message edited by: Steiner14 ]
  6. I'm extremely happy with my Quad6600. Even after months it's always again very impressive to start application after application without any slowdown. I can highly recommend to get a Quad-Core. What kind of Windoof do you have?
  7. @Steve/Battlefront, i think Cid250 makes some very good points about the negative impact of RT on WEGO. You know, WEGO-players want the best possible AI and the highest possible realism. I understand perfectly, that it is impossible to implement things for WEGO-only, since the engine is RT. So my idea is the following: could it be a solution, to make a kind of "maximum AI and LOS/LOF" mode, that is optional for the engine itself? That way, WEGO players would get the highest possible realism with the best Tac- and Strat-AIs possible AND RT-players could use that, too, if they can accept the slowdowns or hickups.
  8. Peter Cairns, and what happens, if only a few satellites are knocked out? Hard enough for the US-soldier already, to find the toilet without GPS, but if all heavy weapons are based on extremely high precise satellite navigation, then someone just can switch off the light and they sit in the dark. Not that i would be sad about it, if it hits USrael, but it doesn't seem very clever to me, if an army goes that route. A weapon system must not only be effective under perfect conditions, it should also be robust, fault tolerant and not built on too much functioning sublayers, to be useable at all.
  9. Wow, that sounds interesting. How will you call your game system? RTWEGO?
  10. But that doesn't solve the problem, that both players need to be at the same time in front of their computers. Therefore true WEGO PBEM is a must have for adult players, and even more adult players in different timezones.
  11. Great, three cores are waiting then. Thanks for answering.
  12. Water like in Half Life 2 would be good enugh for me.
  13. Wow, that is really great news. The explanation why it currently doesn't work as expected is exactly on the point. This is the good old Battlefront. Now i'm very confident, that the WWII release will become a huge success. Steve mentiones in the blog, that todays processors are often dual cores. Does that mean, patch v1.06 will use more than one core? :cool: And just a reminder, for the WWII development: Do not forget to take the turret height of hull-down tanks into acount of the hit-chance.
  14. Carell exaggering german strenght? Where? The forum "experts" for the german army here seem not to know, that in 1944 the Wehrmacht and Luftwaffe was at their biggest strenght in numbers. The most units, the best equipment produced in highest numbers. Maybe the author Kip refers to, meant it that way.
  15. http://video.google.de/videoplay?docid=5932575671781803477
  16. Good luck for the Taleban from me. The good news is, they have liberated 54% of their country again and the Empire of Evil, USrael, is going to be beaten there soon, too.
  17. I'm asking myself more and more, what had been the specs to become a tester? I have the strong impression, that very good CMx1-players and ladder players do not make 75% of the testers, i think they must be a very small minority.
  18. Good, that these aspects were raised once again: IMO that's not a valid argument, because that case was extremely rare and when it happened, i just thought: the tank was one or two seconds to slow. So that caused, at least for me, not the slightest problem. Now we have bullets regularly flying through terrain. So where is the advantage? Not perfect, sure, but no deal breaker, too. You are exaggerating not so perfect things in CMx1, to make CMx2 look better, imo. From a programmer's point of view, i do not understand that. Unit memory is an aspect to give units a memory, where they can store the kind of threat, it's position, direction, time, severity,... Why should WEGO forbid to give units a memory? It's only additional storage-space. It was not possible to expand CMx1 in that way, due to code restrictions. But now argueing that RT is the prerequisite for unit-memory, does not seem logical to me. [ December 04, 2007, 05:25 AM: Message edited by: Steiner14 ]
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