Jack Carr
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Everything posted by Jack Carr
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Will there be any vehicles able to operate underwater?
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81.85 Nvidia Forceware Drivers and Combat Mission...
Jack Carr replied to Jack Carr's topic in Combat Mission - Tech Support
I tried re-installing the 81.85's again and got better results than the first time, but still not good. I also experienced the ghostly blinking. I followed the instructions that were posted, but did not use any sort of driver cleaner. Perhaps I need to use a cleaner to get rid of the old driver. I went back to the old driver and it works fine. -
A post in the General Forum concerning Drop Team contains a link to an article that says DropTeam will be released in a few months. Looking forward to it. I hope my upgrades can handle DropTeam and CM:SF.
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Will the Bop Gun be in the game?
Jack Carr replied to Dr.Love's topic in Combat Mission Shock Force 1
Remember Dr. Funkenstein? Dr. Funkenstein, King of the Funk, yeah! Swift lippin', ego trippin' and body snatchin' I'll blow your mind Comin' to you directly from the Mothership Pulling up the last leg (ah, ah, ah) Of the P.Funk Well, alright -
CMx2's new movement system explained
Jack Carr replied to Battlefront.com's topic in Combat Mission Shock Force 1
Oh, right! How could I have thrown you in with that other bunch. Once again, my apologies. -
CMx2's new movement system explained
Jack Carr replied to Battlefront.com's topic in Combat Mission Shock Force 1
My apologies. I just quoted the part that sounded like it would be a good addition. Sorry for the confusion. Aren't you one of the Four Horsemen? -
CMx2's new movement system explained
Jack Carr replied to Battlefront.com's topic in Combat Mission Shock Force 1
Yes. It sounds to me like they've improved upon the CMX1 engine by giving the player a little more control over what occurs during the movement. He did say that the units AI will still kick in if a threat presents itself. I also like the unit memory concerning hostile targets that suddenly disappear from sight. This always plagued me in CMX1. Is there something that was said that you think will be a negative? -
CMx2's new movement system explained
Jack Carr replied to Battlefront.com's topic in Combat Mission Shock Force 1
Nice! -
Will the Bop Gun be in the game?
Jack Carr replied to Dr.Love's topic in Combat Mission Shock Force 1
You betta recigniz! Shiiiiit! When I saw this thread I laughed so hard I almost fell off my chair. I still have some of their records. -
81.85 Nvidia Forceware Drivers and Combat Mission...
Jack Carr replied to Jack Carr's topic in Combat Mission - Tech Support
Thanks, WineCape. I bookmarked the link you provided. I must have missed a step. Although, I'm not sure I want green tinged smoke. In any case, sorry for the false alarm. -
81.85 Nvidia Forceware Drivers and Combat Mission...
Jack Carr replied to Jack Carr's topic in Combat Mission - Tech Support
I'd be interested to know if you also see the same problem that I did. I'm wondering if I have some setting wrong, but as I stated in a previous post, I didn't change the card settings from one driver to the next. -
81.85 Nvidia Forceware Drivers and Combat Mission...
Jack Carr replied to Jack Carr's topic in Combat Mission - Tech Support
The 2d elements like the text were missing. I tried it very quickly and when I launched CMBB, I knew right away that something wasn't right. I couldn't see the buttons to launch into a game and allot of text wasn't on the screen. As soon as I rolled back the driver to 77.76, everything was back to normal. Not sure if this has anything to do with the new card that I got but since the 77.76 drivers work fine, I would think that the card doesn't enter into it. Let me know if I can supply more details. -
81.85 Nvidia Forceware Drivers and Combat Mission...
Jack Carr replied to Jack Carr's topic in Combat Mission - Tech Support
Things were missing from the screens. -
News on system requirements?
Jack Carr replied to Herr Kruger's topic in Combat Mission Shock Force 1
Bump... I added 512MB of Ram and upgraded my video card. I'm hoping the AMD XP 3200+ processor is sufficient to run this game. -
After installing my new video card today, I decided to surf out to Nvidia.com to get the latest/greatest video driver. 77.76 was what came with the card and this worked great with Combat Mission. 81.85 was available for download, so I downloaded and installed the driver. Combat Mission didn't work so good after that. I ended up rolling the driver back to the 77.76 version and everything is fine now. Just an FYI for those interested.
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Just curious. I'm actually looking forward to this game, almost as much as Battlefront's Shock Force.
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How old are Combat Mission gamers?
Jack Carr replied to Aragorn2002's topic in Combat Mission: Barbarossa to Berlin
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Hello all, My motherboard - Abit NF-7S2 Currently have - Chaintech Nvidia GeForce Ti4600 128MB 4xAGP Want to get - BFG GeForceā¢ 6800GT OC 256MB 4x/8xAGP On BFG's website, it states that this card may not fit on certain AGP motherboards because of its size. "This Graphics Card Requires: An AGP 2.0 (or higher) compliant motherboard. Some motherboards violate the AGP specification and therefore this card may not physically fit in some systems." How can I tell if the motherboard is AGP 2.0 (or higher)? Thanks for any feedback in advance.
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I would pay for those enhancements to CMBB. But I think Battlefront has already stated that it would be too much work to rip apart the CMBB engine to add the additional eye candy.
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Without a doubt, I'll be purchasing this.
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Did you see those screenshots? How can you not be happy with that level of detail? I'm a WWII addict and I'm thrilled, even though WWII will not be first, at least we know its coming. I will definitely be buying the modern warfare game, CMSF. Now I have two games to look forward to getting, CMSF and DropTeam. And I will be buying that GeForce 6800Ultra card. Glad I bought another 512MB of RAM.
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Wow! Just got back from a trip and saw your response. Sounds great!