Jack Carr
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Everything posted by Jack Carr
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*MODS* all BT-5s & 7s (update lastest)
Jack Carr replied to mchlstrt's topic in Combat Mission: Barbarossa to Berlin
Got em! They look great in game. Thanks. -
*Top Secret Mod-in-Progress Spy Photo!* (updated)
Jack Carr replied to AndrewTF's topic in Combat Mission: Afrika Korps
Oh daddy-o! This aughta be good! Best of luck with your work on this one. I'm sure it will be a popular mod. -
This looks great. Going to give this a try. Thanks for all of your hard work.
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Very nice! These are must have's. Thanks.
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* New Panzer IVJ Mods Released! *
Jack Carr replied to AndrewTF's topic in Combat Mission: Afrika Korps
Thanks Dey. I'll be installing it in CMBB this evening then. Great mod! -
* New Panzer IVJ Mods Released! *
Jack Carr replied to AndrewTF's topic in Combat Mission: Afrika Korps
Andrew, I did not see in your text file that these mods could be used in CMBB. The ambush Panzer IVJ is awesome. I would like to be able to use this in CMBB as well. Is it compatible? Thanks -
* New Panzer IVJ Mods Released! *
Jack Carr replied to AndrewTF's topic in Combat Mission: Afrika Korps
I got em! Great mods! Thanks Andrew. -
**New MikeyD Mods at Zimirodok.org!!**
Jack Carr replied to MikeyD's topic in Combat Mission: Barbarossa to Berlin
Those flakpanzers are beautiful! Thanks! -
Yet even more mods in the works (updated!)
Jack Carr replied to AndrewTF's topic in Combat Mission: Afrika Korps
Bump! Has anyone seen these tanks? -
Oh My Gawd - They're releasing Space Lobsters!!!!
Jack Carr replied to MikeyD's topic in Combat Mission: Afrika Korps
This looks kinda neat. I'm going to get this when it comes out. -
Both of these mods are great. Will you be posting them on CMMODS when it comes back up?
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That Panzer IV/70 is awesome! The netting is a nice touch. Thanks
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Russian weapons undermodelled re: Tigers?
Jack Carr replied to Xipe66's topic in Combat Mission: Barbarossa to Berlin
JasonC, Thank you for making this post. I feel better about the whole discussion. "Wal and Jack apparently misunderstand this point continually, thinking I must be not testing or doing something wrong since they see it as possible." Not to worry on this point, I understand where you are coming from. 99 times out of a 100, I play QB's against the AI. When I play Russian, I almost always end up doing a mad rush once I have used up the available terrain. If there is a Tiger, the mad rush usually results in a battlefield filled with burning T-34's. I think from reading the beginning of your last post, you understand where I was coming from. Again, thanks. BigDuke6 - "Some children are so spoiled, they throw fits if they don't get their favorite toys." This definitely doesn't fit me as a player. As far as playing the Germans goes, my personal favorites are StugIV and PanzerIV/70. I do however like to play with Tigers. Here is a typical battle that I would set up using the QB generator: 1500 points - Allies +50%. October 1944 - This almost ensures that the Russians will have T-34/85's or 76mm lend-lease Shermans. Allied attack - Dawn - Clear - moderate foliage - small hills - village with no damage. Both sides are pure armor. I let the AI pick the Russian forces but as I said before, because of the date, it almost always ends up with a couple of T-34/85's or lend-lease Shermans with 76mm's. I prefer to have the Russian experience set to high so they have some veterans or better. For the Germans, I pick one or two Tiger I's, usually veteran or crack. On a rare occassion, I mop up, but usually my Tiger's end up getting knocked out after three or four turns. Of course, this isn't a test and doesn't prove anything, except maybe that I overestimate the Tiger's ability when facing 15 or more enemy tanks. Great fun though! You guys seem to have a wealth of data at your fingertips. Historically, what kind of odds did a Tiger crew face? -
Russian weapons undermodelled re: Tigers?
Jack Carr replied to Xipe66's topic in Combat Mission: Barbarossa to Berlin
I disagree. According to the early posts in the thread, it was the issue. -------------------------------------------------- The tests that I ran AND the tests that you ran prove that losses are possible. I go back to my original statement, I lose Tigers and Stugs to T-34 76.2mm's all the time. -
Forced mipmaps setting on Nvidia GeForce card...
Jack Carr replied to Jack Carr's topic in Combat Mission - Tech Support
I'd have to agree with you with these particular screenshots. There wasn't much of a difference. I'll continue to look swap the settings to see if I can get a view that appears markedly better with mipmapping set to trilinear. -
Forced mipmaps setting on Nvidia GeForce card...
Jack Carr replied to Jack Carr's topic in Combat Mission - Tech Support
Whoops! Sorry... -
Yet even more mods in the works (updated!)
Jack Carr replied to AndrewTF's topic in Combat Mission: Afrika Korps
Holy smokes! The ambush camo scheme mod is really great! I just love this game. Guys like you just keep making it better. Thanks so much for your hard work. CM may put Tamiya out of business. -
You are indeed the new frontrunner. These are great times!
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How to attack the Tiger I
Jack Carr replied to Michael Dorosh's topic in Combat Mission: Barbarossa to Berlin
Communist propaganda. Everybody knows there were no bananas to be had for love or money in the Communist block. </font> -
How to attack the Tiger I
Jack Carr replied to Michael Dorosh's topic in Combat Mission: Barbarossa to Berlin
There was a "How to knock out a Ferdinand" thread in which I suggested this very method. One has to keep in mind that tropical fruit was scarce on the eastern front. -
Russian weapons undermodelled re: Tigers?
Jack Carr replied to Xipe66's topic in Combat Mission: Barbarossa to Berlin
76mm's on T-34's. Ranges were slightly in excess of 500m. As I pulled the Tiger in, the frequency of penetrations increased. Please keep in mind that these were side shots. -
Forced mipmaps setting on Nvidia GeForce card...
Jack Carr replied to Jack Carr's topic in Combat Mission - Tech Support
FYI for anyone still interested. I e-mailed two screenshots to RedWolf. One with mipmapping set to trilinear and the other with mipmapping shut off. -
Russian weapons undermodelled re: Tigers?
Jack Carr replied to Xipe66's topic in Combat Mission: Barbarossa to Berlin
I just tried this test again and the number of penetrations increased. I dropped the Tiger crews experience to conscript to slow its response time. That was the only change I made. Instead of 1 out of every 10 shots penetrating it jumped to 1 out of every 5. The Tiger was quickly knocked out.