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Jack Carr

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Everything posted by Jack Carr

  1. Nice! Talk about cool! Salvaging parts from hit vehicles to repair others that are damaged is a great idea. Certainly a very futuristic idea. Plug and play or in this case plug and fight. Good thinking! [ January 17, 2006, 12:10 PM: Message edited by: Jack Carr ]
  2. In this game's storyline, isn't the technology the valuable component? Is DropTeam going to keep track of the vehicles damaged components and allow the player to salvage pieces to repair like damaged vehicles in game?
  3. One of my favorite vehicles in the game, even if it is a veritable sitting duck, as are all the Stugs, when used poorly. Thanks!
  4. This is a bit better. I turned off Anti-Aliasing and Anistropic filtering and shut off my anti-virus (DUH!). The results: Benchmark Settings Program Version 3DMark03 Revision 6 Build 0 Resolution 1024x768@32 bit Texture Filtering Optimal Pixel Processing / Antialiasing None Post Processing false Vertex Shaders Optimal Main Test Results 3DMark Score 10914 3DMarks CPU Score 729 CPUMarks Detailed Test Results Game Tests GT1 - Wings of Fury 227.6 fps GT2 - Battle of Proxycon 91.8 fps GT3 - Troll's Lair 75.1 fps GT4 - Mother Nature 59.9 fps CPU Tests CPU Test 1 81.4 fps CPU Test 2 12.9 fps Feature Tests Fill Rate (Single-Texturing) 3089.1 MTexels/s Fill Rate (Multi-Texturing) 5679.6 MTexels/s Vertex Shader 30.7 fps Pixel Shader 2.0 164.1 fps Ragtroll 50.6 fps Sound Tests No sounds 43.6 fps 24 sounds 37.3 fps 60 sounds Not Supported
  5. Thanks for the reply. I'm looking forward to the game's release.
  6. Thank for posting your results. I did download and run Sandra and the most significant thing that it told me was that I had the page file size set to high. I lowered that value. It also told me that I was FSB bound. Nothing I can do about that. At least nothing that I know of without a motherboard upgrade. Thanks again for the links to the benchmark software. I had fun toying around with it. I'll see what else I can tweak to improve my score. I'm a bit afraid to start overclocking components though, not only because I have no idea how to but also because its additional stress on the parts. My motherboard has the MCP-T NForce2 chipset as well, but I am using a CReative Labs Soundblaster gamer 5.1 card.
  7. I'll take the five days of silence as a "Yes".
  8. I just got finished running the 3DMark03 software. My machine's score was 4034. Is that good or bad? Specific scores were as follows: Main Test Results 3DMark Score 4034 3DMarks CPU Score 691 CPUMarks Detailed Test Results Game Tests GT1 - Wings of Fury 123.4 fps GT2 - Battle of Proxycon 25.8 fps GT3 - Troll's Lair 22.3 fps GT4 - Mother Nature 29.2 fps CPU Tests CPU Test 1 77.7 fps CPU Test 2 12.2 fps Feature Tests Fill Rate (Single-Texturing) 1328.5 MTexels/s Fill Rate (Multi-Texturing) 2678.9 MTexels/s Vertex Shader 24.3 fps Pixel Shader 2.0 66.2 fps Ragtroll 17.9 fps Sound Tests No sounds 41.5 fps 24 sounds 36.4 fps 60 sounds Not Supported * NO NEED TO REPLY * I did some research and found 3DMark scores above 10000. My score is low. [ December 28, 2005, 01:15 PM: Message edited by: Jack Carr ]
  9. Yes, I am CPU bound. Not that I'm complaining though. As I said, my current CPU handles CMBB/CMAK well. The amount of money I would have to spend to pick up a few extra seconds figuring out what happens in a turn would be an absolute waste. CMX2 might be a different story though. Redwolf, I believe in one of the CM forums you put a scenario out there for people to download and post their five best times. In retrospect, that was a good test. My times were not the best, but they were close to machines that were running big 64bit CPU's and high end Pentium 4's. AMD Athlon XP socket A is pretty much a dead platform, so I know I'll have to break down at some point. I'm just hoping I have a year or two. Good luck and thanks for the info. I downloaded those benchmark programs today and will be checking them out this evening if I get a chance.
  10. Thanks for the links. I'll download them today. I checked the BIOS setting. I have the AGP aperture set to 256. The AGP transfer rate is set to 8x. My current motherboard is an ABIT NForce2 chipset. 400mhz bus, I think. Socket A for Athlon XP. Thanks for the suggestions. Redwolf - I think at this point, I would like to see a pickup in speed when CM figures out the move. Scrolling over the battlefield is smooth as glass right now, even with all the doodads turned on.
  11. I never ran any benchmark software before or after installing the new card. It just seemed that there was no significant improvement visually or in speed with CMBB/CMAK. My previous configuration with the Ti4600 was really more than enough to handle CMBB and CMAK, so the 6800GT didn't make much of a difference. Anyway, that's my technical explanation . I'm currently using the 77.76 drivers. I set the aperture in the BIOS to 8xAGP. I'm hoping that the upgrades I've made are enough to handle the next generation of CM. Sounds like you're getting a 64 bit processor. A good move over the long haul. Is it possible to get a shareware version of 3dMark or Sandra? And remember, speed kills!
  12. Herr Hpt. For what its worth, I just upgraded my video card from a Chaintech GeForce Ti4600 4xAGP 128MB to a BFG GeForce 6800GT 8xAGP 256MB. I see absolutely no difference whatsoever with CMBB and CMAK. I also added 512MB of RAM giving me 1.5GB. I upgraded for the same reasons that you are considering an upgrade. A while back, I upgraded my motherboard and processor. My box is a bit behind like yours. I'm maxed out with an AMD Athlon XP 3200+, although I haven't done any overclocking on the processor yet. I don't currently have any FPS games on my box, but I was thinking that the video card upgrade I chose would have helped those kinds of game. I'm also hoping that my current configuration can handle the next generation of CM games and DropTeam. Perhaps Battlefront will release the minimum specs soon. Good luck with your upgrade.
  13. Would it be too early to ask what the minimum system requirements are for DropTeam?
  14. Just a slight clarification on my previous posts to this thread. In the Beyond Overlord version of CM, I often found that Tigers were vulnerable frontally to the Stuarts 37mm main gun. If memory serves, the message read something like, "Front penetration at weak point" and the Tiger was toast. Barbarossa to Berlin and Afrika Korps seemed to rectify this disturbingly common occurrence. I'm sure if you did a search on the Beyond Overlord forum, you would find several threads dealing with this peculiarity. Good luck!
  15. Build your weapons! VoiVod! Looking forward to this one. The interview mentioned that they are beta testing it.
  16. I just purchased the AGP version of the 6800GT. The make was BFG. They claim that they overclock the card right out of the box, so instead of the clock speed being 350MHZ BFG's card is 370MHZ. Not a big deal really but if faster is better than this one is a little faster than the other brands. It's been running good since I installed it. I paid $300 for mine. Good luck!
  17. It really is that good. I still find it hard to believe that a PC game I purchased years ago, I still play on a regular basis today. Trust me when I tell you that you won't be able to kick it.
  18. The buildings remind me of the movie Dune. Dunno why, they just do. If there were guys running around wearing mech-suits with built in shields, then it would really look like Dune.
  19. Big difference between the last set of screenshots posted. Looks good!
  20. Brilliant! My new Jagdtiger. I think I'll take her for a ride around Berlin or somefink. Thanks, you're the best! [ November 28, 2005, 10:20 AM: Message edited by: Jack Carr ]
  21. That will be fun. Will being submerged protect the vehicle from some enemy weapons?
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