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Chops

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Everything posted by Chops

  1. Seems that Phil has now earned his own Brain Jar! Congratulations Phil!
  2. Right on Ken, something smells to high-heaven here! I have seen similar scenarios played out numerous times in both CMSF and CMA.
  3. Great work Scipio, thanks for putting all the work on your mods. Just noticed that the AK-74/GP-30 weapon icon for your CMA weapon silhouettes is missing. Do you have plans to update this mod?
  4. I have observed quite a lot of firing through walls in CM:A. These are walls with no windows. The firing goes both ways. Those inside firing on troops that are moving up to a building wall with no windows, and troops outside firing in after being fired upon.
  5. Mr. Emrys, please elaborate on your TacOps reference, since all you are doing is sitting in a Box of Rain up there in PT. p.s. or doing something useful like shopping for a new computer so you can play CMSF or CMNormandy.
  6. And for the record, I have also observed that snipers are fuhkocked in CMSF.
  7. I think that the ammo bars are the same for all factions, starting with the 5.45mm on the left then the 7.62, rifle grenades, hand grenades. This is where my frequent request for tool-tips comes in. The UI is sorely lacking in providing the player with information on the type of ammo that goes with a particular weapon, and what type of ammo is contained within each ammo bar.
  8. Steve, thanks for the update. Can you please speak to Lanzfelds two posts above. I have seen some strange stuff with C2 also, prior to NATO.
  9. Here are some statistics from Tank Tactics by Jarymowycz.
  10. Hey, I have also heard it's a bitch. It is always amusing to me to hear people talk about the awful buggy release of CM:SF. What BFC pulled off from a technical standpoint is absolutely amazing. If one looks at it in those terms, it provides quite a different perspective. I have enjoyed CM:SF from day one.
  11. It is my understanding that The Battlefront Company has moved their corporate headquaters to Dubai, so you are going to have yourself quite a trip. Apparently the work has been "outsourced" to workers in India, hence the delays. Expect to see CM: Tamil - Tiger, by 1st Quarter, 2011.
  12. I have always thought that the ability to track a unit (e.g. Platoon) throughout a Campaign would really add to the immersion. Getting stats at the end of each battle and then a final tally at the end of the campaign with cumulative results. The ability to add ones own name to one of the soldiers would also add to the feeling of being there.
  13. Welcome to the club Ken. I've been enjoying checking out this title, and as mentioned above some great mods as usual add to the immersion. Hopefully we can talk Steve/Snowball into making a few tweaks. Although apparently there isn't a Snowball's chance in hell of getting useable trucks implemented.
  14. Thanks for the update Steve. I wanted to use trucks for ammo supply primarily and not transport.
  15. A grisly story - I had a squad of Sarandoy DRA troops supported by a T54B, moving toward a market and compound where they were taking small arms fire. The 2nd Platoon LT was hit and seriously wounded. While the XO rendered first aid, the remainder of the 9 man squad got up from the prone position to manuever toward the compound. Just as 2 of the members got up to move out, they were hit with small arms fire. One soldier was hit in the head and KIA, the other was hit in the upper body and seriously wounded. The T54B moving up in support of the squad spotted the source of the attack; which was coming from several mujahedeen on top of a one story building in the compound. The tank fired a small burst from the 7.62 machine gun. That didn't seem to have much effect, so the crew loaded up a 100 mm HE round and fired that off. The round went right through a mujahedeen and kept on going upwards and off map due to the angle of fire from the tank. The round never exploded but it obviously KIA'd the muj. Then the tank spotted another mujahedeen on the roof and fired another 100 mm HE round. Same result, took out another muj without ever exploding and continued on its trajectory. If a 100 mm round did actually hit a person I imagine there wouldn't be much left, but would the impact be enough to cause the round to explode? I think that the end result would be as happened in the story above, and modeled by Battlefront. This here is the horrible reality of war, that you don't get on the nightly news.
  16. Steve, Will you please consider adding some additional information to the weapon tool-tips that are already present? With all of the different types of weapons in the game, it would be great if you could include the type of ammo that a weapon requires. Also, if you could add in tool-tips for the rank and branch, that would help as well. The weapon ammo issue is really important for CM:A, where there are so many different weapons present within one squad, and it is very difficult to determine squad ammo load-out. Thanks.
  17. Yes, you can have baked orders for the Human player at the start of a scenario. I have used it primarily for the AI side, along with the delayed airstrikes/artillery. For the AI to follow AI plans, you must have the AI troops come in as reinforcements. The AI on map troops will follow whatever baked orders you give them, but not AI plans.
  18. Erwin, You can find out about Baked scenarios on Page 110 and Page 144 in the CM:A Manual. The ability to Bake a scenario is included in CM:SF.
  19. Oh well Mikey, thanks for the info. I have kind of enjoyed making baked scenarios, however, they are limited. For example, on map units will not follow AI plans. If you want AI plans to work, you have to set all the units that you want to follow a plan, as reinforcements. Of course the units on map at the start of a scenario will follow baked orders (not AI plans) which is the main point. The ability to set delayed artillery or airstrikes was also a nice feature.
  20. Yeah, I know Steve mentioned that Baked Scenarios will not be included in CM:Normandy. However, the CM:A manual talks about Baking. Regarding the terrain objectives, you are correct, with the exception of points for an Exit Objective. Wondering why points can't be assigned to exit? Trucks - what is the purpose of having them in game if troops can't be loaded or ammo acquired? They do make nice fireballs, so maybe that's it.
  21. The option to Bake Scenarios in the Editor is still not available. Cannot assign points to Terrain Objectives in the Editor. Trucks - still cannot load infantry or acquire ammo.
  22. 1. In the Editor - Baking Scenarios is not available. I just designed a Scenario and went to Bake it in the Editor and much to my surprise - gone! Points for Terrain Objectives are not available either. No place to add points.. 2. Graphics - troops and vehicles seem very low-res compared to CMSF. Can this be improved in a patch or is this a function of the artist that designed the textures? The weapons look good however.
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