Jump to content
Battlefront is now Slitherine ×

Erwin

Members
  • Posts

    17,613
  • Joined

  • Last visited

  • Days Won

    32

Everything posted by Erwin

  1. When I install the patch, it doesn't work - in that I don't see the new 1.01 data in the data folder. I installed the original game to C:/SIMS/CMFB and I know that the patch must go into the installed folder. However, the patch installer doesn't give one the opportunity to select which folder to install the patch to. Is it installing to another folder? How to get it to install to the correct folder?
  2. maybe folks rarely visit this forum. Maybe send PM's to the folks that posted on the "CMA - A forgotten gem" thread?
  3. heh heh... it's never finalized... But, I'm confident it will be a terrific campaign. Thanks dw...
  4. The issue is how does one define "winning"? Given current event in Iraq, did we "win"? Are we "winning" vs ISIS? Focusing purely on military "winning" means one is trying to fight the last war, not the current or next one. Short of nuclear annihilation, in the long term Russia could lose a military engagement that still leaves them in control of real estate, or that destabilizes a region sufficiently that it extends its sphere of influence. Note how often we now discuss Crimea...
  5. The sound files are all suffixed ".man" files. What are they? Can't open them.
  6. Thanks for getting this available so quickly. What is the difference between "heavy" and "heavycas"?
  7. You make it sound easy, but I still am confused. How does one know which mods have "strings". And what is the "game install mod location" - where the game installs or where the mods install? Sounds like the safest action is to remove the mods folder altogether b4 installing any patch, so one doesn't have to worry about the above.
  8. Looks like you did a lot of work kinophile. Am curious why you didn't add range and caliber information for the small arms. I have always found that info to be very useful.
  9. Thank you for being so responsive dragonwynn. It's a lot of work designing these things, so your efforts are much appreciated. Looking forward to the new version.
  10. Lovely as always. BTW: Has the Kubelwagon had the Aris treatment yet?
  11. I wonder if this is less of a problem when playing in RT. In WEGO any unit will tend to sit there for a minute until new orders are input as opposed to (say) doing something sensible re self-preservation like moving/reversing away during the time the enemy is obscured.
  12. Yes, thank you! BTW: Now that mods are kept in a different tree from the game itself, do we still need to remove all mods before installing a patch or upgrade?
  13. Another item to consider would be snipers. I thought the Russians don't go anywhere without a lot of arty and snipers(?). My experience with about an hour still to go is that the Chechans seem to have xnt snipers who can see and kill at about 200m-300m (and bring down accurate arty fire) even when my poor Russians are in the woods either sitting still on HIDE, or on MOVE orders. It feels a bit like my Russian forces are like IS insurgents - using massive manpower (and willing to take heavy casualties) to fight an enemy with superior technology and firepower - which is weird. Have also found the Russian mortars to be rather inaccurate. Have used maybe half the mortar ammo, to kill maybe half a dozen defenders in their trenches. I am targeting the enemy mortars, but so far not sure if any shells have landed in their pits. One should not use the more accurate prep fire, as according to the design notes, one doesn't accurately know where the enemy or their trenches are located. And if the design assumes that one should use prep fire, then the Russians would use a lot of heavy stuff to obliterate the targets, (not mere mortars that merely irritate the defenders). I love the map and the situation. My befuddlement is that it seems like all the logical assets for this type of operation have been removed, and one has been given the "wrong" units and assets. It would be like a CMSF mission where the US has to attack Syria/Iraq with only infantry, no heavy weapons or airpower, and the enemy has air superiority. I suppose that could be interesting to play out. But, one needs to be forewarned in the briefing why this odd state of affairs exists.
  14. Need to d/l this for another computer and can't find it in repository (and CMMODS has only 3 CMSF mods!!). Anyone have a link?
  15. I know that. Am just saying the final (or penultimate) battle is worth the effort.
  16. Ah... If you have the energy to do an update it would be very valuable as this seems like an xnt effort otherwise. Considering how easy it was for my drones to ID units, and the satellite assets that I am sure the Russians have, not being able to ID enemy forces hunkered down in bunkers/trench systems scale doesn't ring true. Poor weather doesn't mean much these days. If there is an update, I think I would wait for that.
  17. "I guess we should consider ourselves luck there's not much of an ethic Russian speaking population in the former Russian territory of Alaska." This is where floods of immigrants escaping oppression or looking for economic opportunities becomes an xnt longterm weapon. If Russia could create a situation where thousands of Russians flee to Alaska, they may be onto something...
  18. Courage & Fortitude is an xnt "reality check" campaign when you think you've become good at CM2. Also, the final or maybe penultimate campaign mission is excellent - one the best CM2 battles ever imo. You get a battalion+ of inf plus a reinforced company of armor, plus lots of support, assorted vehicles and arty.
  19. Have been helping Sgt Squarehead on his new CMA campaign and have been very impressed with the first scenario I tested. He's putting a lot of work into this campaign. Anyone who looks forward to good new CMA campaign make yourselves known now...
  20. Kevin & Warts: I was thinking of the "average" CM player. I have been playing CM since 1999 and by any measure would be considered a very experienced player. Yet, I have serious problems getting a good result with more than a few scenarios. Replaying scenarios repeatedly in a campaign just to move onwards is frustrating rather than a fun challenge. If you have the same experienced designers and testers working together, there is a danger that scenarios end up more difficult because the testers know how the designers think. Repeated testing allows one to figure out all the sweet spots for LOS etc, and also the vagaries of the game system/mechanics. I am not saying that I have any particular answer other than we need more fresh designers and testers. (I do fairly frequently volunteer to test, and always caution against making a scenario too complex - even tho' perhaps it may be getting too easy - for me.)
  21. Am enjoying the first scenario - about 15 minutes in. It does occur to me how easily the Russians could win this with some heavy arty to obliterate the hill defenses. It seems illogical to send so many troops into what looks like costly infantry assault with a few mortars in support. Even airpower would be fine. This isn't WW2 with its huge air strike inaccuracies. Am sure the Russians have same air strike accuracy as the US. The scenario may be winnable, but it seems a bit "odd" for a modern scenario - like it's a WW1 scenario and we're using Storm Troopers to infiltrate Allied trench defenses
  22. Well, yes, the scenario should accommodate "average" players. That's the whole point of any entertainment product. Average players want to have fun and feel like they can accomplish wins, not just get beaten up and PO'd off. Sure, maybe one needs to be an experienced player to get a Total Victory. But, a Minor Victory should be achievable by an "average" player.
  23. My comment is specifically for "vs AI" gaming rather than H2H: The related issue which may or not be "gamey" but is sometimes essential to progress in a campaign, is choosing CF as soon as one is able to get a Draw or Minor Victory - this is needed in missions where a loss ends the campaign and you would otherwise have to replay one or more missions. Another related frustration with CM2 is when you go from a loss to a Major Victory because of something very minor - like you killed a couple enemy guys - and suddenly the game ends without one understanding what one did to very abruptly "come from behind" to win. It's a backwards step from CM1 in which there was a much more linear relationship to slowly getting the upper hand, and a game rarely ended until you really felt like you'd won. It was much more emotionally satisfying, whereas many CM2 games end like coitus interruptus. (Not that I know anything about that really.) :/
  24. Aris: I noticed I have "Aris CMFB Terrain Mod Beta 0.8" in my mods. Is that now replaced with your new mod, so I can delete "Mod 0.8"?
×
×
  • Create New...