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grunt_GI

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Posts posted by grunt_GI

  1. 21 hours ago, Jock Tamson said:

    I would even pay just for the update of the Quick Battle system in CMSF

    Oh, yea, that's one of my BIGGEST reasons to want CMSF upgraded....I play a lot of QBs and the original system in CMSF SUX...there's no polite way to say it...it SUX.

    Which is why I thank the Gamer gods that BFC when back to the roots of QB in the WW2 series and allowed the player to purchase units...SO much better.

  2. I thought I remember asking the question about all the content built on the old CMSF engine and if it would port or if EACH scenario/campaign would need to be rebuilt from scratch (A HUGE and unlikely to happen undertaking).

    I though someone told me it would port, but without any of the advanced AI features of (at the time) ENG 3,0 or obviously now, ENG 4.0.

    STILL, I am also in the group that would happily pay for an upgraded CMSF...I still play it a lot on the ol' CM rotation, and there is SO much potential for new content as more histories of the Iraq/Afghanistan wars comes out.

  3. So started the second mission (and now going to restart the second mission -_- as I am getting my ass totally kicked.).  

    Wow, what a freakin' map.  I mean, wow, that map is going to be MUCH harder than I thought.  Clearly you have down your research, man, I would have HATED to be an infantry guy having to slog through that map.  Probably one of the finest and most challenging infantry maps I have seen in CMSF.

    Anyway, this scenario will take a great deal of tactical finesse...not my strong suit.  Can't wait to see how I do against those PRESERVE STRUCTURE victory points as I just want to call in TACAIR and blast the hell out of everything.  :wacko:

    Oyyy, back to the mission....

    Thanks man  :D

  4. 5 hours ago, Erwin said:

    Thanks for revealing that there is a recoilless rifle by the mosque.  :/

    SORRYYY... :blink:

    I did say small spoiler....don't worry, I'm sure there's more I missed....

     

    @dragonwynn  Just really glad someone is still working good content for CMSF...I have played a couple of mixed force scenarios with ANSF...they are always challenging....

  5. SO, finally got around to the first scenario...yea, I know.....wow talk about economy of force...WOWZA...I do love blowing stuff up with the demo charges.

    My first opinion is THANKS for making those first two compounds touch objectives...what a maze there...

    Small spoiler...just got through a little Charge of the Light Brigade to take out the recoilless rifle by the mosque...pesky little thing..took out one of my attack Jackals...dang it. 

    Now the trick is to use my little band of pissed off Brits to finish the rest of the objectives without TOO many more casualties....

    Nicely done...can't wait to try a scenario with a blend of Brit/American/ANSF forces...grabbed the latest CAM file, so we shall see...

  6. 18 hours ago, dragonwynn said:

    Erwin I have a updated . Cam file for that campaign. I will pm you the file. Use it instead of the one you started. It fixes a few issues and adds some additional elements in the first mission as well as some of the others. 

    Ahhh, man, can I have that?  I mean I am about 4 missions in, so don't know if it will make a difference right now as I am plowing through, but I always like to have the latest version..you know...just in case I get my butt kicked and have to start over...   :blink:

  7. Yes. OS9.2 was the last Mac to run CMx1. Apple abandoned QuickDraw in favor of OpenGL as I recall

    and yes Apple did something funky in the last version of Mavericks that was fixed in Yosemite for CMSF. In the meantime BFC did offer a hot fix for Mac users as I recall. 

    I have seen several PC games that were poorly ported to Mac. 

    Not from BFC. We are a small but loud community. :P

  8. 34 minutes ago, Michael Emrys said:

    The first part of that is recognizably true. Game companies perforce must code for windows simply because the vast majority of gamers use that OS. To ignore that fact would likely amount to financial suicide in most cases. Most game companies stop there. In their estimation, the Mac market is just not big enough to justify the effort involved in bringing their product to the Mac. I think in many instances they are wrong, but it is not my call to make. BFC is nearly unique among game companies—especially game companies specializing in wargames—in its support of the Mac OS. I am sure that this has not been easy for a small company to do.

    Michael

    I completely agree. As one of those guys who pestered them (politely) about the 36% fix I thought they stepped up to fix something that was clearly Apples fault  I have also found them to be just as supportive of us Mac guys as they have the PC players. 

    And I totally agree with @sburke that CMSF is still an awesome game and one I play as much as any other title. 

  9. Howdy, I did play this scenario in RT Veteran (very nicely done BTW) on my Mac and the CIA guy and agent did show up at the safehouse at the appointed time.

    I got totally whacked heading to the LZ :unsure: but that's because I blew through too much ammo making sure Osama and his mama were dead, dead, dead and then ran into those pesky Pakistanis without enough heavy stuff to blow through them.

  10. 10 minutes ago, Endyamon said:

    Hi, thanks for the reply :)
    I've checked on the manual but I still have a little doubt. From the manual they say that the unit with the binoculars icon should be able to call artillery and air support. Now, I'm playing the ukrainian campaign and I have this unit with the binoculars, but I can only call for artillery, while the air support still have the denied word. Do these units need to have a proper equip to call air support?
    Again sorry, but english is not my main language so maybe i'm missing something :(

    Thanks :)

     

    For the Ukrainians and Russians you have FORWARD OBSERVERS and AIR CONTROL TEAMS.  They BOTH have the binoculars icon, you can only tell the difference by actually clicking on them to read the unit type.  It takes a bit of clicking sometimes, but make sure you find your AIR CONTROL TEAM...if I recall from the Ukrainian campaign,  you usually get ONE per scenario, usually by the MAIN HQ unit for that scenario if I recall, so don't get them killed.  :D

  11. Hi, so here's one thing to keep in mind about artillery and air support.  ONLY certain Russian or Ukrainian units can call for them.  For air support only AIR CONTROLLER teams can call for it.  Same thing for artillery, only HQ and Forward Observer units can call for artillery. Drones are also limited to HQ units

    For the Americans, it's a bit simpler, almost any unit can call for air or artillery support, although HQ and Forward Observer teams are best.  Drones are usually tasked by a HQ unit

    AND, of course, if you have on map mortar teams, they must be deployed before you can call for support from them.  Page 40 of the PDF manual is a pretty good reference for all things support fire.

  12. 46 minutes ago, dragonwynn said:

    Thanks GruntGI. I'll look at buffing up the arty a bit and I'll look at the obj on the one your starting. Maybe one day this thing will be worth something if I don't just delete it first lol. 

    Oh, it just needs some tweaking....I am still getting used to the fact that Russians/Ukraine forces need FOs to call in CAS...VERY used to US giving everyone that ability...  And  the whole touch/hold thing was a lingering issue from the Stalingrad Mod and scenarios I remember discussing with those guys...touch versus hold for urban buildings was VERY wonky with the victory settings....it was DAMN near impossible to get credit for occupying a building if there were ANY enemy forces nearby.

    Don't stop now man, this is gonna be a great campaign when it's all tweaked...or twerked..whatever....  I am very afraid of what awaits me in the next scenario, but ready to go...

  13. On September 5, 2016 at 11:17 AM, dragonwynn said:

    I have added them in the update which should be released soon. They were originally in the OOB for that mission but when I place units I usually add them in small groups to make it easier to place with out the entire OOB on the map at the same time. Guess I missed them. Sorry about that. 

    Michael

    SIGHHHH, yes air controllers are ESSENTIAL for Assault of Haya Yurt...there is a LOT of open terrain to cross.

     

    SPOLIERS

     

     

    Ok, this mission was TOUGH, in spite of the heavily mechanized Russian OOB.  

    Map:  This was another great map, but pretty darn big.  Now that gives the Russian player some leeway in how he does his initial setup, but wowza, there's a lot of killing ground to get across.  Those crazy Chechens have a damn good defensive works :o with a lot of interlocking fire and a fair amount of heavy weapons.  This, of course, I woulda pounded the crap out of with my CAS/ARTY, if I coulda.  Without the tanks, I don't realistically see how the Russians punches through.

    OOB:  The Russians are very mobile, which I tried to use to my advantage to put a three-sided attack on the defender and stretch out and overlap his lines.  WELL, crap, those bastards were dug in almost 360 degrees so that didn't quite work out as planned.  But I did finally punch through a  weak spot that I pounded with my tanks and make it past the perimeter and started to work my way down the trench line.

    Overall:  Another challenging combined arms battle.  Air support will definitely restore some balance...more arty would be nice too, should there be organic mortars perhaps?  I fought my way to a draw.  Took too many casualties crossing that terrain and looking for soft spots in the perimeter.  

    NOW onto the Battle of Kosmorov or whatever it is....urban combat....hmmmmm, but LOTS of objectives to take...I wonder if there will be the old issue of HOW much you have to control an objective to get the points...remember that issue?  Wonder if a mix of touch/occupy might be better?

    I will let you know....

    Cheers

  14. 18 minutes ago, Battlefront.com said:

    Things are moving along, though as always the summer slowed things down.  Gotta enjoy the good weather while it lasts, especially for us northern climate people :)

    The order of things is still a bit up in the air since we are working on many things simultaneously.  However, specific to Black Sea the order is:

        Upgrade 4.0 (and a free v1.10 patch for those who want to stick with 3.0 features a little longer)

        Battle Pack

    I can not say when either will hit the virtual shelves, but I can say that Upgrade 4.0 is coming along just fine and we'll soon begin to talk about what's in it.

    Steve

    So, when you say BATTLE PACK, do you mean a Battle Pack like the one for CMBN or a MODULE with new forces and campaigns?  I thought CMBS was getting a new module?

  15. Hi Michael, 

    Sorry I took so long to get back to you.  Just finished first scenario...I agree completely with SLR...this was all over in the first 30 minutes...brought the mortar and infantry gun love and just hammered those poor bastards.  

    The map and use of the Stalingrad mod is just first rate.  Outstanding....I wish there was some way to port this mod and such over to CMBS...damn, that would be awesome modern weapons in that rubble...hmmmm, like chocolate and peanut butter, BTRs and Bradley wondering around that terrain...but I digress......

    I think this could be really shortened to a 45 minute scenario as kind of scene setter...nicely done overall, just a tad too long....got a Major German Victory, mostly by holding the key terrain....

    Well done, off to scenario 2..first chance to play with German air support...I tried to zip past SLRs review since it had spoilers...give you my unbiased opinion... :D

  16. On August 27, 2016 at 9:17 PM, dragonwynn said:

    Thanks GruntGI. I'm looking at doing a redux so to speak of this campaign by reworking the first battle for a more combined arms style as well as the mission you are on. Will try to get on that when I finish the Stalingrad project. 

    So Operation Scythe was a TOTAL Russian Victory :D.

    Wow, there are some awful weather and terrain conditions to be sure.  However, the night time aspect really worked in my favor as I was able to sneak my forces almost into the barracks and first group of buildings before the firefight broke out.  CLEARLY drones are of little utility finding infantry hiding in buildings...and not much utility telling trucks from IFVs..which was not unexpected, I just wanted to make sure nothing snuck up on me....and I made sure my guys riddled all the trucks to eliminate them as getaway vehicles.

    A basic fire and maneuver sort of scenario...clearly some players would just want artillery and airpower to flatten everything (hey why use a bullet when a JDAM will do right?), but in reality infantry have to go in and make sure the right terrorist is dead, eh?

    Took surprisingly few casualties for me...was able to use a lot of flanking and crossfire of enemy troops...I DID however notice there were a lot of enemy forces that I didn't engage before the end of the scenario...just not enough time to inflict more enemy casualties so took the hit on those VP.  But got the enemy leaders, and that, after all was the objective, yes?

    NOW onto Assault of Haya Yurt...lots of open ground to get across...in daylight....hmmmmm

  17. WOW, another masterpiece.  Loved the book Rattenkrieg,  by the way a very good novel about the battle and the famous sniper's duel.  

    I was fortunate enough to test out some of these mods and early scenarios, so you have definitely done all this fine work justice.

    Damn, at this rate I may retire before I play all your campaigns....!  :D

    Thanks very much, urban combat is one of my favorite mission types...hopefully will get some time with this after I capture those darn Chechen terrorist leaders....

  18. This was spot on...IFVs are fantastic against infantry and can be deadly when dug in...but I really like the M5 Stuart analogy...very accurate depiction of the relative firepower and survivability of any of the IFVs against modern tanks OR ATGMs...think Panzershrecks on sterioids...IFVs can take maybe one hit from an RPG or ATGM if it has ERA or APS, but that crew is going to back up really quick if you know what I mean...and then they may panic out of the fight for a while...essentially a mission kill even if the vehicle isn't knocked out.

    And of course, spot on relative comparison of the Bradley to its Russian/Ukrainian counterparts...other than that darn 100MM gun on the BMP-3, I'll take a Bradley over a BMP any day...

  19. Hmmm, I am waiting in great anticipation for what you might do with the Stalingrad/Winter Mod...have been SLOWLY making my way through David Glantz's stupendous 4 volume set on the battle...all of them 1st class door stoppers with a LOT of detail.

    In the meantime, working my way through this with my current limited playtime...sadly, have not had time to play your new CMBN campaign...soooo much content...sooooo little CM time.

    Cheers.

  20. Ok just finished Mission 2:  Valley of the Wolves.

    Map:  As usual, a superb map....lots of terrain features, outstanding use of the winter mods...could almost feel the chill in the air.  

    OOB/Force Balance:  Per typical SOP, I underestimated the ability of motivated dug-in infantry with ATGM to hammer the crap out of my armor.  -_-  Should have used my mortars to rain steel down on  every foxhole I saw in addition to using the awesome 100mm auto cannon.  The Russians had enough firepower to give me a Tactical Victory, but it was sloppy and had FAR too many casualties.  If I was a real Russian commander I think Putin would sack me.  Very fun chance to use Russian forces.  They do pretty well over all.

    Playability:  This is a good scenario to practice Combined Arms on a large scale.  Almost three engagements at once.  I had a challenge not only managing the entire battle, but shifting forces around as needed....once you take the village on the left, it is hard to move forces to overrun  the supply depot.  Fortunately I took the hill first and was able to swing forces down to the left to attack the smaller village, which was an unexpectedly tough nut to crack.

    OVERALL, nicely done.  The Campaign story is playing out very nicely.  

    Now to mission three, the Spetsnaz assault to capture the terrorist leaders.  DAMN, now it's snowing even harder. :blink:  Hopefully those NVGs will help.....

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