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grunt_GI

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Posts posted by grunt_GI

  1. I will say if you measure CMSF to the current games, you will be disappointed with several things:

    • The QB system sucks...apologies to BFC, but there is a reason the newer games have QB maps and Force Selection.  I was one of the many guys who complained about this for a long time...keep in mind I enjoy CMSF so much I bought a full set for both PC and Mac (I went a while between Macs and played CMSF on Bootcamp) but the QB system is weird to say the least.  It can be manipulated to a certain extent, but is very frustrating at times.
    • The game controls and moveable waypoints haven't been a big deal for me...yes, the V3 engine has a lot more features, but the basic gameplay is pretty much the same, at least from my perspective.  However, the mix of units is pretty darn good if you want to play US or NATO...or even Red on Red games.

    However, there are many good things as well:

    • There is a lot of content-I have 24 campaigns and over 200 scenarios as well as 164 QB maps.  The user community REALLY stepped up for this title.  What I personally like is that there are several campaigns/scenarios inspired by real world operations in Iraq and Afghanistan, a personal interest of mine.
    • With some manipulation or a really good scenario, it gives you a great sense of what fighting insurgent and/or conventional military forces is like.

    To summarize:  Yes, CMSF is an older game without many V3 features and the QB system sux, but it is well worth the price and offers a very different game perspective than the WW2 titles or even CMBS.

  2. On 1/11/2016 at 6:18 PM, lordhedgwich said:

    There is only 1 CMSF mod there but i see the BF repository has pages upon pages of mods the problem is the BF repository is a pain to navigate Is there a good collection of mods for shock force? Looking for something like JuJus UI and better looking models for infantry and uniforms also maybe better special effects... Anyone have any they want to share? Thanks

    I don't recall anyone making a CMSF UI mod.  -_-

    Yes, I hope more CMSF content gets moved over...although I think I vacuumed all the Campaigns and Scenarios off the old BFC site...no mods though..

  3. 24 minutes ago, sandman2575 said:

    Thanks grunt_GI.  I wonder if one solution might be to title the folder something like "ZZZZ_StalingradMod" or some such, i.e. making sure it's the last group of modifications that get loaded and hence overriding my other installed mods that may be in conflict.  (CM still follows this protocol, doesn't it -- load order of your Data\Z directory is determined alphabetically-?)  And then just deleting the folder when I want to play 'regular ol' Red Thunder' ?

    I don't know about that...it may make things worse...I set up a set of folders for all my CM stuff on my desktop...that way it's very easy to copy/paste/delete mods out of the game DATA folder as needed, my only KNOWN issue was the conflict between the Stalingrad and Last Panzer mod sets...I ASSUME all your other mods will be fine...I just prefer to use Stalingrad by itself to ensure there are no issues...

  4. 2 hours ago, sandman2575 said:

    Sorry to be obtuse, but just have a question about installation --

     

    I unpacked the 4 .zip files into a single folder, "Stalingrad Mod" -- placed this is my Data\Z directory with my other mods.

    My question is:  will my other mods interfere with the Stalingrad files? I have *many* mods installed -- vehicle, building reskins, "Vein's special effects," sound mods, etc. etc. Are the Stalingrad mod files specially tagged to prevent interference with my existing mods?

    I did have some issues with dragonwynn's LAST PANZER mods...primarily because he used some of the same mods Stalingrad does and they are both HUGE mod sets...so the answer to your question is "It Depends"...the Stalingrad mods do use Mod Tags, BUT just to be safe, my recommendation would be to just use the Stalingrad mods...they are a MONSTER set.

    In theory they should not interfere with your other mods, but you never know....

  5. 3 hours ago, dragonwynn said:

    Totally awesome work gentlemen. This will bring CMRT to a new level and I am sure there will be some awesome scenarios upcoming. May have to give one a try myself. Great job fellas and thanks for making this available for all. As mentioned it is indeed a labor of love.

     

    Michael (dragonwynn)

    OOHHH, a dragonwynn Stalingrad campaign? :D

  6. I think you hit upon the key to enjoying RT...which I play almost exclusively for the same reason you do, I (sadly) have limited playing time....I pause A LOT, especially with larger scenarios...kind of my own version of WEGO...but it does allow me to at least get the troops moving in a coherent fashion...until they contact the enemy, of course.

    I also think RT adds a bit of realism that you can't manage everything at once...which is not good if you're in a time crunch to reach objectives.

  7. Interesting write up...I know you said you don't play QB very much, however I consider them really the best part of the game for me.  I often only have 30-45 minutes to play, so a good QB provides just enough CM...also the AI has really improved over the series and is outstanding in CMFB.  

    I think QB really add something to the single player replayability and overall value of the game..in addition to the excellent modding and scenario building community.

    Overall, very well done, hopefully it will put more beer money in the BFC gang's coffers.

    :rolleyes:

  8. 3 hours ago, Juju said:

    Thanks guys!

     

    FYI, I've fixed the Real Time Go button location. It totally sucks it's too close to the timer panel, so I had to compromise the button background a little. :angry:

    You can rightclick and download the single default panel file below. For one of the ten options containing that file you're just going to have to download the whole mod again, I'm afraid.

    control%20panel%20background%20rt.bmp

     

    Works like a champ.....

  9. 9 minutes ago, Juju said:

    Thanks guys!

     

    Odd. The RT panel is graphically the exact same panel as the TB panel, only with the play buttons covered up. Can't check this because I'm at work right now, but does anyone else see this? Screenshot perhaps?

    Edit: I have to admit I've never even tested the real time panel. It seems very unlikely but could it be that the go button is in a different location for RT play?

    Yes, I also have two buttons in RT...also, for some reason when I quit, I get sent back to a funky splash screen...can send screen shot...

  10. One thing I have noticed is that the AI for Quick Battles seems so much more aggressive than previous titles...and smarter too...just played a Tiny ME as the Americans, and the Germans were certainly relentless in pushing for the objectives and seemed to coordinate their MGs with attacking infantry quite well when attacking my flanks.  

    Having so many options for terrain/weather and location for QB is really gonna make the replayability of this game great.  And you get quite a few more units for both sides to start than some previous games...Wehrmacht, Waffen SS and Fallschirmjager for the Germans and Infantry, Paratroopers, Mech Inf for the Americans...lots of possibilities.  

    Very, very well done.

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