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Posts posted by grunt_GI
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Wow... @kohlenklau you have gathered quite the modding posse there...those vehicles look great. Can't wait to try out some scenarios!
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WOW, that is really excellent... @kohlenklau ..you have done some really marvelous work there with your posse..can't wait to play with that mod..
Glad you're feeling better...
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And don't forget Alamo in the Ardennes by John McManus...it tells the story of the GIs who absorbed the early days of the German offensive...mostly the 28th Infantry Division to allow the 101st AB time to get to Bastogne.
Otherwise I think Charles B Mac Donald's Time for Trumpets is probably the best single volume history.
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WOOOHOOO, more dragonwynn content...looking forward to this...
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True..the AI does some very strange force selections sometimes...I have fought off waves of SU-76s with German infantry on more than 1 Mech Infantry QB.
The alternative is to pick BOTH sides in an AI battle..which eliminates some of the FOW, but at least ensures a more balanced contest...I have fought many great company vs company battles just to see how the relative firepower of a German vs Russian or German vs American unit matches up for a given battle and point size. AND, in my wee little mind, doesn't really affect the outcome that much because even if you know WHAT your opponent has, you don't know what he will do with it.
I have found that the AI does pretty well in QBs, especially in the later games...I know in CMBS it is pretty darn good. In CMRT, it ain't no slouch...you can't do anything dumb...
A lesson I have learned many times.
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Ditto what @Bud_B said...I also play a LOT of QBSs...one shortcut for a new player is to use the suggest button...this generally does a decent job of picking your units depending on the force you chose...although you have to look things over...the old trust but verify..I once started a quick battle and got 8 Pak75 AT guns with NO way to move them from the edge of the battlefield..needless to say that was a quit and start over game.
I know it's a but frustrating at first to have to ax units to get down to your points, however, after a while, you'll see it's pretty fast..and it does represent a command decision of what units you might want to cut or add depending on if you have a meeting engagement (I like scout and sniper teams for those) or a defending engagement (more Panzerschrecks).
As Bud_B, it's also important to mind which HQ you subordinate individual vehicles or teams to..sometimes you might want to stick them with a particular company vice a battalion HQ.
That's part of the fun of QB to me...you can try all kinds of combos to see what works.
Cheers, and have fun!
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FYI, there are several VP units in my scenario "Return to Saint Jores," which Bootie and Rinaldi are currently playing and providing video DARs for (Rinaldi's been a bit busy, but hopefully he'll be getting his side of this underway soon...). I'll make it publicly available in the near future.
Cool...I am looking forward to more flamethower tanks...and I do enjoy excellent maps...
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Finally obtained the VP and played Char and Char Alike....very fun...and very excellent use of the goodies in the VP ..the flame tank was particularly cool...the map is also outstanding..excellent use of elevation and railroad flavor objects.
Of course, I headed straight across the first bridge and got a shellacking from those hidden amerikanische Fallschirmjäger in the buildings...those Panzer R35 do not react well to bazooka rounds..funny how that works...obviously more fire and maneuver and use of terrain is called for...however, that is my goal...
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Ok, finally finished this with a German Total Victory.
This was a very fun little battle...It was just hard enough but not too hard for the Germans to win...and that map was really fantastic...AND ANNOYING ...a very effective use of rubble piles...really jerked my chain when my StuG couldn't drive where I needed it and ended up driving ALL the way around the town to try and get into firing positions. Although I won, it was the usually bloody mess of urban combat...although it was fun to watch T-34s get perforated by Panzerfausts at close range...infantry definitely has an advantage in built up and rubble strewn areas.
For a first scenario I have to give it 2 thumbs up...really nicely done.
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Interesting...lots of OOB and briefing info...
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I think the original CMFI bundle cost was like $85-95, so BFC discounted it so you can get the bundle and the V.30 for less than the original bundle price.
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You want some H2H CMFI GL Canadian action? PM me and I will take good care of you....
Heh...fresh meat for your campaign!!
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I highly recommend it. It has a very different look and feel, with the terrain a major factor. There are many excellent Commonwealth campaigns and scenarios including a Sicily campaign and a Cassino campaign.
The 3.0 upgrade is separate but well worth the $10.
CMFI is really it's own game and a whole different challenge.
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I couldn't see any other way to defeat the prison guards without the extra help. First time I played The Rock, most of the killed and wounded came from storming the 2 sea tower. Once ST got into the tower they were immediately hit by the guards in the main block building. The surviving members were able to neutralize most of the guards and able to free the prisoner in about 10 minutes, but by then I'm down to a handful and not confident I could walk out the front gate, so I exited from the rear entrance I made and walked around the prison towards freedom.
It was because ST was decimated that I had no choice but to bring in the land force over the bridge on foot to hit the front, land facing towers and take out the guards there to enable ST to walk around the prison unhindered beanie sniping from the guards. All in all it took about 30 to 40 minutes to free the prisoner and walk him off the board. Plenty of time to escape before the QRF makes it to town. In subsequent battle tests, once I freed the prisoner, I would walk my ST and town troops to the entry point of the QRF and just wait in ambush using whatever javelins and AT4's were left over and had a blast. Literally. Too cool to see the whole enemy column blow up in a few seconds with no survivors.
Thanks again for the great scenario and I look forward to the next version!
Well done. Whatever accomplishes the mission right?
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Ok, you are right, no use complaining about lack off community effort if I haven't contributed anything myself. My first scenario "Cutting the line" is up at the scenario depot, feedback appreciated.
cheers.
So I downloaded this scenario..gave it a go. Will provide complete feedback ASAP. Thanks for making this...I love urban scenarios.
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Just wanted to check in with my Mac peeps and see if everyone is still good to go on CMSF on El Capitan...there has been a LOT of content moved over to the Scenario Depot and I, for one, still play this game a lot.
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My thought today is to offer a Russian Doll type nested download of the mod files. Strictly to keep the downloads small so folks can try it and decide if they want to continue onward with the download. Right now I have a folder of about 500MB so I just have to make subfolders and divvy it up.
Tier 1 would be basic outdoor environment. A jpeg and readme would try to guide you to what map elements are covered.
Tier 2 would add more outdoor environment and some simple buildings. A jpeg and readme would try to guide you to what map elements are covered.
Tier 3 would capture more outdoor stuff, as many trees as end up looking winterized. More buildings. A jpeg & readme would try to guide you to what map elements are covered.
Tier 4 will be special stuff I actually create fresh. All previous stuff is just copy and paste from stock CMFI GL and other previous mods....
Tier 5 I would hope is stuff people start to make if this flaps its wings and takes off. WInter Camo Vehicles and uniforms....
Edit: Which would be something they'd upload to the CMMODS/repository outside of this project. And umlaut already has a significant set of axis frosty vehicles. And frosty greatcoats/helmets as well....
That is my strategy right now...
Sounds like a great strategy!
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Howdy, liking the evolution of the Scenario Depot...it is becoming much more pleasant to navigate...AND so much great CMSF content moved over...I missed a couple of those scenarios on the old BFC Repository!
Thanks for all the work on this...
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Excellent. Oil changed and tires rotated. Take it easy and get well.
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Any update on this?
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Interesting idea...I wonder if you used HUMAN select for both sides and used the recommend button for your opponent, if that has a similar effect.
I have done that on a couple of QBs just to minimize screwy force compositions...although you would "know" what the enemy had...may have to play with that idea...
In my case, knowing what the enemy has doesn't really give me any sort of advantage...
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Thanks...I do use HUNT a lot and try to use short movements of scouts with some on overwatch...I also remember using TA for exactly the reason womble described...keeping your scouts from opening fire TOO soon...the operative word is TOO.
Thanks for the tips...hope to try them this weekend.
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Well, if Heidi was there, it wouldn't be solitaire would it?
Besides Heidi would use such great Maskirovka I fear it would be a short game...especially if special egg nog was served.
CMRT WInter Mod thinktank
in CM Red Thunder Maps and Mods
Posted
Hi @kohlenklau..these are awesome..looking forward to grabbing them...sorry for the question is someone else has addressed it...is anyone working on scenarios like the Cherkassy Pocket '44 to use all the awesome mods?
I know it's a BFD, and thanks to anyone who is...