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grunt_GI

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Posts posted by grunt_GI

  1. Nope, not a stupid question...mods work on either Mac or PC.

     

    To do Mac you right click on the Black Sea Icon and select "show package contents"

     

    Then click through CONTENTS>RESOURCES>DATA

     

    In the data folder you will see a bunch of "brz" files...create a folder called "Zmods" and stick mods in there..they can be in folders if you like since a lot of them download that way...

     

    Then launch the game and off you go.

  2. Just played my first CMBN since installing Aris terrain, Pat Tal buildings and the full colored button menu mods installed.

     

    WOW, is the game so much better looking.  

     

    Still ended up fighting to a draw, but darn it looked good!

     

    Thanks for all the hard work.

  3. Well done...thanks..Just played the attack map with the bridges, hotel, town and chateau.  

     

    (Hill-Town-Water-Damaged 1120x736 011atk)

     

    GORGEOUS map...totally got my butt handed to me trying to rush the railroad bridge...BUT from a graphical point of view my Sherman and M8 looked great crossing the bridge right before getting  blasted. :)

     

    Very very nice maps...my lack of artistic talent is confirmed once again...

  4. Note that the people pushing us to "expand our markets" should know that we already know what we could do to double our customer base. Maybe even increase it by a factor of 10 if we got really lucky with the end result and market timing. But I can also promise you that it would not be at all like CMx2. It would have far less detail, far more bling.So ask yourselves... do you REALLY want to push us into going for larger markets? Because making CMx2 with a better graphics engine is a half measure that would almost certainly not be financially viable. You guys should know us better than to think that we aim for half measures and financial instability.It's definitely a be careful for what you wish for thing. The alternative to trying to push us into something that you don't want is to be satisfied with what you already have.Steve

    illegitimi non carborundum

    You guys fulfill a need no one does.

    I have enjoyed every game. We're they all perfect? No. Were there things I wanted that weren't in the games? Sure. Have I been annoyed at bugs and other things. Yup.

    Do I enjoy playing every game. Yup. Even when I get my butt kicked. I would say you know your market pretty well.

    I for one am really looking forward to the first CMBS module, next WW2 ETO game...and whatever comes next.

  5. We've had the "your graphics suck" discussion since before we even had a name for CMBO in 1998. It's not hurt our sales because the game is what people are looking for. If we had graphics that were better than Arma3 (which would require about $50,000,000 just for starters), guess what an Arma3 fanatic would say? "Great graphics, but the game sucks". If the game doesn't appeal to the player, the graphics simply don't matter.

    Now, I would love to have a $50m budget for a single CM title. That would be fantastic! But that's never going to happen, so we have to live within our means. When CM's graphics are compared against other serious strategy/war games we come out looking damned awesome. Could we look better? Sure, but see previous comment about living within our means.

    Over time we have improved the game's look. We have improved its performance. We can continue to do that for a while yet. But yes, at some point it will run its course. Whether we'll be interested in putting another 2-3 years into a new game engine that caters to an exclusive and niche market remains to be seen. I'm not saying we won't, I'm just saying it's not a foregone conclusion. We have been at this particular game series for about 10 years now and 5 with the previous. Nothing lasts forever.

    Steve

     

    Hear, hear!  Personally I am not a fan of FPS..too twitchy for me...the ONLY games installed on my Mac are the CM series...and I enjoy them all...are the graphics "good enough"  Oh, hell yea...could they be better, sure...does it make a difference to me in the long run...NOPE.  

  6. I think MikeyD and rocket man have good points:

    A) I am one of those semi high altitude players..probably because I play real time mode. So most detail and animation is more than good enough for my ADHD camera movements.

    B). Now that I am using mods...the graphic quality is so much better. There are truly some driven talented artists out there.

    Game play, story, realism, and REPLAYABILITY are key for me. I am so freakin' happy with the QB improvements of the latest games versus CMSF that eye candy quickly become of secondary importance.

    I am not a graphics guru but generally I would say that better is the enemy of good enough.. Especially to make a game that folks with a wide variety of machines can play.

    Just my .02.

    Cheers.

  7. Okay, gave it a spin tonight...blundered right into a swarm of ATGM fire...not pretty...will have to try again with a little more tactical finesse.

     

    My first impression is that you have created a wonderful map...love the use of fortifications for the check points...and it is a very large map to deal with..well done.  

     

    Will try it again tomorrow and let you know how I do...still getting  used to the lethality and spotting range of modern weapons...ouch.

  8. I actually like choosing both sides OOB.

    I like to see what I can do with a balanced force against a balanced force, I.e, standard US infantry company versus standard RUS infantry company.

    I don't think knowing what my opponent has diminishes the challenge.

    To be fair, although QB does give some goofy forces sometimes, I think MarkEzra does have a point..you play the force you're given and suck it up.

    My experience so far with CMBS is that the QB is a lot less goofy than CMSF was...that was sometime downright bizarre.

    The QB is pretty awesome and with 300+ maps??? Wow.

  9. A lot of NATO Armies rely on hiding behind American defense spending and readiness.  Inadvertently the recent crisis in the Ukraine has led to an uptick in actual practical military spending and planning.  So basically by trying to protect itself by carving off pieces of Ukraine from a NATO threat that did not exist, the Russians have made the threat that they feared start to manifest itself.

     

    Also worth bearing in mind that a US return to Europe is not going to have to run the same gauntlet it would have in the Cold War.  A euro-centric initial response to secure a toehold is a good match between the hopefully recovering European military forces, and the still existent US high capability forces that are not stationed in Europe.  

     

    Additionally it's something to have ready to become the bloody shirt to wave at Russians.  Even if Europe is weak if you shoot a few French/Polish/etc/etc Soldiers, or parade them in front of cameras as the separatists would do, some generally unpleasant circumstances would ensue that would strongly complicate Russian operations.  

     

    Well, it will be very interesting to see what happens if the US starts permanently rotating troops or basing troops in Poland or Baltic countries...or pre-positioning equipment like we did for REFORGER.  There are already pretty much constant NATO air patrols..maybe some foot patrols.....hmmm...that might set off Putie Poots passive aggressive hot button.... 

     

    Then of course, there's Kaliningrad.....

     

    http://www.ibtimes.com/poland-lithuania-wary-kaliningrad-being-base-next-move-russia-1561963

  10. And this is strange - what is the purpose of such force, IF NATO armies are massive and in constant combat readiness?

    Because they may be "massive" <snort> but most of them are not rapidly deployable or sustainable outside their home country and these days, most are not combat ready, at least quickly...and other than UK and France, the rest of NATO pretty much relies on US airlift and logistics.

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