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Vanir Ausf B

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Everything posted by Vanir Ausf B

  1. Hmm, no mention of the "firing with paused movement" accuracy bug getting fixed, which was fixed in the last Fortress Italy patch. Hopefully they just forgot to add it to the change log.
  2. In my QB house rules TRPs are banned except for the defender in attack/defend games.
  3. Because it is the old "move to contact" CM1 command, only with the name of a different old CM1 command.
  4. BFC has already said tank riding will be in the East front game. Whether or not it will subsequently be put into previously released games I don't know. Tank riding while in contact with the enemy was not as common in western Europe as it was in the east.
  5. I would like to see the info panel return as well. But I predict that the tooltip they are planning to implement will be more useful for the non-grog players since it will do the ballistics calculations for them.
  6. According to it's wiki page the PIAT had an effective direct fire range of only 110 meters but could be used as indirect fire out to 320 meters, so my guess is that the round was expected to remain more-or-less stable out to 320 and the shorter anti-tank range was due to inaccuracy rather than ballistic limitations.
  7. You already can purchase extra ammo for infantry by purchasing the vehicles that carry it. Except for 7.92 Kurtz, or course. Extra ammo for tanks would also require the ability to resupply vehicles to be added, which is arguably outside the scope of a CM battle. Towed guns are already treated as camouflaged if they don't move and tanks should be (they were in CMx1).
  8. As I mentioned earlier, BFC is planning this type of feature.
  9. You can always record with Fraps or some other video capture program. Bil Hardenberger does it in his AARs.
  10. The CMx1 games also have a tooltip feature that gives you a rough idea of the likelihood of killing a targeted enemy vehicle given the targeting gun. That feature will be implemented in CMx2 in a more detailed form. Eventually.
  11. CMx2 dispersion still being solely a function of muzzle velocity is no more strange than first generation APDS always flying straight and true.
  12. Interesting. I did not know the right pane showed only rounds available to the machine gun.
  13. No, it will not. BTW, the current version is 2.01. The next patch will be 2.1.
  14. To the best of my knowledge BFC has never commented on this in the 12+ years that it has been an issue so anything I say about why it is the way it is will be speculative. Dispersion for unguided projectiles in CMx1 was a function of muzzle velocity and I suspect that is true in CMx2. Assuming that is the case, the proper dispersion for WW2-era APDS would require an exemption to be coded for that ammunition. How easy or difficult that would be I have no idea, but apparently BFC has decided it isn't worth the effort. I think that is unfortunate, and maybe they will change their minds in the future, but after all these years I'm not holding my breath. One other complicating factor is that there is some disagreement over how representative the various test results are of battlefield performance. The British claimed at the time that the poor test results were due to a few bad batches that had not been proofed prior to testing, and I have seen it claimed by others in debates past that the manufacturing issues were quickly sorted out. But I have never seen those claims substantiated and I am therefore skeptical of them. I have also read claims that the APDS accuracy issues were not completely fixed until sometime in the 1950s. That too is unsubstantiated but I have always thought it curious that despite the obvious ballistic advantages of APDS vs. APCBC on paper the US army did not begin adoption of APDS for it's own tank cannons until around 1960.
  15. Machine gun ammo bears appear to have their proper ammo loads, at least for the M1917 and M1919 machine gun teams in a standard US battalion in CMBN 2.01 QBs. On a possibly unrelated note, the 3-man 1919 team in a US company has 844 rounds of .30 cal M2 listed in the left pane and 828 rounds listed in the right pane. Why the difference?
  16. Not just mortars. Ammo bearers for any towed gun (anti-tank or infantry gun) also have no shells to bear in QBs. This is in v2.01.
  17. Nope. http://www.battlefront.com/community/showthread.php?p=9164#post9164
  18. Odd that the only Pz III model mentioned in the manual is ausf G, one of the early versions of the vehicle that ceased production in 1941. Were there no later versions of the Pz III around?
  19. Multiple sclerosis researchers celebrate breakthrough gene discovery
  20. Can a scenario made with 2.10 be loaded into a 1.xx version? If they can't then the ones Bil has already done would have to be remade from scratch.
  21. Scout teams in particular seem to get a lot of -1 and -2 leaders when spit off from their squad, which would have the effect of making them recover from suppression more slowly. But outside of that I don't think there is any moral hit.
  22. That would make sense if the unit has a covered arc and the sound contact is within the arc. The more I think about it the more I wonder why it doesn't work that way already.
  23. If people are put off by problems they can always go play another game that has fewer problems. But if they happen to find such a game I suggest they avoid reading any AARs for it With regards to Ken's PIAT man, I don't think infantry in CM react to sound contacts. AFAIK they never have in any of the CM games going back to CMBO.
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