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illo

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Everything posted by illo

  1. It would be about -20 degrees celcius. And so (frozen). Next day 11/10 deep snow is mentioned. Most likely that took days to fall. Cold, Deep snow. Would be my guess. [ February 12, 2003, 11:15 AM: Message edited by: illo ]
  2. Stug IV!!!!!!!!!!!!! : THX for modeling it. Most units I use have now their own 3d models.
  3. I did some searching on net. Maybe these will help? 3 view pic. http://www.sspanzer.net/armyweapon/Nashorn/nashorn.gif Photos. (nice close ups in first link) http://www.burleehost.net/ontheway/articles/hummnash/bgrimsternashphotos1.htm http://www.wwiivehicles.com/images/germany/Rhinocerros.jpg Models. (Nice 2 tone camo on first. Don't miss details link. Seems it might be very helpful.) http://ontrackmodel.uhome.net/nar.html http://www.burleehost.net/ontheway/articles/hummnash/jpavlikNashorn.htm http://homepage2.nifty.com/bontaro/AFV%20GERMANY%20NASHORN.htm http://www.burleehost.net/ontheway/articles/hummnash/dougbauersnashorn.htm [ February 05, 2003, 03:38 AM: Message edited by: illo ]
  4. What's Nassie??? :confused: I guess you mean either the Nashorn, or the Loch Ness monster. </font>
  5. -Nashorn, 2 tone camo. -Marder II, 2 tone camo. -Stug IV, correct amount of roadwheels. -Muddy Panthers.
  6. IMHO upper part of roadwheels could use some darkening. These would be in shadow of mudguard and now look bit bright. Thanks for great mods gautrek!
  7. I assume you play with extreme FOW. If no, then switch it on and you might do better on defence. - - - - - - - - - - - Could someone take some time and have a look at the Russian setup in this mission? It would be helpful to understand why they are -not- places well. For the most part (excpet for the SILLY placement of the HQ units waaaaaaaaay in the back) I dont see the setup as all that bad. Guns are too exposed as default. They see germans all the time which also means its same vice versa. Germans have better guns, more guns and armor. Not much guessing who will win when your ATGs are spotted. Place your ATGs in pairs and without direct FOV on advancing enemy armor. This means, when enemy tank comes into to sight of your guns you will have him outgunned 2vs1. Preferably place you guns on terrain which provides good cover. ie. woods or rocky. Its even better if you have 2nd pair of guns with interlapping FOW (with 1st pair) far on the other side of map. When enemy tank enters FOW you open fire from one side with 1st pair.(you can use cover arc command for this)When/If enemy tank notices and targets gun from 1st pair you can open fire with 2nd pair and hit their vulnerable rear armor rear. Alternatively you can open fire for both sides of enemy simultaneously. Make more of these AT-traps and enemy will have hell of advancing without infantry. Also ATRs are poorly placed as default. I used them mainly for buttoning up german panzers (to keep em blind) but they also got few kills. two of them were on patches of trees near german start positions facing away from advancing germans. With trees and two tank hunter teams protecting their backs. All were hiding. I issued very small covered arcs to ATRs to keep them from firing when german armor went past. After they had passed some 200m I ordered fire with 2 ATRs from rear. One enemy tank was immobilized and one knocked out before one of my ATRs was spotted. Most german panzers started to rotate their turrets to the rear to face ATR team. In my next order phase I ordered ATR to sneak into the cover of woods while my pair of ATGs at the forest in middle-left edge of map opened fire to german panzers. (which had their turrets pointing rear to my ATR) More rear turret penetrations and kills. I've tried this, albiet with only a slightly edited version of the defualt setup.. and what happens is.. sure your AT guns all get to start firing off at once. But that doesnt matter. The "whole german army" just starts firing at maybe 1 or 2 of the at gins first, busts them one at a time and they are all dead within , at max 2 turns. I assume , to get "overlaping arcs" you have to place them fairly close to one another, and they always seem to die -fast-. What am i doing wrong? You should have many of YOUR guns firing at enemys lone armor. Look above for examle how to do it. Whole german army cant fire you if it doesnt have LOS to you. You can pick them one by one when they enter in you LOS. Side shots? At best i can get sort of "front-side" shots before the enemy tanks notice me. And the AT RIFLES seem worthless, Their range is to short. The guns notice me long before im able to get into anything even -close- to effective range (as listed on the troop info of the ATRs) Help? Look above. If your guns don't see any terrain from direction of enemy advance they will propably get side shots if any when enemy passes your positions. Generally i dont understand the need for "special spotting" I dont even see what its needed for. Even when all my guys are HIDDEN they spot the tanks -LONG- before they are in rang, with no real "spotting" done on my part. What am i missing? If your guns dont have visual to enemy armor (like they should at this point imho) they cant possibly spot it. Thats why you need some infantry to do it for your ATGs and armor (who are in cover of terrain and cant see advancing enemy) See my ATR comments above, AT infantry have to short of a range to be useful as far as i can tell, they are always spotted before being able to be used effectively , even when i have them hiding. I must be doing something wrong i assume. Check you FOW(Fog Of War)settings. Make sure its at extreme. I never have had my AT infantry spotted by tanks when hiding. Even enemy infantry has sometimes walked right past my hiding AT teams without noticing them. Pretty much every time , the german tanks kick my tanks asses. I keep the tanks hidden behind a hill, popup for a bit.. fire off a few shots (they almost always glance off or something) then eventually 3-4 german tanks spot me and im dead. Dont pop up in view of 3-4 german tanks. Its clear you will lose 1vs4 or 2vs4. Make situation 2vs1. Use you 2 tanks to take out enemy one by one. Attack enemy armor when he is busy engaging you ATG for example. Stalk behind hill and ambush when his tank rolls in your sight. Take your position so that you will most likely get flank shots to enemy when he breaks cover. I hope you understand what I try to say. [ January 15, 2003, 06:26 PM: Message edited by: illo ]
  8. Vehicle like Sturmgeschütz IV should have its own 3d model. There are many lesser importance vehicles that are graphically modeled. [ January 13, 2003, 07:52 PM: Message edited by: illo ]
  9. I thought how about making ground bit more brownish than in ardennes light snow? You know, grass doesnt stay so green because winter is much longer in russia.
  10. Hi John, was that Tiger I captured in good condition?
  11. And you shouldnt have bought CDV version.
  12. I need this feature. I'm hitting view 10degrees up atleast 60 times in battle. I dont see how it could hurt someone having option for different (sticky)camera angle. Why someone who didn't like it would use it? However I see lots of people who would like that option. So I kind of fail to get Matts point.
  13. No fear. Your scenarios cant suck, everyone knows that.
  14. Good luck tracer! Hope you get back on modding later. [ January 04, 2003, 07:28 PM: Message edited by: illo ]
  15. I was not complaining about your MOD. Nor can I see offending tone in my post. If i anyhow did hurt you im sorry. You were saying "its as close to stug IV your gonna get in this game" And I replied: "Not true tracer. You can use BMPs from PzKpfw IV to make correct suspension for it if you wish." Note im not even requesting anything. I just thought you might not be aware of that point. Some modders like feedback. I see you didn't so im sorry i commented that fact of BTS textures at all. [ January 03, 2003, 05:30 PM: Message edited by: illo ]
  16. Hi, KwK. Reason is, because they were there. East front can well go without T-28 or Grant. There many battles these tanks were in but I guess they can be substituted by other vehicles. However multi turreted vehicles will be MUST for next versions of CM. Can you imagine Afrika without Grants and Lees.
  17. Not true tracer. You can use BMPs from PzKpfw IV to make correct suspension for it if you wish. I've seen it done and done it myself too for CMBO. You see, for some reason stock textures have PzKpfw III hull for Stug IV. Closest match you can get by reworking side bmps to match real one. Its possible. Though I wonder why such usual vehicle as Stug IV doesnt have its own 3d model but shares one with stug III.
  18. Overall i would give CMBB 9 Game engine 8: Its bit old and doesnt allow features like multi turreted vehicles. Also some LOS calculations by TAC AI(ie. seeking LOS cover when under fire)can't be done with infantry. There isn't campaignmode. Graphics 7: Not up to date. Mostly because old game engine. 3d models for houses are simple cubes and infantry models have also very low polygon count. Animations are also quite simple and repeating. Ability from modding (making new BMP textures for existing models) is huge +. Historical accuracy 10: Best you can get. Penetration data for armor couldnt be much better. Also other areas have gone through huge research. Replayability 10: I played from when CMBO came out...still not bored. Map editor and custom scenarios/operations make this game live long thats sure. Sounds 9: Stock sounds are great and all is moddable. Its great game that will get you addicted like of crack. Just look all those fanboys here. They will propably flame me from judging CMBB graphics. [ January 03, 2003, 06:49 AM: Message edited by: illo ]
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