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bulbulhoca

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    Ýstanbul,Turkey
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  1. I'm encountering this message when I try to start the local server game. .Net 1.1 framework & directX 9.0 c is installed. Any thoughts?
  2. I have just encountered the same problem, it is not related to direct X. Most probably netframework is the source of problem.
  3. sorry.. game manual page 124 indicates this aspect of the engine. I love this game.
  4. I admit the superiority of the sloped armor at least in CMBO terms but, yesterday I ve found an article which is partially negating the game engine. here is a excerpt: The armor of the Tiger I was not well sloped, but it was thick. Here is where many fail to understand that, in terms of World War II tank warfare, thickness is a quality in itself, since armor resistance is mainly determined by the ratio between armor thickness and projectile diameter (T/d). The T/d relationship regarding armor penetration demonstrates that the more the thickness of the armor plate overmatches the diameter of any incoming armor piercing round, the harder it is for the projectile to achieve a penetration. On the other side, the greater the diameter of the incoming projectile relatively to the thickness of the armor plate which it strikes, the greater the probability of penetration. This explains why the side armor of the Tiger I, being 80 mm thick, was so difficult to be penetrated at combat ranges by most Allied anti-tank and tank guns, whose calibers were overmatched by the thickness of the Tiger I armor. The quality of the armor was another major asset of the Tiger I, and it can't be emphasized enough that the Tiger I was a very special kind of Panzer, since it had the best quality of everything, compared to any other German tank. The rolled homogeneous nickel-steel plate, electro-welded interlocking-plate construction armor had a Brinell hardness index of 255-260 (the best homogeneous armor hardness level for WW II standards), and rigorous quality control procedures ensured that it stayed that way. The Tiger I's armor was much superior to that of, for example the Panther, which armor had a much higher Brinell index, and consequently, was very brittle. The Tiger, as a side effect from the usage of this special armor, also was a very expensive tank. The nominal cost of a Tiger was 250,000 Reichsmarks. In contrast, a PzKpfw III cost RM 96,200, a PzKpfw IV RM 103,500, and a PzKpfw V Panther RM 117,000; all these figures are exclusive of weapons and radios.
  5. burning crew members trying to escape from their burning tank would be very cool!!!!
  6. warning!!!!, scipio warned me of a pink spot on 3031.bmp. Pay attention it may work as weak spot on this mighty cat. I'll try to adjust this fault, (rgb value for this spot should be 255/0/255--go do it your self )
  7. I think the AI accomplishes what is expected from it. Even this level of AI coding is above the standarts.
  8. Here is the hi-res/ram eater version(my dear lowend p200mmx cannot support this vers.)enjoy http://bulo.lityum.com/kthires.zip
  9. here is the download link for the lo-res/ram friendly version http://bulo.lityum.com/kt.zip
  10. i used mainly paint shop pro for this mod, it took approx. 1 month, its based on the main textures which came with the game. the camo scheme is taken from the tamiya 1994 catalogue. I'll try to provide a download link for both of the hi and lo res versions. (The images are showing the lo-res version in 800x600)i think the exhaust section needs some rectification, and an overall color saturation problem exist,any ideas or suggestions?
  11. it seems like my units are retreating into a new and smaller deployement zone after every battle even in total victory conditions. Ýt seems like its a problem about the no mans land size (Black squares in deployement phase i think), is there any solution for this prob or am i totally wrong?
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