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mfred

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  • Location
    Brisbane,QLD,Australia
  • Interests
    German WW2 history
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    Fitter and Turner

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  1. Sorry guys, the computer is busy for some time It was delivered by the postie in a large envelope
  2. Now that things have quieten down a little :)I'll bump this concern for Steve to address with his views. PS No whinge( Heinemann Australian Dictionary : Australian, New Zealand : to complain in an annoying way ) intended...........just a consideration for an up coming patch
  3. Patch!!!!! Stuff that!! I'll pay $45 for a newly coded CMBO After the release of CMBB, a poll or hit counter should be added to the site to see if it is viable. You'd think the return would be worth it. Beats waiting years
  4. I had both KV's on a reverse slope and ordered hulldown to a panzer on a ridge in front of them. The previous turn they were firing at the panzer and they reversed out of los. Following the hulldown command they advanced back up the ridge and started firing and kept going over the ridge towards the panzer. I'm probably using the command wrong, but hunt is fine by me
  5. View 3 in CMBO is fine on small maps and compares to view 3 Shift+A 20 in CMBB, can't see a problem I like playing 5000pt ME with pbem opponents and CMBB is going to be great, but this camera angle problem will take a lot of enjoyment out of the game. Go load a 5000pt ME in CMBO and plan your moves..............the number of units and map size demands a view at height and at a an angle to see the lay of the land in the distance. [ September 04, 2002, 09:46 PM: Message edited by: mfred ]
  6. The same problem existed way back when we dicussed the Beta to Gold demo changes, or the Gold Demo to full Version changes (year 2000 ), luck would have it that the camera angle was changed for CMBO Someone at BFC must like that view........but when you have half a dozen pbem's on the go, you can't waste time per turn changing camera angles at view 3 to plan your overall advance strategy, and then back to view 1 or 2 for the imediate move. Next unit the same adjusting again......... I'm for Shift+A at 20 for a permanent camera angle, it doesn't effect view 1 or 2 but greatly improves view 3,4, and 5
  7. I'm coping with the new scrolling of the mouse to move around the battlefield, but something needs to be done about locking the camera angle to the camera view. With the Citadel senario camera views 3 and 4 are no good for viewing the overall battlefield unless you change the angle with shift+A. Problem starts when you go to another camera view the angle is reset and needs to be changed again when you go back to camera 3 or 4. Is there a way of locking the camera angle for the camera view in the "Prefs" file? I think this change would help dramaticly the game play, unless you want to look at the top of your panzers while they are shot at from out of sight [ September 04, 2002, 10:34 AM: Message edited by: mfred ]
  8. When I downloaded the Demo with Getright and checked the mirror sites, the program stated a couple of the mirror files had incorrect sizes compared to ftp.combatmission site file. Also the file at ftp.combatmission was resumable for downloading ( good for my 56k ). While installing the demo I got an error as well,but the demo has played fine with no gliches. Just some thoughts........
  9. Never surrender!!!!! Fight till the AI kicks you of the map. The best learning experience comes when you are trying to fight your opponent with a handfull off bloodied body parts, also the FOW shadows your opponents real condition. There is always a chance your opponent will get cocky and overextend his forces and turn the situation around, now that is a sweet feeling. The last turn always reveals the truth, you have to be there !!! [ 04-13-2001: Message edited by: mfred ]
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