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Snake Eyes

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Everything posted by Snake Eyes

  1. I've heard this 1 Tiger = 5 Shermans discussion for years. However, I have never found the source for this belief or statement. It's not clear to me what it means exactly. Does it mean that 4 of 5 Shermans would be lost? Does it mean it took 5 Shermans to defeat a Tiger by maneuver and suppression? The only times I have seen a Tiger worth 5 of anything is when it is in a VERY advantageous position. But any decent AFV in a favorable position is worth a lot. Can anyone shed some light on this? ------------------ It is easy to be brave from a safe distance. -Aesop
  2. <BLOCKQUOTE>quote:</font><HR>Originally posted by DmTs: No, No, No! I'm expecting "historical accuracy" game. There are no any evidences about participating T44 and IS3 against Axis - only gossips. The same about some Axis armour.<HR></BLOCKQUOTE> Hmm, interesting. Where did the Super Pershing fight the Axis? ------------------ It is easy to be brave from a safe distance. -Aesop
  3. Here's an interesting photo, taken in the summer of 1941, of a captured T34 with a spare transmission strapped to its rear deck. ------------------ It is easy to be brave from a safe distance. -Aesop
  4. Thanks for the update Steve. I like the timer idea, but 10 minutes is too short for large scenarios. The variable timer concept, 00-99, seems best. Or maybe large scenarios should be left to PBEM. What's your opinion? ------------------ It is easy to be brave from a safe distance. -Aesop
  5. Great idea. Welcome to the ranks of 10,000 others with the same thought. ------------------ It is easy to be brave from a safe distance. -Aesop
  6. Ah, who needs ROF when one round can take out three Shermans (an historical fact)! ------------------ It is easy to be brave from a safe distance. -Aesop
  7. Hey Pham911, is that CM-ese babble speak? ------------------ It is easy to be brave from a safe distance. -Aesop
  8. Since we're in dreamland, I still want to see a Sturmtiger in action. A prototype Sturmtiger was sent to Warsaw to take part in the German attempt to contain the Polish Home Army's Uprising. This Sturmtiger saw action in Starowka and Mokotow districts of Warsaw. One of the 38cm projectiles which failed to explode is still on the display in Museum Wojska Polskiego in Warsaw. ------------------ It is easy to be brave from a safe distance. -Aesop
  9. I recall one game in which a Panther pivoted to face a Hellcat. The range was < 100m. I might add that the Hellcat won the encounter. ------------------ It is easy to be brave from a safe distance. -Aesop
  10. Somewhat OT: I'm using a Voodoo3 with 16MB. I prefer using grids. I find that the highest resolution I can use without losing the grids is 1152x864. Has anyone else seen this? ------------------ It is easy to be brave from a safe distance. -Aesop
  11. Turret speed is certainly important, but don't under estimate the importance of pivot speed. The Tiger I, for example, could pivot very quickly due to its length to width ratio. This gave the crew the option of rotating the turret or pivoting the entire vehicle. ------------------ It is easy to be brave from a safe distance. -Aesop
  12. I'm partial to the M18 Hellcat. When used as intended they are great. Give me some favorable terrain and a pair of Hellcats and I'll have fun! Just watching them zip around the board is a kick. Put 'em in warp drive and let 'em go!! I'm sure my most favorite will be the Russian JS2m. But I'll have to wait until CM2 releases for that one. ------------------ It is easy to be brave from a safe distance. -Aesop
  13. Amen and pass the ammunition. ------------------ It is easy to be brave from a safe distance. -Aesop
  14. <BLOCKQUOTE>quote:</font><HR>Originally posted by PeterNZer: gotta say it.. using snipers as scouts is a bit... GAMEY? PeterNZ<HR></BLOCKQUOTE> Phooey!! Don't get locked into the idea that units can only be used in a historical manner based on their title. Some players use their sharpshooters as point men. Some use them as scouts. I would venture to say that we have all used units in ways that are somewhat ahistorical. Even the actual commanders used units in ways they were not intended to be used. 'Gamey' is the use of units in a way that exploits a weakness in the game design. So if one uses sharpshooters and/or half-squads as scouts, it's not exploiting a game weakness. It's just using the unit differently than expected. That's called ingenuity. ------------------ It is easy to be brave from a safe distance. -Aesop
  15. Let us not forget the Russian Molotov Projector. Talk about a mix of ingenuity and desperation, geezsh! ------------------ It is easy to be brave from a safe distance. -Aesop
  16. <BLOCKQUOTE>quote:</font><HR>Originally posted by Guy w/gun: Why has no one mentioned the most complex and varying game of all? Chess! I could go on for hours about why it is the most complex, but it should be obvious. Size of scope and number of units don't nessarily make complexity.<HR></BLOCKQUOTE> From this wargamer's perspective chess is not that complicated. Sure, the strategies and nuances of the game are deep and intriguing, but so is any wargame worth its salt. Chess has two terrain types (black and white) and six unit types (king, queen, rook, bishop, knight and pawn). Compare that to ASL, with its myriad of terrain types (woods, marsh, grain, etc.), multitude of unit types (squads, leaders, vehicles, etc.). Then toss in support weapons, which can be transferred around and off-board influences such as OBA and air power. Add in variables such as luck and weather to add spice and you have so many variables to each action that it becomes overwhelming. In most wargames, especially the more complex ones, there is considerably more things to manage than what one has to handle in chess. ------------------ It is easy to be brave from a safe distance. -Aesop
  17. <BLOCKQUOTE>quote:</font><HR>Originally posted by joeski: I never scout ahead. <HR></BLOCKQUOTE> Ah, I see you like surprises. Your scouts are your eyes. Keep in mind that information about the enemy's whereabouts and movements gives you a big advantage. You can exploit enemy weaknesses on the offensive and blunt your opponent's attacks when on the defensive. A reserve force can be used to react to a developing situation. Being a scout is a risky occupation. Quite often they don't survive the game. But the information they provide is invaluable. I use sharpshooters. I hide them well forward when on the defense. I've seen advancing units walk right over the top of my hidden sharpshooters. When on the attack I use sharpshooters well in advance of my main force. Generally time is not a constraint so I let the sharpshooters move for several turns, scouting for safe avenues of advance. This is VERY risky. But even their demise provides valuable info. ------------------ It is easy to be brave from a safe distance. -Aesop
  18. I remember an SPI football game. It took a friend and me four hours to play three downs. However, my vote goes to ASL. You have to play it continually just to keep the rules fresh in your mind. Nothing matches its depth and breadth in the WWII tactical arena. It encompasses all fronts and all theaters. It has been evolving for over two decades and continues as a living and growing system, even now. I see CM as its computer counterpart. CM has neither the depth or breadth of ASL yet, but I am looking to the future with great optimism. ------------------ It is easy to be brave from a safe distance. -Aesop
  19. HEAT = High Explosive Anti-Tank (aka Shaped Charge) ------------------ It is easy to be brave from a safe distance. -Aesop
  20. Let me try and bring this thread up a notch, before it gets out of hand. BTS is working on the patch right now. Check out this thread: http://www.battlefront.com/discuss/Forum1/HTML/011655.html This gives you all the info there is for now. ------------------ It is easy to be brave from a safe distance. -Aesop
  21. Only 1 through 8. No more, no less, every game. ------------------ It is easy to be brave from a safe distance. -Aesop
  22. Cossacks! The Russian Front must have Cossacks. ------------------ It is easy to be brave from a safe distance. -Aesop
  23. Check this out: http://www.battlefront.com/discuss/Forum1/HTML/011655.html ------------------ It is easy to be brave from a safe distance. -Aesop
  24. The Russian design of the JS3 included storage bins that acted as stand off protection from shaped charge weapons such as the panzerfaust. ------------------ It is easy to be brave from a safe distance. -Aesop [This message has been edited by Snake Eyes (edited 11-01-2000).]
  25. Just plain fabulous! ------------------ It is easy to be brave from a safe distance. -Aesop
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