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Snake Eyes
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Everything posted by Snake Eyes
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How about 'Combat Mission: Booboorosa'?
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The PIAT was described as 'violent to fire'. In an action in Italy Fusilier Jefferson ran into the open and fired his PIAT from the hip; stopping two Tigers at close range. He was awarded the Victoria Cross. The general opinion in the ranks was that he deserved it for firing the thing from the hip. ------------------ It is easy to be brave from a safe distance. -Aesop
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Why don't they fire Tungsten
Snake Eyes replied to Rocket Fodder's topic in Combat Mission Archive #2 (2000)
I would venture to say that the less experience a crew has, the more likely they would be to use T. ------------------ It is easy to be brave from a safe distance. -Aesop -
Mid-Game AAR against Fionn (Panthers vs 76mm M4s)
Snake Eyes replied to Claymore's topic in Combat Mission Archive #2 (2000)
Claymore - Great narration! Keep it coming! ------------------ It is easy to be brave from a safe distance. -Aesop -
Mid-Game AAR against Fionn (Panthers vs 76mm M4s)
Snake Eyes replied to Claymore's topic in Combat Mission Archive #2 (2000)
Ah! Two gentlemen resolving their differences on the field of battle. This is better than sabers at dawn. It brings a tear to my eye. ------------------ It is easy to be brave from a safe distance. -Aesop -
Why don't they fire Tungsten
Snake Eyes replied to Rocket Fodder's topic in Combat Mission Archive #2 (2000)
I've heard of reports of rounds passing completely through turrets, causing no damage except for the crew's soiled underwear. IMHO, BTS should tweak up a crew's willingness to use T and reduce its prevalence. I think there's too much of it anyway. ------------------ It is easy to be brave from a safe distance. -Aesop -
Tiger - Just stunning! Absolutely fabulous work!!
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OK I have finally admitted it...
Snake Eyes replied to Crank_GS's topic in Combat Mission Archive #2 (2000)
'Up Front' is a very abstract wargame. It has the flavor of ASL, but without the rules disputes. What makes it so appealing, IMHO, is the FOW. You never know what the next card will reveal. CM has that same quality, only less abstract. ------------------ It is easy to be brave from a safe distance. -Aesop -
88mm KwK 36 L/56 accuracy test and some ideas
Snake Eyes replied to -Jochen-'s topic in Combat Mission Archive #2 (2000)
I must admit that I quit following the "Superior German Optics" thread when folks started pulling out their flamethrowers. I hope this thread doesn't turn into a 'Five Alarmer' like that one did. CM is a great game. The best wargame around. The watchword here is GAME. It would not be nearly as much fun if it parodied reality too closely. As a consequence many compromises and abstractions must be included to make it fun. The question is, has BTS tweaked the range issue a little too much? My thinking is, they have. However, I think a small adjustment would suffice. ------------------ It is easy to be brave from a safe distance. -Aesop -
88mm KwK 36 L/56 accuracy test and some ideas
Snake Eyes replied to -Jochen-'s topic in Combat Mission Archive #2 (2000)
-Jochen- This is a very interesting test. I would like to see a BTS response to this report. Also, you stated, "This was not a suprise since BTS has stated that they have intentionally weakened hit propability of all guns at longer ranges from hit propabilities which were achieved in combat." Did BTS give a rational for this? If this is indeed the case, it seems to me that one of the historic advantages of German weaponry has been compromised. ------------------ It is easy to be brave from a safe distance. -Aesop -
One for the Grogs: New CM interface!
Snake Eyes replied to deanco's topic in Combat Mission Archive #2 (2000)
deanco - I really like the unit interface displays. That's very good work! However, I'm not a fan of your Main Screen buttons. I think they should look like buttons. The rest of the Main Screen is just fine. ------------------ It is easy to be brave from a safe distance. -Aesop -
OK I have finally admitted it...
Snake Eyes replied to Crank_GS's topic in Combat Mission Archive #2 (2000)
Did AH ever produce a computer game that wasn't crap? ------------------ It is easy to be brave from a safe distance. -Aesop -
OK I have finally admitted it...
Snake Eyes replied to Crank_GS's topic in Combat Mission Archive #2 (2000)
Michael - Kampgruppe was a Panzerblitz-like computer game for the 8-bit systems. It was the first real computer wargame. IIRC it was published by SSI around 1984-85. The monster games were a big hit in their day, but I always considered them to be the natural extension of the hex based game. Now that I think of it, D-Day should be on the list, too. It was Avalon Hill's first hex based game. That was a BIG step forward. ------------------ It is easy to be brave from a safe distance. -Aesop -
Infantryleader
Snake Eyes replied to Standartenfuehrer SS's topic in Combat Mission Archive #2 (2000)
SSS - I find it very difficult to get into a hull down postion. I HUNT my way up a slope and let the TacAI do its work. But it's a crap shoot. Keep in mind that if you fail in your hull down attempt, you're a sitting duck. It's probably not worth the risk. The best thing to do is scout out the enemy before committing. Patience is the keyword here. Generally there is plenty of time alloted in a scenario, so use it. The Allies want to get in close with their 76's and 75's. At <500 meters they're pretty effective, and the Firefly's gun is as good as a Panther's. The Allies' turret speed and ROF are their strongest assets. The Germans want to keep their distance and take advantage of their better guns and armor. If you find an enemy AFV lurking in a good position, don't let it get the first shot. Use OBA or an Anti-Tank Team to force it to leave its position, then try to trap it. Don't forget about smoke. If he can't see you, he can't hit you. But neither can you. So use it wisely. ------------------ It is easy to be brave from a safe distance. -Aesop -
I've found that when going back into the game after using ESC or ALT-TAB the graphics are messed up. However, if I do a second ALT-TAB and re-enter, everything is fine. ------------------ It is easy to be brave from a safe distance. -Aesop
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Infantryleader
Snake Eyes replied to Standartenfuehrer SS's topic in Combat Mission Archive #2 (2000)
SSS - It's experience and practice. You can't use your 'tools' the same way for all situations. Sometimes infantry supports tanks and sometimes tanks support infantry. Tanks support assault guns and tank destroyers support tanks. Keep your armor at arms length from infantry and never put them in a position to be surprised by the grunts. It's not a bad idea to assign an infantry squad to protect a precious armored asset. But in all cases it's the situation that dictates the tactics. Good hunting! ------------------ It is easy to be brave from a safe distance. -Aesop -
TCP/IP-support - what's the use?
Snake Eyes replied to Stefan Fredriksson's topic in Combat Mission - Tech Support
I can't see a big advantage over PBEM for two players. However, I see a big plus for CM by allowing multi-player team play. Does BTS have a target for the number of players allowed in a TCP/IP game? ------------------ It is easy to be brave from a safe distance. -Aesop -
New York Times Review
Snake Eyes replied to bazooka10165's topic in Combat Mission Archive #2 (2000)
More praise for the best war game on the planet!! Bring on CM2! ------------------ It is easy to be brave from a safe distance. -Aesop -
Infantry Attacking Tanks
Snake Eyes replied to Col Deadmarsh's topic in Combat Mission Archive #2 (2000)
Daveman - Sorry if I misunderstood the thread, but there are several references to SC weapon attacks here. I must admit that I have not had the opportunity to try a close assault on an AFV with bare knuckles yet. ------------------ It is easy to be brave from a safe distance. -Aesop -
Are there any specific advantages in moving to DirectX8 this early? ------------------ It is easy to be brave from a safe distance. -Aesop
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Infantry Attacking Tanks
Snake Eyes replied to Col Deadmarsh's topic in Combat Mission Archive #2 (2000)
I've had pretty good luck stalking the iron monsters. In a recent PBEM game one of my Bazooka Teams took out two Tiger I's. I also had a Hellcat creamed by a Panzerfaust as it sped past a hidden squad. The trick is to either manuever within range without being detected by the target or to lay in wait and trigger an ambush. The TacAI takes it from there. A successful kill is one of the great CM delights! ------------------ It is easy to be brave from a safe distance. -Aesop -
Having been a Wireman and a Lineman in the US Army, I can tell you that running a commo line really doesn't take all that much time. A new run of a few hundred meters would take only a few action phases. Unless the Engineers, with their heavy equipment, are about. ------------------ It is easy to be brave from a safe distance. -Aesop
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Another Mod Heavy Update on CMHQ, SEE inside
Snake Eyes replied to a topic in Combat Mission Archive #2 (2000)
Thanks, Madmatt, for another great post. And thanks to all the contributors. I need my Mod fix! ------------------ It is easy to be brave from a safe distance. -Aesop -
OK I have finally admitted it...
Snake Eyes replied to Crank_GS's topic in Combat Mission Archive #2 (2000)
As soon as I downloaded the CM Demo and played my first PBEM with my long-time ASL partner, I knew I was hooked. I haven't looked at ASL/VASL since. We dropped an ASL game in mid stride. CM is the best wargame since Tactics II first hit the shelves in 1958! You can count the ones which changed the hobby on one hand; Tactics II Panzerblitz SL/ASL Kampfgruppe ...and now Combat Mission. My hat's off to BTS. You have created a great simulation and playable game. What fun, too! And yet there is so much that can yet be done. We only want everything, right now. Who can wait? I hope you don't become discouraged by some of the posts. You can satisfy some of the players all of the time and all of the players some of the time, but you can never satisfy all of the players all of the time.