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Scipio

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Everything posted by Scipio

  1. Just a little thing I put together: Use the link in my signatur to the download site. Should work with all CMx2 Engine v3.0 Versions
  2. I would rather like to have different "silhouette hq *.bmp" files for all the different nations and branches instead of just 4 at all. This may sound a bit weird to the uninitiated right now, but you will understand the reason when I release my next mod.
  3. I would have prefered to see your predictions far away from reallity... May I propose to switch the scenario of CMSF II to something more exotic. Shall we say the invasion of Pitcairn Islands?
  4. Any idea for QB settings to work around this problem in H2H? Such as auto purchase for the attacker no map preview a purchase point deduction restricting force to only one branch (infantry, mech, armor)
  5. To be more specific, it's about H2H Quick battles, because QBs are static in there attacker/defender point values.
  6. Just a quick question - there goes a rumour that says that the attacker in an attack/probe/assault battle has a much hicher chance to win, because of more troops on his side and no special advantages on the defenders side. Is this true, or is this just a guts feeling?
  7. I see a drop down list in the editor to give a specific unit a specific uniform/camo. Is it possible to add something to the list, shall we say if I have a set of splinter and a set of italian camo available?
  8. When will the 2.0 patch be released for Shock Force? I'll gladly pay 20 bucks for it!
  9. I think it is not a good idea to argue each coding negligence into a feature.
  10. That's something I notice frequently...and yes, I'm aware that the mapdesigner could do something against this, too. Anyway, I often notice that walls between two adjacent houses have windows, sometimes even balconies. The only realistic thing that you will find are doors...even in Europe. Wouldn't it be a good idea to hardcode this out?
  11. I see. Not very logic, but I think they have to hold a German force, too, for Market Garden
  12. I just wonder - are German Fallschirmjäger in CMBN (CW module) or not?
  13. Firing a recoilless weapon with something behind you - a room, a wall, a comrade, your own arse - is not a good idea because of the burning gas that comes out of the back end. Of course this has been done in reality and should be possible to simulate in game...it 'just' would be necessary to adjust the program to a) possibly hurt the firing soldier and ignite the house.
  14. *Project has been canceled, with a special thanx to stikkypixie*
  15. I've though about this, too. I can't help, it feels wrong for several reasons...
  16. I'm missing typical used Axis infantry AT weapons of the pre-Panzerschreck era, such as Panzerwurfmine, Hafthohlladung and Geballte Ladung...or even Molotov-Cocktails or whatever. I suspect that they are also not abstracted in some way!?
  17. Just noticed today that muzzle flashes are not vissible for me, even if the files are still in the brz files. Neither the original ones, nor any mods do work. Does anyone alse noticed this?
  18. Japanzer-sama, excuse my long silence, I was busy with other stuff. Program works now without error messages for me, at least when I use CMBN V1.0! In 1.1, conducktinmappin runs in the background, but no changes are made in the map editor. Maybe it's becaue I have to run 1.1 in admin mode (windows 7). While the map is transfered with good results, there is just another problem that I have noticed: elevations are transferred very poorly. I can offer some demo files if needed
  19. Okay, it seems to be working now! I will run a full test as soon as I have more time, I'm very bussy at the moment!
  20. Firstly I had problem, since you set the sleep value to 0.5. I changed it to 0 to start the script. Something important that I noticed in your video: I can't see the status window in the editor when the script is running - but for some reason I have it on the screenshots. About your questions - yes the smaller map cells are chosen. When I tested a normal map, all terrain is set correctly as far as I can say. On the eveluation screen, the mouse pointer selects 'Direct' and eveluation setting starts to count up...and doesn't stop. To me it looks like the script is caught in a program loop. In which line of the script are we at that point, I would like to take a look on it.
  21. No fraps or similiar, and I use v1.02c as you have posted it above without any changes. I don't know where the sleep value is set, is it public weight=1??
  22. Okay, screenshot has been send. I don't use any mods (as far as I know) for the editor or the fonts.
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