Jump to content

Scipio

Members
  • Posts

    2,378
  • Joined

  • Last visited

Everything posted by Scipio

  1. I made a new test with the import tool, it runs normally until creating elevations, it then count's up to 999 and tries to continue. The status window says
  2. Okay, I have tested import version 102c. It staret without problem this time, but runs very slow - for that reason I have stopped it before it was finished. Question: why are the wait cicles necessary at all? I only see a reason for the first that waits to continue the script until CMBN is active.
  3. sorry. i'm away til sunday and have only my tablet pc available. if noone else can test, we'll haveto wait until i'm back!
  4. Export works now, but import end with an error in line 83, both with 1.25 and 1,25.
  5. The import script end's with this error message: I assume there will follow further errormessage with the sleep command...
  6. Hi Japanzer - san! Yes, you are right, in Germany we use "," instead of "." However, when I start up the export tool, I get an error message for Line 239 that's look like that when I open it with the text editor: I changed the filename variable ƒZ[ƒu–¼ into fileLeft and Šg’£Žq into fileRight in the whole script to correct that problem. Then I end with another error message: Seems that the sleep command has a general problem with floating-point numbers for me, since the problem disappears when I change the command to sleep(0) or any other integer ! Maybe I use the wrong version of UWSC? Unfortunately, most of the site is in Japanese.
  7. Am I the only one who gets error messages from the program? The usw script files has several errors, it doesn't accept for example sleep(0.3). I was able to repair the export script (likely, I'm not sure), but absolute no go for the import script!
  8. I didn't knew that this works on all mods, I just use it for uniforms...
  9. Sorry, I don't get it - what is the difference to a 'normal' quick battle??
  10. Beware of the disc option, since you are outside of Nothern America. Shipping costs + possible customs are rather expensive!
  11. Yes, it's the fall version. For an unknown reason, the update was posted as new mod instead of updating the existing one.
  12. Yes, CMBN allows this, but it maybe necessary to make some changes manually. This is rather simple to do. As example, the original file for a german officer uniform is "german-officer-uniform-m43.bmp". If you now have downloaded a mod for the officer uniform, you name the second file "german-officer-uniform-m43 2.bmp", the next file "german-officer-uniform-m43 3.bmp"... Works for all German uniforms, but I'm not sure about the upper limit. Double-digits shall be possible, but I have not tested on my own.
  13. Hi folks, I'm very please to announce the release of my latest mod. I've created a set of camo uniforms with the Splinter 31 camo. Please visit my site for further info & download @ http://petzi-fr.bplaced.net/CMx2Mods/cmbn_mods.php
  14. I wonder if this works only for uniforms, or for vehicel textures, too?
  15. Does this work only single figures (0-9), or do double-digits work, too?
  16. Yesterday I installed some uniform mods into my z folder and noticed something funny. Not only the brz file with the 'highest' name was loaded, instead I have a wild mix of uniform from all brz files. Is this right, or do I missunderstand something?? Is this cool or what?
  17. I have this idea in my mind for a while now, it's about a different way to play H2H quickbattles. I guess it is best if you simply take look on the page that I have prepared: http://petzi-fr.bplaced.net/CMx2Mods/cmbn_maps.php I would be pleased if of share your thoughts with me about out. Playtesting results would be very welcome, too, since I'm not sure if the balancing will be okay without terraine objectives. There's is package of maps downloadable on the bottom of the page!
  18. I have this idea for a while now, it's about a different way to play H2H quickbattles. I guess it is best if you simply take look on the page that I have prepared: http://petzi-fr.bplaced.net/CMx2Mods/cmbn_maps.php I would be pleased if of share your thoughts with me about out. Playtesting results would be very welcome, too, since I'm not sure if the balancing will be okay without terraine objectives.
  19. I recomment 7zip, too. You can find it here: http://www.7-zip.org/download.html
  20. Does is matter if I preset 'probe', 'attack' or 'assault' in the editor when creating a QB map? I once setup an QB attack, but the selected map was named 'probe...something'. Of course it's possible that the filenaming was just wrong, it wasn't important for me at that time, so I didn't checked...
  21. ??? You always watch the replay first, don't you?
  22. If go to my site (link is in my sig) and click on the paypal donation button, you can send me as much money as you like, and don't have to pay any additional fees for to honor to give your money to me!
  23. When I click the 'ready' button to end the order phase of a PBEM turn, a 'save file' dialog shows up. I often notice in that moment that I have forgotten something important (I'm aged 40+). An additional 'Cancel' button in the save file dialog would be really great.
×
×
  • Create New...