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Scipio

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Everything posted by Scipio

  1. Hi folks, does someone know a good source for (historic) vehicel & aircraft camo patterns, preferebly already as seamless tiles? I'm asking for both moding resons and general interest.
  2. I want to post my mods at CMMODS III http://cmmodsiii.greenasjade.net . But I get no response to my email to create a log in for me. Is it broken?
  3. You are aware of http://cmmodsiii.greenasjade.net/ and http://www.thefewgoodmen.com/tsd3/ or maybe http://www.thefewgoodmen.com/tpg2/?
  4. Transparency in BMP files and Combat mission is a nightmare! The correct format must be 32-bit RGBA. Must programs can add an alpha channel to a BMP, but save the file in a bit field format. This isn't accepted by CM. The only program that I have found with reliable result is ImageMagic. But it's nearly a pure command line tool.
  5. Dear ladies and gentleman, I know that I'm rather late with this, but some real life issues kept me away (finally mary the wife some time ago, for example...). But now it is done! You can download this mod from my site Pimp you Combat Mission
  6. You may also take a look on this tool: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1813
  7. Excellent, seems it's working now as it should, a lot of files were unpackt.
  8. I'll test it in the next days, I'm working on something different right now.
  9. The mdr ist the 2inchmortar from CMBN. All unpacked files have 0 byte. I'm using Python 3.5.2, I guess that's the problem?
  10. I startet the unmdr tool, it seems to unpack/decompile or whatever the files, but there is an error message at the end : TypeError: 'float' object cannot be interpreted as an integer Not sure at the moment if this is critical
  11. Administrators 25,826 posts Posted 3 hours ago ยท Report post Regarding CMSF updating... yup, we are very interested in bringing it up to current technical standards. It is something that I predict will happen, just not a firm idea of when. What I can say is that if we do it there will be (at least initially) no changes to the settings or the scenarios except (if needed and when possible) for rebalancing needs due to gameplay changes. Steve Wow, excellent news!!
  12. I disagree. War on Terror is a still running real world war. CMSF was the hypothetical invasion of Syria by NATO forces. That's a different piece of cake. CMSF 4.0 would require a big technical update, but all research, playtesting and such is done. CM War on Terror would need research, TO&E, scenarios etc etc.
  13. So, where were I supposed to demand a 4.0 version of CMSF, if not here?
  14. Pay for the sausage before it's done.That's the basic idea of crowd funding, isn't it?
  15. What do I read? You managed to get into MDR files! Jabadabadoooo! I have to take a look on this when I'm back from holiday.
  16. Honestly, I prefer to see Char tanks in an early WWII Blitzkrieg game or all the japanese stuff at the Pacific theatre first, before I worry about the exact number of the different Warshaw pact tanks.
  17. I would think that the biggest effort would be to reassign the oob tables, 'cause this and the QB engine were the biggest changes in CMx2v2.0. But they have all the 3D models and textures completed, and all the scenarios and campaigns are ready and playtested. Looks to me that they would have to do much less as for a new release from scratch.
  18. IIRC, Steve once wrote that the step from CMx1 to CMx2 has been the final engine rewrite. But that was already around the time when CMSF was released. Of course I have no idea if they changed their minds since, but what should do a CMx3 engine, that a CMx2v4, v5... can not do? Only CMx2 thing I find not a smart design is that they release each new family with it's own core engine. From an outsiders view, it would be smarter to have 1) a core engine with all the shared content like the graphic engine, the editor and such, that can be independently updated. 2) for a main release the theatre specific stuff/graphics and unit data, which can be expanded with modules. That way BF could keep all titles updated at once, and it wouldn't be necessary to update a rising numbers of major releases one by one. Of course I don't know the reason behind this design decession, assuming that there is a good one.
  19. I don't care about paying for the updates, it's already a wonder that BFC continue to keep their old releases up to date. It's a pitty that they don't do so for CMSF and CMA, too. I bet most CMSF fans would pay 30 or 40 bucks for a CMSF 4.0.
  20. That should be No. 1 on my favorite list! The Pacific theatre is much more than island hopping! Another interesting scenario would be the Burma campaign. Unfortunately, BFC don't like the Pacific theatre.
  21. ... and how likely I expect to seem them really. 1. 1940 Invasion of France. A really interesting setting and mix of forces/vehicels, since Wehrmacht don't have superior tanks. But CM never covered French forces, and there are no US forces involved. Low chance to see this game, but not impossible. 2. Late World War 1 with first tanks showing up. Very unlikely. WWI titles are not very beloved, C&C is difficult cause units were much less flexible and there were few smaller scale actions. No tank vs tank battles. And WWI would require horses 3. 1950s Korean war. Few really tank actions, it's Pacific front, it's not WWII, but also not hypothetic modern theatre. On the other hand, most heavy equipment is already in CM, US forces played a major role. 4. Warsaw pact invasion of Western Germany. Very unlikely as far as I know. What we will likely see next: 1) another Eastern Front title. My bet is Kursk 1943. But Balkan 1944, Germany 1945 or Stalingrad 1942 is possible, too. 2) North Africa1941-1943.
  22. I would really like to proof that it can be done anyway. Unfortunately I'm at a point where I can't continue without help. But well, it's your game.
  23. I don't think that the problem are the differences. Sometimes it isn't possible to transfer a fresh, empty map. As far as I can say are the scenario files encrypted or more likely compressed except a header with some basic scenario infos. Some of the special buildings like churches have different hardcoding for the floors, but a tree is a tree, a small building is a small building and so on. I think 95% or more of the map infos could be simply reassigned. Would be helpful if a scenario/map could be decrypted and/or unpacked to find and solve the problem.
  24. The one who knows better is myself, since I did it first
  25. Not really an issue of 4.0 or CMFB, but how about a little tool to transfer maps between the CMx2 titles? It already works for simple scenarios, as I have proven, but the bigger the map/scenario, the more likely it will not work. I would do it on my own, but it's a bit tedious, since the internal structure of a map/scenario file is not really obvious.
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