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ParaBellum
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Posts posted by ParaBellum
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He forgot to rant about the plutocratic dictatorships in cooperation with the zionist capitalists imposing their evil interest-based economy system on the oppressed and enslaved germans.
Please excuse me for a moment while I contact my local Mossad agent.
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Ok, that just confirms by suspicion, thanks.Originally posted by Günzel for Kanzler:The location note, thats where I live.
Its sort of a banana republic, occupied by enemy forces since 59 years. That does not mean troops alone, but rater secret service-facilities, half- and topsecret enslavement laws/contracts negotiated with "german" politicians, Mossad with an own agency and totally free to operate without informing german intelligence police or whatever,
Echelon, and the like. Theres way more to that, but to people who dont dig into that this strongly contradicts their beliefs about todays germany being a free country.
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That's a very nice site and a brilliant idea.
Detailed unit data, possibility to add comments, upload pics etc...
BTW are there any restrictions on the pics (size, resolution, format)?
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After playing CM since the beta demo I really can't support your claims. HE, especially 105mm and bigger is absolutely deadly against infantry.
Keep in mind what Joachim has pointed out: the little soldier figures in CM are only a grafical representation of a squad that in reality is dispersed and not lumped together. And CM models this.
I'd be interested in the results of your tests since I sincerely doubt they will show the 'ineffectiveness' of large HE rounds.
BTW what does the "besetztes deutsches Reich" as location in your profile mean ?
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Guess you never used Hellcats to zip around Stugs then. When fighting against german armour I ALWAYS try to use speed and maneuver in conjunction with artillery providing smokescreens to get into favourable positions.Originally posted by Europa:With the unit delays in CM speed and manouver is overrated. It can be used I admit but one needs to be lucky in the extreme, or have and idiot opponent. That sounded harsh... Sorry... How do you do it then? The speed and manouver thing I mean?
If your opponent relies on Stugs or tanks with slow gun traverse, speed and maneuvre is indeed your best friend.
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Shermans?
Me and Dalem LOVE Shermans...
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And you got some funny lines on the ground, too.
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Why do you fell you got burned? You bought two great games that are both well worth their price and will keep you playing for a long time.
It's not that you got ripped off for some low-quality product. Sure, you would have saved a few bucks if you had bought this Anthology collection but through your purchase you made sure the BFC guys have the ressources to continue to provide us with outstanding games.
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Wrong.Originally posted by Lawngnome:(prisoners award less points than inflicted casualties)
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The AI can actually pose quite a challenge. If it defends in a well-crafted scenario, that is.
The AI just can't do a well-coordinated attack. But then, I've see humans fail there, too...
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You can also reduce the amount of doodads or even switch them off completely.
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Very nice!
Great work, as usual, Tom.
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I like medium battles up to 2000 pts best. Larger forces means the battle isn't decided by one lucky shot brewing up your only tank. The really large battles take a lot of time to play and I would only play them as scenarios, not as QBs.
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Looks fantastic! :eek:
Brings back sweet memories of one of my all-time favourite CM mods: Tom's Ardennes terrain!
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Junk2drive, your mini-map shows modern Europe with the borders AFTER 1990, including a re-unified Germany, and the new nations of Czechia, Slovakia, Croatia, Bosnia, Latvia etc...
Hardly a WW2 map...
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Well, it's rather easy.
Just copy or unzip the new BMP files into your CMAK/BMP folder and overwrite the original ones. When you get asked if you want to overwrite the existing files, click on "yes". You might want to backup the original BMPs first in case you want the originals back later.
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I simply copied the CMBB sky BMPs into CMAK without modifying them at all.
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I use the CMBB skies in CMAK and it looks quite good.
Notice the little map?
And yes, I'd kill for an updated Panzertruppen Normandy building mod...
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u need to spiff the vee and kill da demi.
i p0wnz my friends spiff evary time d00d.
L@m3Rs...
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For such a large force you have an extremely weak artillery component. The 75s suck big time, better get 81mm FOs instead. And I wouldn't leave home without 105 or 120mm FOs.
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Death clock for vehicles and pillboxes... means as long as the thing doesn't blow up or the crew bails out your men will keep shooting at it, not knowing if it's already K.O.'ed or not.
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Looks like one of those popular "How many Panzergrenadiers can get into a Fiat"-Guinness book records.
Not very impressive, though.
PS: These guys look like the Wehrmacht's version of "Kelly's Heroes"...
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I have a ATI 9600pro with the latest drivers (Windows XP,Catalyst 4.6) and I still get the text problems when I enable FSAA.
I doubt it will ever get fixed, but then it doesn't bother me much.
Let's benchmark CPUs!
in Combat Mission: Afrika Korps
Posted
AMD 2600+, not overclocked, 512 MB Ram.
Average time after 5 runs: 57 seconds.