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ParaBellum

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Posts posted by ParaBellum

  1. I got bored with QBs and 'purchase rules' already back in CMBO. I've been playing scenarios (almost) exclusively since then. To me it's far more fun trying to make do with what I get instead of cherry picking my forces.

    Unfortunately the option to let the AI pick forces IMO far too often completely unbalances a game, so I'm stuck with scenarios. Which isn't actually THAT bad... ;)

    And I'd rather prefer a scenario where I'm hopelessly outnumbered/outclassed yet manage to put up a good fight in an interesting scenario then play a perfectly balanced QB where I spend half an hour in the purchase screen to maximize my points allocation.

  2. You target the mortar with the...mortar. ;)

    You will still get the "out of LOS" targetting line, but it will show "area fire" instead of the usual "out of LOS". If you target (click on) a valid (in LOS of HQ) area, the "out of LOS" line will be replaced by the orange "area fire" line.

    A little screenie:

    1: the HQ (must NOT be hidden) that is doing the spotting

    2: the mortar in command of the HQ, LOS to target area is blocked

    3: target area

    mortar1.jpg

    HQs spotting for onboard mortars are extremely effective.

    @ John_d: I haven't played CMBO since the day CMBB was released, but it's not about HQ bonuses but about spotting. So this should work for the mortar halftracks in CMBO, too.

    [ December 20, 2005, 02:26 PM: Message edited by: ParaBellum ]

  3. Originally posted by Battlefront.com:

    Rangers, SEALs, and other Special Ops forces are absolutely not part of the plan for CM:SF. We don't see a Module of SF being interesting enough to do. Don't get me wrong, what they do is EXTREMELY interesting, but it is the sort of thing that is better suited to FPS games than what we are doing.

    Steve

    Good to hear that. I am less than thrilled by the idea of some sort of 'Commandos' game. My main interest lies in company/battalion level combined arms tactics, not in nursing a squad of elite soldiers through a village at night in order to capture 'vital documents' or to assasinate a high-ranking officer...
  4. Actually my biggest problem with CMSF currently is how the BFC guys will manage to give the US player some sort of challenge without artificially gimping their forces and/or the availability of support.

    I just can't see a battailon-sized syrian force attack any kind of US force without getting obliterared by the airforce or superior artillery.

    How many sandstorms that ground the airfoce can you stomache before things start to get ridiculous?

    The only plausible way for any kind of 'fair' battles I can see at the moment would be a scenario where US forces were weakened by political decisions, like no heavy weapons/armour and no air support available due to lack of bases etc...

    So much for the sceptic in me.

    On the other hand, when I saw the first screenshots of a turn-based 3d-WW2-tactical simulation with the somewhat lame name of "Combat Mission" I thought it would probably suck, too.

  5. Originally posted by silirat:

    The game(s) you have described using CM2 sound completely different from CM1.

    They do?

    Both (the CM1 series and CMx2) are highly detailed tactical simulations using the we-go system on a 3d-battlefield. Scale will still be company-batallion level. Turns will still (most probably) be 60s. There will be a scenario editor and quick battles. Accurate OOBs. Extremely detailed weapons and armour modelling. Artillery and air support. Morale.

    Easy to learn but hard to master.

  6. And look what I found on the Net:

    "Pixel Artist Required at Hunting Tank Software

    Friday, February 11, 2005 - 2:06:36 PM. Posted by *submitted*

    Pixel artist for a 2d based strategy game (think civilisation type graphics) required in Melbourne. The kind of work will be:

    - Creating Pixel artwork for a tile based PC Strategy Game, using Adobe Photoshop

    - Work with existing graphics to create new game tiles ie. can you change a regular building into a war damaged building, using just 20 pixels?

    - Development of UI components in cooperation with our UI programmer

    The job will be full time or near full time, working from home on your own gear at least part of the time.

    Experience with a similar role, preferably in gaming, highly desirable.

    For more details, please contact Bruce Poon at hunter@.....com."

    And another one from February 2003:

    "Hunting Tank Software is looking for an additional analyst / programmer =

    to work on our first title, a turn-based WWII Operational Level Wargame.

    Candidates should have knowledge and experience with (in order of =

    importance):

    - Python

    - XP (Unit Testing, Pair Programming, Object Oriented Design and =

    Programming)

    - Pattern Programming

    Familiarity with wargames of this genre would be useful.

    The position will be Part or Full time (to be negotiated), and will =

    involve work in the Melbourne area (Brighton and CBD) and possibly some =

    work from home.

    Could anyone interested please email me, hunter@......com or give me a call on XXXXXXXXXX."

    ;)

    [ October 14, 2005, 05:34 PM: Message edited by: ParaBellum ]

  7. What I don't like about this whole issue is that apparently everybody not immediately celebrating CMSF is labeled as a "WW2 whiner". I am not affiliated with BFC in any way. I love the CM series of games and appreciate how the dev team has interacted with us on these forums for the last years. But in the end I'm just a guy who buys (or doesn't buy) their products. And if I am somewhat reserved towards one of their products for a number of reasons I think it's ok to voice my oppinion, in a sensible and polite way.

    Is it so hard to understand that for some people the setting of CMx2 is actually less than thrilling? And that some see problems regarding the replayability value and game balancing issues? I understand that some posts have been rather ridiculous and offensive but I think that BFC has recently lashed out quite a bit in defense of their "baby" too, see Steve's "WW2 whiner"-comment in this thread just to give an example. Of course, it's your game, it's your business, but some of your comments makes you look a tiny little bit arrogant, you know?

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