ParaBellum
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Posts posted by ParaBellum
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I doubt that this is how unit placement will work in CMC. Since I think you move your units from map sector to map sector (1km/1km) the closest you could get to an enemy unit would be within a 1km/1km sector. That would still leave enough room to seperate the opposing forces.Originally posted by Reichenberg:I think it is a pretty big issue, because it would make your force on the edge of the map attackable only when the opponent is on top of them.....
[ October 14, 2005, 12:12 PM: Message edited by: ParaBellum ]
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That's simply fantastic! That means we can create all sorts of Kampfgruppen as maneuver elements.Originally posted by Moon:BTW, you can also mix and match MEs... the OOB editor allows you to piece together OOBs as you like using all available CMBB units (and also adjust various unit stats directly, like ammo, fatigue etc.) So when I say "platoon" it's not the same as a homogenous platoon of tanks of all the same type...
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If I understood Martin's response in another thread correctly, then it will depend on the size of the maneuver elements on the operational map. If your MEs are battalions, expect large battles. If your MEs consist of platoons or companies, expect much smaller units.
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Been posted here a couple of times already. Its a fake, altough a quite funny one.
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THAT'S IT!!! I will NOT buy CMSF unless massed camel charges are included!!Originally posted by Dave H:...and even fewer massed camel charges.
:mad:
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Count me in among those wishing for 2d-military symbols. I'm pretty sure this will be among the first things modded for CMC.
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A "free to place units" option would make no sense if the unit is currently in "road march mode", for example. I guess that the player in such a case will be restrained in placing the units, probably only "on the road" with guns hitched onto their transports etc.Originally posted by General Bolt:When a CMBB battle is started the units will be deployed in the manner they were ordered in CMC? Or will there be a "free to place units" option at the start of each CMBB battle?
I hope so. That's actually the one thing that makes these kind of scenarios so interesting. You probably don't know what's out there, depending on your reconnaissance efforts. Might be just a small rearguard, might be a pakfront about to open up on your leading elements or a tank company readying for a counter attack. Quite different from the usual CM scenarios where you can expect fairly balanced fights.Will there be a time when a CMBB is started and one opponent has no idea why it started because he's about to be ambushed? A convoy of vehicles crusing down the highway and in the woods a band of partisians with ATRs open up.
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Probably because CMBB offers the biggest scope of all the CM games. It covers a timeframe from 1941-45, and provides a large assortment of units, equipment and vehicles from different nations, to combat each other from Finland to the Caucasus. Variety is probably the most important factor.
To me, the eastern front is simply the most interesting theater in WW2, so I'm naturally happy with CMC concentrating on it. Of course, I'd be more than willing to play CMC in Normandy, Italy or the Ardennes, too. Let's hope CMC is selling well so we might see it expanded to other theaters.
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Very, very nice! The once thing that I was missing in the CM series seems to be coming soon. An operational level layer for CM...
...WOAH!!
"CMC can be played single player against one or more AI opponents (or subordinates), or multiplayer versus several other human opponents."
Please excuse me while I start dancing and singing for a while.
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Naaa...it's just that for some of us PBEM is one of the most important features of the CM series. I've probably played 90% of my CM games since CMBO vs human opponents via PBEM, I rarely play against the AI and simply don't have the time to play a game for several hours.
As BFC have already mentioned in another thread, the replayability of the campaign will be rather limited. As such, CMSF's main appeal for me will be in scenarios against human opponents.
I can live with a setting I'm not terribly interested in, but a CM game without PBEM support would most probably kill the game for me.
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Oh my god! What a horribly-looking piece of military hardware!
:eek:
Looks like a shopping cart for bad neighborhoods.
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Another WW2-Game featuring the 101st and I'll kill my kitten. Uhm, my neighbour's kitten.
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...that this game looks interesting. A lot, actually.
If you can overcome your 1st impressions about the grafics, reminiscent of Mechwarrior 3 from 1999, there seems to be an intriguing concept at work. Reminds me a bit of the classics Carrier Command (Atari ST) and the Battlezone series. With multiplayer.
Dropteam could be the multiplayer game I've been waiting for long years. I'll keep an eye on this...
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Ah, this makes me remember all the fun I had with Microprose's heli-sim Gunship back in the 80s.
The following weapons system is fully capable of ruining an AH-64's pilot's day:
The ZSU-23-4
Think of a Flakpanzer IV with quad 23mm autocannons and a radar system.
And yes, it can mess with ground targets, too. Syria currently has about 400 of those thingies.
So don't rely on your air support too hard, it might get...distracted.
[ October 09, 2005, 04:47 PM: Message edited by: ParaBellum ]
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Count me in among the disappointed ones. Syria 2007, commanding units from the Stryker brigade interests me about as much as leading the pink paladins from Beteigeuze in their quest for the scarlett undies. If not WW2, why not a 1985 scenario between the WARPAC and NATO forces?
Of course I will try the demo, but unlike CMBO/BB/AK I will definitely not pre-order it. CMx2 for me suddenly dropped from the "must have"-category to the "will take a closer look"...
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1 year german Bundeswehr, Jägerbataillon 4./292 (light infantry), german-french brigade, sniper and radio operator.
The only soldier in the company whose official certificate contained the words "humorous".
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Puleeeze...let me assign the different view levels (or the zoom/unzoom function) to a mousewheel.
Say NO to the dictatorship of Mac restrictions!
:mad: :mad: :mad:
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The swedish close combat bikini team.
Although I really don't understand why BFC won't include them. A picture of them on the box would certainly increase sold copies among the 14-17 year olds by a gazillion %. Just think of it: THE SWEDISH CLOSE COMBAT BIKINI TEAM! In Waffen-SS uniforms! With mine dogs! And strap-ons! Battling the Space Lobsters of DooM!
*gasp*
*hyperventilates*
*faints*
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Into l337-tank0r?
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Really? I always thought that once you drive a tank over a gun it gets abandoned by its crew. But then I prefer to plaster them with HE and MG fire anyway...
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Yup, newbie missions would be nice. Something like "Cemetery Hill" in CMBB as the Germans. You know, that kind of easy-feel-good scenario that boosts your confidence and lifts the morale...
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What I would like to see is tanks actually NOT rotating directly towards the biggest danger...
I'm thinking about the Tigerfibel and the famous "Mahlzeiten"-positions where the tank positioned its front in an angle towards the enemy to maximize armour protection.
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Ha!!! Caught ya!Originally posted by KwazyDog:Actually Im having enough trouble just trying to work out the correct lobster colouring under combat conditions
Dan
Space Lobsters of Doom!!!
Oh my, wargaming will never be the same.
@TheCanadanese: see? My subtle plan worked out just as...uhm... planned. Bow to my intellect. But don't touch our lower extremities while performing the ritual kow-tow.
Another map question (with pic)
in Combat Mission Campaigns
Posted
Why not 6,7 and 10 and 11? Change the situation so that in sector 11 is a battery of 76.2mm AT guns. Now think about what the commander od the red army would say if he had to defend 2,3,6,7 instead of 6,7,10,11.
What I would like to know is how CMC decides what sectors to incorporate into a battle map, and what these factors are.
EDIT: Reichenberg's comments make sense.