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Holien

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Everything posted by Holien

  1. How many minutes for the scenario? Just looked at start and can not see it mentioned. It is all about 700pts and not about what is destroyed? (If I have read scenario correctly?)
  2. I got involved in the beta testing CMSF but never really took to it. CMBN was my dream game. Of the modern period I am semi schooled in 80's kit so was hoping for a fulda gap game.(Dream's of being a tank commander being thwarted due to being a tad too tall!) CMBS has peaked my interest in modern warfare again and the aar's have sold it to me. Was really looking forward to my two weeks off to play it. pity it has been delayed, so walking dead has taken my Christmas coin....
  3. I would guess these would need to be modelled differently from how mines were in cmbn? Certainly would cause more mayhem! Maybe out of scope of game?
  4. Just wondering if mine technology has improved since ww2 and if cmbs will change from how they perform in the ww2 games?
  5. Hmmmm I wonder if they have thought of that? I refer to my earlier statement
  6. And so it begins.... Yes it is an issue but obviously if there was an easy fix it would be solved. The 80/20 rule applies. Sounds like it will require a new game engine and that will take some time..
  7. Hope you like books! Full of characters that you like to get to know....
  8. What a great summary. Fun times indeed. When do we get the game to take our mind off it all?
  9. Fyi pnzldr The games won't run after install, just have to hope I find the answer as your aar makes me want to play when it is released. Waiting for you next report....
  10. Thanks Ian I raised a ticket on Saturday and no real suggestions made, apart from it has not installed properly. I had hoped for a fix / more helpful response. ohh well when I get cmbs I will find out.
  11. Pnzldr have you got cmrt / cmfi running on that rig? I am still in able to get them running on my new setup which is very similar to yours. Glad cmbs is working, hope that will work on mine when released. Glad action can continue...
  12. Done on Saturday, just waiting on a response. Sounds like similar system to pnzrldr I would guess it is user error, just hope I get some pointers soon so I am ready for black sea.
  13. Sounds like a good rig. Hope the transition goes well as I have similar new rig (i-7 not 5) but I think same video card. Was hoping to get rt and fi up but they fail to play. Hoping the ticket I raised will give me some clues on how to solve it. Looking forward to more of the aar!
  14. Let's hope Scott's new PC takes the game easier than mine. I have new PC but can't get the games running on it. Looking forward to next installment.
  15. Pzldr, Thanks for the situational map update and the post that gives your thoughts on the game. The map looks great and really helps people to understand the action. Hoping for more updates soon... This is really selling the game I am looking forward to learning more about the modern weapon systems.
  16. You are a very demanding soul... Cracking AAR and thanks for breaking the action down into chunk size pictures and notes. This makes it very easy to understand and good to see you dishing out some return fire. ohh and the Gifs are excellent, this is yoiur best AAR yet... Thanks
  17. For me I prefer Bil's style of AAR's and I realise I am out of step with others here. Each to their own (you can never please everyone...) and we are lucky that you are prepared to spend the time doing this so Thank You. Map looks good and it will be good to see how the game plays and how you tackle Bil Cheers
  18. Good luck Bil and as ever we are very lucky to have you use your time on this to show us what the game will be like. Love the Map Graphics and hoping for a good fight. Thank you.
  19. Thanks for that, I had seen a few mentions re bridges in my search and this is a problem I have hot with some other scenarios. I will see how it plays, it has been on my to do list but just waiting for time to do it, then I can read the thread on the design... Cheers
  20. Bump on this thread, I have not read JonS notes as I want to play the scenario double blind, anyone play it and recommend sides for stronger player? I.e. is it weighted or fairly balanced?
  21. Seriously back to drawing board for this as German player. I think the key is to realise that as a German you are in fact handling the equivalent of a Sherman vs a Tiger. The scenario is OK vs AI but against a decent human the Germans are toast unless they take a seriously defensive stance and try and play hide an seek with the Soviets at less than 1km range. But one hit on the Panthers turret and you are gone, considering the amount of Soviet infantry and sheer number of tanks I would be tempted to keep this as a game vs the AI to learn about the heavy tanks. The 1st Platoon German infantry are all out of command as they do not even have a leader. That is a bit poor and should really be corrected for a demo game? If you want to fend off the soviet horde try and find some open ground, but the you will get pummelled by the HE of the massed soviet tanks. So sit back and hide... The German tank crews are of a low rating and the soviets have more tanks and better ratings. A real tough game for the Germans if they think they can even try to take the objectives they will have to bide time and soak up the soviet attack first, trying to find good defensive positions.
  22. Third mission was pretty easy and I don't know if it can be fixed but most of the time the AI had rear of tanks facing mine and they were stopped. It just seemed odd that the Soviet tanks were not driving pell mell for their exits. Rather destroyed the feel of that scenario for me. The use of lots of trucks for Germans to be used a aircraft bait worked well and gave a sense of loss to air power, but overall that scenario was no where as good as the 1st two. I am now on my 4th one and with the reduced number of infantry I have, I am not sure how it will play out. I think I should have slightly easier time as I did manage to remove most of the T34's in the 2nd scenario...
  23. Just replaying this and I think I have got it wrong with long range duels the Panthers are getting toasted. Trying to find thread which had a link to what will penetrate what at various ranges. At 1km plus the Panther can hit more frequent but does little damage to JS2 and at the same range all the JS2 has to do is land a hit and it has strength to wreck the Panther by killing crew / forcing bails etc... I seem to have got the theory wrong on this scenario and as a German player it is a very tough nut. Not finished playing but will update as game goes along.... I did have a quick try vs AI and managed to win as Germans, but that is more down to AI doing silly things with Russian tanks which most humans would avoid... Back to drawing board with theory on how to win this vs a human as the German player... Hmmm
  24. Hi @ MARS42, Saw this thread as I was playing and avoided reading it until I finished second scenario. Disagree with your post and I think the scenario is very good. 1. I defeated all T34's even at long range and lost 4 tanks taking out 14 T34's. 2. Never believe what you see in a briefing, it is war. The first scenario was fun to find 3 T34's my side of the river!! Great small action resulted as I sent in infantry to clear them!! 3. I too thought the Baker group would have tanks... No biggie when they did not, gave them tanks from my main group. See point 2... BTW 1 T34 did not hold off that tank, work the two groups together!! 4. Scenario explained Soviets were pulling back, so NP with them moving tanks, use of triggers helped with that, pity about giving me their rear, but hey I am not complaining. 5. Time limit was fine for me, the AI gave up with 20m mins left of game to play, and I did not know map, just played it blank from fresh... 6. Agree with quantity of troops being off putting, scenario designers did good job of adding chunks at a time so you can start and slowly build up. I must say it does take longer to do turns at teh start but once action develops it breaks down into bite sized actions. So while I was initially put off by map size (PC struggles a bit) I am coming around to it and certainly enjoyed it as much as some of Paper Tiger's epics... If you have not played any of Paper Tigers campaigns, perhaps have a crack at those... (BTW they are hard.... ) So IMO second scenario very good and thank you for some great game play... One memorable scene is 1/2 track with German infantry dismounting in wrong place and hidden soviets opening up... I have never seen so much lead fly!!!! A wow moment... Not too good for my pixel truppen...
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