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bowman74

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  1. A few of us still lurking around these days. Thanks, Kevin
  2. I can say as one of the CMMC 2 GMs that the ability to export the forces at the end of a battle into something like an XML file and then import them into the scenario editor on any map would be an unbelievable time saver. Of course I understand the BTS view that this would take valuable developer time for something that would mostly only be used by people that were doing some sort of campaign. So I guess that reduces me to begging. Please, pretty please... Thanks, Kevin
  3. Despite the fact that the Kübelwagen had a ~900cc engine, I can tell you that it goes faster than 25mph on a paved road. Thanks, Kevin
  4. CMMC 2 (Combat Mission Meta Campaign 2) website Thanks, Kevin
  5. It looks to me like they are content and happy sitting on their victory flag. Thanks, Kevin
  6. My favorite Kursk site: http://www.rose.cc.ok.us/faculty/mmorgan/johnson33/ Thanks, Kevin
  7. My favorite Kursk site: http://www.rose.cc.ok.us/faculty/mmorgan/johnson33/ Thanks, Kevin
  8. Our problem is that we are looking at scenarios for CMMC 2, some of which involve mountainous terrain. We meticulously model all historical maps. Our problem is that in extremely rugged terrain (as some of the scenario suggestions for CMMC 2 have) a 100 foot change in elevation to play with isn't nearly enough. I think we will have to give up on some those scenarios as candidates due to mapping limitations. Thanks, Kevin
  9. Does anyone know if CM:BB will be able to handle more drastic elevation changes, such as mountains (or at least the foothills of mountains) on maps? This wasn't much of an issue with CM:BO but I'm already looking at situations where it might come up in CM:BB. Thanks, Kevin E. Ford CMMC
  10. Hey thanks for the info. I'm glad I checked here. The anit-aliasing helped my flickering and I can always put up with the transparency problem. Oh, and you guessed it, Windows XP; GeForce II MX400. Thanks, Kevin <BLOCKQUOTE>quote:</font><HR>Originally posted by Schrullenhaft: You can go back to a 7.xx series Detonator and that should clear up the problem with the FSAA...<HR></BLOCKQUOTE>
  11. How about not taking North Africa and the nearby oil supplies seriously enough to commit the forces nessesary to win that campaign? Hey who needs oil, lets attack Russia instead. I like two front wars, and besides I'm sure the Italians can handle that whole North Africa thing... Thanks, Kevin <BLOCKQUOTE>quote:</font><HR>Originally posted by CombinedArms: BTW, in starting all this, I forgot two of Hitler's greatest blunders as a military commander: 1. Attacking Russia!!! 2. Attempting to conquer the world without a serious Navy.<HR></BLOCKQUOTE>
  12. Nope, sorry this does not hold water and I wish I had seen the earlier threads and shot them down there. Stars! is a much earlier WEGO game (predating CMBO by several years) and was implemented exactly as I described. How does cheating not happen? Because there are tons of sites out there that host the game and the turns are automatically generated by the server (hence why there needs to be a command line way of doing it with no interface). In case of a bad (corrupt) turn generation, turns can be re-gened by the player that volunteered to be the game administrator, but all players are notified by e-mail if this happens (because they have to go to the admin page on the server to do it and the server automatically sends an e-mail to everyone saying it was done). Players are also notified by e-mail when the new turn is generated (when all files are submitted). See http://library.southern.edu/stars/stars.htm for an example of one of these sites. These sites are so prevalent and free that cheating has never been an issue with Stars! I’ve played a lot of games with complete strangers. It just does not happen because no player controls the turn generations or can do it in secret. Heck, BTS could host such a site if they wanted to. I wrote one for Stars! in less than eight hours (of course BTS would make a more professional looking one and spend, say two days). If you say, well who is going to host these games for free? Trust me, people will be writing hosts sites like gangbusters with our fanatic fan base, just like Stars! They are so easy to write and host. I am not suggesting some radical new idea here. This is something that is tried and true. Can someone from BTS please check out the Stars! game and see how easy this is to implement. http://www.crisium.com/stars/. Thanks, Kevin <BLOCKQUOTE>quote:</font><HR>Originally posted by Maastrictian: The reason they use the format they do is to prevent cheating. The process can be streamlined but not as much as you describe. Please see: PBEM turns (ahh, my first post) --Chris<HR></BLOCKQUOTE>
  13. OK, have one. Can we please change the saved game format, it drives me crazy. We have a nice WEGO turn resolution but an IGO-UGO results viewing and orders submission phase. Drives me crazy because e-mail games take about three times longer than they need to. Another WEGO game, Stars!, has one saved game file for every player. The player then views the results of the last move and submits his orders at the same time the other player(s) does! The game can now take both turn files and create new turn files for each player. The most optimal way to do this would to allow a command line option with no interface (even for errors). That way, players will be able to make web sites to automate this so when both players upload thier files, the new turn is generated and they can then download their files for next turn and keep going. this would make PBEM so much better and the games so much quicker. Nothing I hate more than viewing the results of the last turn, sending it to someone else so they can view the results and do orders, then getting it back so I can do orders, then generating, then sending it to him so he can view the results and then he... Arggggggg!!!!!! Thanks, Kevin
  14. BTS can't win. They are not off the field here. CM2 has a 8MB minimum for the Video card. Yes most games out now the do serious 3D do. Look at Black and White [8MB min], Summoner says it will run great on a VooDoo 2 or better [8MB], Tribes 2 [12MB min], Mechwarrior 4 [8MB min]. They are right in line with thier contemporaries. You know what, it won't run on my Timex Sincair, my TI99-4a, my Commodore 64 or and of my 386s, 486s or Pentium I's either. This is the reality of the PC gaming world. You can bitch about it, jump up and down and have a tantrum but it won't change what the industry is. If BTS made CM2 work well on 4MB cards they would be hearing complaints for obsolete graphics and small battles. Dammed if they do, damned if they don't. Look if you want to run your computer with three-year-old technology (that was about when I got my first VooDoo 1) then expect to only be able to play three-year-old games. I just don't know what I can tell you here. I don't mean to be callus but I'm just saying that this IS the reality of the PC gaming industry. You can always switch to console games (I'm being serious). You don't have to upgrade until a new console comes out, you need no technical knowledge, and everything works great white out having to play with the hardware/software. That is the reality of that industry and its advantage. If that’s what you want, go there. The reality (and advantage) of this industry is that the hardware is constantly improving and so are the games (in a technical sense). However this comes with a cost, you need a machine that is technically current, and you need the know how to keep it so. Once again, I'll chant my manta, you may think it sucks, but it is reality and its not going to change just cause you want it to. Thanks, Kevin
  15. If the computer is cheating, it must be the most piss-poor cheater in history. Otherwise, I wouldn't be able to kick its buttocks time and time again. You don't want your armor to get knocked out by hidden units, then I suggest you try doing some scouting. Just because you don't notice the deer in the woods before it ran in front of your car, it didn't mean that it wasn't there all along. Thanks, Kevin
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