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Battlefront is now Slitherine ×

Col Deadmarsh

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Everything posted by Col Deadmarsh

  1. I can confirm this too. I had this same problem with Vin's text mod and needed to install the update in place of the old. All looks good now.
  2. Looking for balanced H2H scenarios that are around 30-50 turns. I prefer something that is either rural or involves a town. No city battles. Can anyone recommend some good ones, maybe with a link to the download page?
  3. And by the way...what is a "size modifier" on The Blitz site? Anyone know?
  4. I've been to The Blitz and The Few Good Men. Are there others? I'm especially looking for sites that offer a rating system of uploaded scenarios to make it easier to choose good ones.
  5. So what are people seeing now that AT teams can fire from buildings? Are the buildings prone to fires from backblast? Is it worth it to use these teams in structures or should this be reserved for only emergency situations because of the repercussions of doing so?
  6. I'm referring to CMBB vs. CMBN (new engine vs. old). Barbarossa to Berlin had the names of terrain tiles. During games, you could see what tile you were on and the manual explained what C and C each terrain offered. Why was this removed from the new engine?
  7. I can't even tell what is what in my games because there is no reference to go by. How on Earth is this info not in the manual? Is there a difference between rocky ground and rough ground or are both those types even included in CMBN? What about tree cover? Is there still a difference in cover between pine trees and trees of another type? And on a similar note, how does one even tell what terrain is what and why was this not included in the 'new' game? It seemed to work great for CMBB so why exclude that feature for CMBN?
  8. If I own the Commonwealth or Normandy modules and my opponent doesn't, how are units decided in Quick Battles? Do I have access to more vehicles than him? How does this work?
  9. I'm surprised myself that infantry wasn't issued smoke grenades as they seem so useful, especially in town fighting. I got the chance to talk to a vet who landed at Normandy years ago. Even though it's been said over and over around here that smoke wasn't used on that scale, I had to confirm about the rarity of such items. He said they weren't standard issue and he never used them.
  10. I was looking at the M8 HMC and it says that it carries WP rounds. Are these white phosperous rounds just smoke rounds?
  11. Can someone recommend a great sound mod for me for the base game?
  12. That's what I thought, but one of my units that has suffered casualties is blinking fast continually during the 'move' turn. Surely, it's not supposed to do that.
  13. First of all, why is one of my units blinking really fast? What does that mean? I can't find the answer anywhere. Secondly, is there a mod that gets rid of the blinking for selected units and just makes it a solid orange color instead? I don't get the need for the blinking added on top of that and I REALLY, REALLY hate things that blink incessently. The slow blinking units are bad enough but this one that's blinking fast is driving me nuts.
  14. Defintely the best of the bunch. Adds a whole 'nother strategic layer to the game. Or should I say, it puts back what used to be there in the days of CMBB.
  15. Wait...you can fire screcks from inside buildings in Market Garden??
  16. Can this be done and how effective is it from ground level? Also, what is the max range of effectiveness for rifle grenades?
  17. Has anyone ever done a test to see if split squads always get a leader of equal or lesser value to the original squad leader in both leadership and morale?
  18. If your gun crew abandons the gun due to incoming fire, can they re-man it at a later time once their morale returns to normal?
  19. Interesting. So in real life situations, approx how many of these panzerfausts would a halftrack carry for defense?
  20. I clicked on this unit on one of my battles and it says they are equipped with a panzerfaust 30. Is this right and how would they use it when they're in the halftrack?
  21. That makes sense on a realistic level. Frankly, I'm surprised the game even allows you to put the gun in a foxhole or trench as it seems foxholes would be too small and trenches too narrow. Surely, this wouldn't work in the real world, would it?
  22. Is this one of the campaign scenarios that comes with the game?
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