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Everything posted by Col Deadmarsh
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I can't tell if this is from an album cover or what. Anybody?
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If you think pop music is shallow...
Col Deadmarsh replied to costard's topic in General Discussion Forum
That's awesome, and so true. The 80's stuff was pretty good pop but it's gotten worse and worse since then. Love the Bill Hicks vid too. -
Wasn't this game supposed to be released last January?
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***2nd Episode*** Again, the firefight scenes are very well done. What I continue to have a problem with is that one character looks and acts just like another. Seems to be a product of bad writing and mediocre acting. I mean, is it just me or did the characters in BOB stand out more?
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Watched Part 1 of the new HBO series last night and it's looking pretty good so far. Since the mini-series centers around 3 main characters, there was the obligatory setup for each character which meant pre-war scenes back at home. But once they landed at Guadalcanal, it got pretty interesting. There was one good action scene at night and you can tell that they put a lot of money into the production of the series when watching it. The only thing that struck me as somewhat of a negative is that the 3 actors chosen for the main characters seem somewhat forgettable. Then again, I thought this about Band Of Brothers when I first saw that too, comparing it to Saving Private Ryan and the A-list actors that were involved in that project. Hopefully with time and some more character development, the actors will grow stronger in their roles.
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Scott Meets Family Circus
Col Deadmarsh replied to Col Deadmarsh's topic in General Discussion Forum
I think Scott is the author in cartoon form. -
YES!! More of this please.
Col Deadmarsh replied to squishalll's topic in Combat Mission Afghanistan
Won't happen. Again, you are wrong. -
Found this on Huffington Post. The classic cartoon gets crashed. http://www.huffingtonpost.com/2010/01/29/scott-meets-family-circus_n_441198.html?slidenumber=k8Nxxf0mxCs%3D&&&&&&&&&
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Strange "whiteout" bug
Col Deadmarsh replied to noxnoctum's topic in Combat Mission: Barbarossa to Berlin
For some reason, my mortar tubes are white. I'm guessing that's not by design. -
Military Term: Funnel Attack
Col Deadmarsh replied to Col Deadmarsh's topic in General Discussion Forum
Yeah, he did indeed say "frontal attack" and I heard "funnel." Thanks for clearing that up. -
When Is CM:Normandy Going To Be Available?
Col Deadmarsh replied to Col Deadmarsh's topic in Combat Mission Shock Force 1
Thanks for explaining that. Looking forward to this Megatile thing...whatever that is. -
Military Term: Funnel Attack
Col Deadmarsh replied to Col Deadmarsh's topic in General Discussion Forum
Yeah, that's what it sounds like. Maybe it was on older term used in WWII that was eventually phased out. -
I heard this term used in "The Thin Red Line" and tried to do a search on it but for some reason came up empty. Does the term really exist and what exactly is it?
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When Is CM:Normandy Going To Be Available?
Col Deadmarsh replied to Col Deadmarsh's topic in Combat Mission Shock Force 1
Can't you simply use the same basic code from CMBB to generate new maps? I'm confused as to why the entire thing would have to be done over if it's already been done and put into production. And even if it does need to be done over, it would seem that if you guys did a good job with the CMBB generated maps, the Normandy maps would only be an improvement. -
They weren't. I asked a guy who was at Normandy if his squad was issued smoke grenades and he said, "No, they weren't standard-issue." However...it might improve gameplay, so maybe they could be included as some kind of rarity?
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Silly AT gun question
Col Deadmarsh replied to noxnoctum's topic in Combat Mission: Barbarossa to Berlin
*reaches for the aspirin* -
Any way to mod point limit in QBs?
Col Deadmarsh replied to noxnoctum's topic in Combat Mission: Barbarossa to Berlin
It's too bad you can't input your own point limits per category on QB's. I'm not happy with with the limited armor totals on combined arms, nor the unlimited option where there is an abundance of armor and artillery, making it completely unrealistic. I hope we have a manual setting on CM:Normandy. -
The other random thing I liked about CMBB was that when you played normal forces (green and regular), sometimes you'd get a Vet squad in your troops as a nice surprise. Please include things like this as it really adds to the gameplay. BTW, I never bought Shock Force. Did they take our force selection entirely?
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CMBB Vista upgrade
Col Deadmarsh replied to Superbus's topic in Combat Mission: Barbarossa to Berlin
Ah, hah! That was it! I believe I owe you a beer, sir. -
What do most people in here play for their battles? Full FOW or Extreme?
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I downloaded the patch to make the blinking graphics problem go away, only now I can't view the entire map in a battle. For some reason, it can only reveal half of the map at a time when I'm viewing at angle 4 or 5. Half of the map gets swallowed up by the green background when scrolling. Has anyone else had this problem? Is this what others mean when they refer to "cascading graphics" issues? I'm on Vista using a GeForce 8600M GT card.
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CMBB Vista upgrade
Col Deadmarsh replied to Superbus's topic in Combat Mission: Barbarossa to Berlin
I downloaded the patch to make the blinking graphics problem go away, only now I can't view the entire map in a battle. For some reason, it can only reveal half of the map at a time when I'm viewing at angle 4 or 5. Half of the map gets swallowed up by the green background when scrolling. Has anyone else had this problem? I'm on Vista using a GeForce 8600M GT. -
If anyone wants to start a PBEM CMBB game tonight, shoot me a PM.