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Abbott

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Everything posted by Abbott

  1. I live in the US and Midnight Oil is one of my favorite bands. I enjoy the songs "US Forces", "Beds are burning" and the song "The dead heart" is one of my all time favorites. Great band! [This message has been edited by Abbott (edited 09-13-2000).]
  2. Just grabbed this one. Loved the last one. Thanks, good work!
  3. I sure like the battered Panther A. Could I possibly receive the Hi res. version? sos@kscable.com [This message has been edited by Abbott (edited 09-12-2000).]
  4. Please just report the QB to the ladder and let's move forward. I have no wish to deal with you further.
  5. The funny part of this whole thing was it was a great fight. Very enjoyable and tense for the greatest portion of the battle, tense for me anyway. It was a tough map a long ridge dominated the entire rear area of the map which the Col_ deftly placed his Panther on during the deployment, giving him a clear field of fire across almost the entire map. There was a second hill surrounded on two sides by forest, with a totally barren top about 250 meters across. The Panther fired on my troops the second turn which forced me to spend 10 turns repositioning my forces from the center of the map to behind the second hill for cover. Then over the top under fire from the Panther while crossing the open terrain. I made it into the woods with 2 platoons about 90% intact. The third Plt. Had two squads functional and a third split into teams leap frogging from cover to cover down the central road of the valley. I was able to gain some respite under cover of the woods, split a squad for recon, formed up an assault force of 2 Plt. (-) one Plt. full strength and a 30cal. HMG. I was able to form up at the edge of the wood about 75 meters from the first (large) VL, the flag setting squarely on a two-story building. Easing two teams forward, about 20 meters into some scattered trees all hell breaks lose. A German squad in the VL building another squad 60 meters off my recon’s teams right flank in a smaller building. One 6-man team goes down with 100% casualties, the other team 50%. I call for an artillery strike into the center of the village, 500 meters away. My attack from the treeline is making progress. Two turns has forced the squad and Plt. HQ from the two story building with heavy casualties. The other squad on my right flank is holding it’s own and hurting me. My 105’s whistle overhead and all hell breaks lose as my own barrage lands right on my assault force! I am shocked and take heavy casualties. To make matters worse a 75mm gun behind a wall 400 meters behind the VL opens up into the tree line as the Panther relocates and starts shelling my troops. My attack is faltering badly. I order a smoke screen fired and it lands beautifully 300 meters beyond the treeline blocking the Panther and the guns LOS. I begin reorganizing my heavily depleted squads as a flanking element makes it’s way through the woods at the base of the hill on my left. Two rifle squads and a Plt. HQ walk right into the flank of some German infantry as they are moving out of their foxholes towards the VL that I am close to capturing. I immediately hit two German squads hard and kill the German Art. Obs. with fire from my flanking element from 10 meters range. The bright spot came when I noticed the Panther leaving the ridge and driving down into the village to get a LOS from around the smoke screen. I finally felt I had a chance to get it. I started working two 6 man engineer teams and a bazooka team towards it from cover to cover and was able to knock it out losing my two engineer teams. With the Panther down my Sherman finally came out from behind the hill and shelled an 81mm mortar and held one small VL. I was at a loss when I was accused of cheating at the end of this battle. It seemed like a losing proposition to me the whole way. The Panther went down about turn 26 out of 30 turns. I didn’t believe I could win this fight. [This message has been edited by Abbott (edited 09-12-2000).]
  6. Actually the game winner was being able to slip my bazooka team up to 13 meters of the Panthers flank. One shot kill.
  7. <BLOCKQUOTE>quote:</font><HR>Originally posted by Colonel_Deadmarsh: I played a point QB against someone with me as Germans defending 3 flags. For some reason, he had enough money to buy 12 infantry squads to my 6 and match my support and armor while fielding all vets to my regulars. <HR></BLOCKQUOTE> Nine squads, not twelve. Two squads were split into teams.
  8. The battle in question was setup with ALL DEFAULT settings except the points allotted which were 700. The computer chose forces automatically. The Allies attacked with (all veteran Americans) forces were as follows: US OOB 2 x rifle Plt. 1 x Eng. Plt. 2 x flamethrower 1 x 60mm mortar 1 x 30cal. HMG 1 x bazooka 1 x M5A1 Halftrack 1 x Sherman 75 (w) 105mm art. Obs. -------------------------- Axis (regulars) (as close as I could see) 1 x smg Plt. 1 x pioneer Plt. 1 x flamethrower 1 x 81mm mortar 1 x pak40 75mm ATG 1 x Panther G 105mm artillery obs.( maybe 120mm mortar?) (This may not be a complete Axis OOB) [This message has been edited by Abbott (edited 09-12-2000).]
  9. On page 108 of the CM manual under quality it says "Medium setting" “only green or regular troops can be purchased”. While in fact regular and veteran troops are all that can be purchased. I recently fought a 700 point quick battle where the computer picked the forces automatically. I, the allies had veteran troops. My opponent had regular troops. I have been accused of cheating regardless of all explanations I have offered. Would the forum kindly help explain this to my opponent, as it seems my explanations are un-acceptable to him. Even the fact that when the computer picks the forces automatically and gives you veterans, you get less then when it chooses regulars for you. I also explained that neither player has any control over quality or dispositions of the troops the computer picks automatically. I also asked him to load a QB himself and check what levels of troops are available when the medium option is checked. Thank you for your help. [This message has been edited by Abbott (edited 09-12-2000).]
  10. <BLOCKQUOTE>quote:</font><HR>Originally posted by ckoharik: Hrm, I thought muzzle breaks also helped reduce the amount of adverse spin or tumble induced by the gases on the projectile. Am I wrong?<HR></BLOCKQUOTE> I was a bit hurried while posting. I should have preceded my post with…One purpose of… Thank you for the correction.
  11. The MG34 is present in great numbers. Most Axis vehicles mount them
  12. <BLOCKQUOTE>quote:</font><HR>Originally posted by IntelWeenie: While vainly trying to decide what battles to play this past weekend, I relaized I had WAY too many scenarios to easily "thumb through" them. I expect this will happen when CM2 comes out, as well. Therefore, I would like to open discussion on diferent ways of organizing this (who knows, maybe we could get it into CM1 ). I see several possibilites: 1) Leave it as it is. 2) A hierarchal sorting method. (subdirectories/folders) Players can create their own directory names depending on preference. 3) A simple listing like now, but sortable by date, forces, size. 4) Other? My preference would be method #2. What do you think? <HR></BLOCKQUOTE> Two and three.
  13. <BLOCKQUOTE>quote:</font><HR>Originally posted by RedWolfTrevize: Anyone know of any websites where I can learn about the all-Jewish brigade that fought in Italy? I'm writing a screenplay about it and I figured this was the best place to ask.<HR></BLOCKQUOTE> Can't be of any help on your question. Please excuse the flame you received on your first post. Most of the forum members are much more polite. Good luck with your screenplay, sounds interesting. [This message has been edited by Abbott (edited 09-11-2000).]
  14. A muzzle break is a recoil-softening device. Some work better then others. Some are removed in the field because the additional dust cloud they create when firing gave away positions easily. Some guns are designed with enough other recoil inhibitors present to avoid needing a muzzle break.
  15. <BLOCKQUOTE>quote:</font><HR>Originally posted by Aussie Smith: David Yes - thank you for the value added comment Craig ps - The vehicle isn't bogged guys - its immobile - I'm sorry I even posted this one already. [This message has been edited by Aussie Smith (edited 09-11-2000).]<HR></BLOCKQUOTE> Immobile is just as bad as bogged if not worse. Immobile many times means a thrown track a broken roller or a bad sprocket.. Making the vehicle unable to be towed without repair. Repairs of this type take longer then most CM battles.
  16. <BLOCKQUOTE>quote:</font><HR>Originally posted by Aussie Smith: *takes a deep breath* Unrealistic requests??? How is any request unrealistic as its a request - be it possible or no. Ok I'm not normally inclined to get into these arguments as they're purile but hey with this one I'm going to. During the retreat from the fronts (accelerating from Nov 44 on the west front) the speed of the retreat in area's generally forced the Germans to make use of immobile vehicles as static strongpoints whereby in other times these vehicles would have been recovered. I have an immobile vehicle (it has not yet reached the front and is safe to recover - Craig<HR></BLOCKQUOTE> If your vehicle is in Combat Mission, it is at the front! I have recovered bogged armored vehicles (M60’s, M113’s) in the field. Most often it takes another vehicle capable of towing, a squad of men and a backhoe several hours.
  17. Panzershrecks forced 13-turn voluntary surrender in a PBEM I played recently. Ouch, that hurt
  18. I am truly at a loss here with the graphics issue. I have been wargaming for 23 years. Board, miniatures and PC games. When I first encountered Combat Mission on the web one of the first things I noticed from (the alpha) screenshots was the quality of the graphics for a miniature wargame. They have improved. When I installed my copy of CM the first thing I said to myself is “Wow, great graphics!”. The graphics work excellent with the game play and look very nice. I enjoy them everyday. I purchase approximately 15 games a year. I have been comparing games to the 3 classics (IMHO)(classics for their day, games that were so good and playable when released you were overwhelmed) for years. I compare everything (or wonder at the time of purchase) will this game look as good or be as fun to play as Doom, X-com or Jagged Alliance? Well, I now have to wonder will it look as good and play as well as Combat Mission also! I like the graphics, they look great and I am pleased that I have been fortunate enough to purchase another “Instant Classic” to add to my new Top 4 list.
  19. It can be used by armor and is. Try the beauty of an artillery delivered screen sometime
  20. <BLOCKQUOTE>quote:</font><HR>Originally posted by Herr Oberst: Awright!! Both of you stop this immediately, and make some real AAR results. They look something like this: Turn X: 1. My assessment of the engagement. 2. My plan for this turn, not just what but why. 3. What actually happened. Embellishments encouraged. 4. The Aftermath. Thank you.<HR></BLOCKQUOTE> Yes, that should be done. This battle is in progress (PBEM) right now though and is heavily contested (read Panther) at the moment. Can't give to much information away
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