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Abbott

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Everything posted by Abbott

  1. Sure would be nice if the current AAR's at Matt's site could be opened in v 1.05
  2. I have advanced and occupy the first vl (victory location) with some losses from the shelling from the Panther and the gun. The smoke screen has forced the Panther to enter the village on the far end. Things are a bit touch and go at the moment but I am confident I have rendered most of the German infantry Combat ineffective. An artillery strike is landing on the gun position. Dealing with the Panther G remains to be the problem...
  3. We have a concise AAR of sorts going here. PBEM game in progress. http://www.battlefront.com/discuss/Forum1/HTML/010271.html
  4. Hmm, it is working from here...try this for the home page and click the "Combat Experiences" link. http://www.2ndarmoredhellonwheels.com/
  5. <BLOCKQUOTE>quote:</font><HR>Originally posted by OberGrupenStompinFeuhrer!: "Bogged in" and "gun damage" means you have somewhere for your crew to keep dry from the rain. OGSF<HR></BLOCKQUOTE> "Bogged in" is not permanent. I have reversed out of being bogged and continued forward on an altered path.
  6. SF Wow, I was wondering why I hadn’t received a turn from you. Something must be up with one of our mail servers as I sent the turn yesterday or the day before. I have been receiving 3 copies of each of your mailings so far, must be a server glitch. I have resent the last turn I have.
  7. Many of us from the forum are playing through here. I am sure you will be accommodated. http://www.tournamenthouse.com
  8. <BLOCKQUOTE>quote:</font><HR>Originally posted by Runyan99: Deanco: Don't want to get sidetracked here (too much!), but I do want to make one point. I feel that the features you request, while innocent enough, are the beginning of a slippery slope. Add medals and Prestige Points, and the next thing you know, BTS will be releasing s**t like "Motorcycle Wars" or something. Think that's silly? I saw it happen in less than 2 years at Talonsoft. Either the focus is on realism...or it is not. Any middle ground is dangerous. <HR></BLOCKQUOTE> IMHO A campaign mode of some type would be a tremendous bonus to single player re-playability. I understand the opinion of "realism" however as we all know, no realistic simulation of combat is possible". CM is a wonderful production. It is well made and fun! I bought and play it to have fun. So why not increase the fun factor by adding a traceable goal? I know the turnover rate in manpower was extraordinarily high. However some did survive the war. I would suggest an officers career may be tracked from battle to battle as a compromise to a full campaign. I know it would increase my enjoyment of CM many times over in single player mode. Why not have more fun? It would be able to be toggled on and off so everyone would not have to use this feature if ever implemented. I also do not believe we have to worry about BTS making the choices Talonsoft has made. CM has been made by gamers. Regards... [This message has been edited by Abbott (edited 09-09-2000).]
  9. Thanks for making this scenario. I remember following each and every report of this battle with intense interest. Can't wait to play it
  10. The attack out of the tree line into the outskirts of the village was proceeding nicely. Everything going well (after ten turns of maneuvering) the Americans have a toe hold in the outskirts of the village. Very light casualties have been taken to this point. I have a 105mm fire mission (100 rounds) I have been holding on to. Call it in and WHAM…friendly fire right into my attack! Arrgh, what a troublesome development. The Panzer on the hill has adjusted its position. It has also been positively identified as a Panther G (oh great). It begins shelling the treeline where my troops are trying to recover from their own artillery barrage. To add to this daunting turn of events a large gun opens fire from behind a wall 300 meters distant from the treeline…..
  11. Thank you Bill. I have saved WAW on my back-up hard drive. I will D/L the patch and take a look. Nice of you to mention.
  12. Open a new file in MS paint. Use "ctrl-v" on your keyboard. This will paste if from the clipboard.
  13. Sure thing, right. Almost all who have been reading your posts for the past couple weeks have noticed the way you present yourself. Your constant trolling and now you have chosen the BS path and toned down remarks. It doesn’t fly. You are not taken seriously.
  14. Thanks for the "Heads up". I preferred SPWWII myself, played daily. Since I have owned Combat Mission however it has not left my CD drive!
  15. <BLOCKQUOTE>quote:</font><HR>Originally posted by Colonel_Deadmarsh: Tried to play a game of CC2 tonight and saw it in a whole new light. That game's AI is a complete joke and after playing CM for a couple of weeks now, it seems even worse. I cannot go back to that series now after seeing the future of war gaming...Long live CM. CC2...rest in peace. <HR></BLOCKQUOTE> Things are just starting to get interesting in our PBEM game also Colonel. The map is dominated by two hills. One at the rear has given the Colonel an excellent overwatch position on which he has stationed a Panzer. It has been taking shots at my Infantry as I try to cross the open ground on the other hill to launch an attack into a village. Whump! Where the H@!! did that come from? Was all I could think until I finally spotted it! It has taken 8 turns to cross a few hundred meters of open ground just because of that one panzer. Which of course at this time is id’ed as “Panther?”. [This message has been edited by Abbott (edited 09-09-2000).]
  16. The CMFM (Combat Mission field manual) The estimated time delay before the strike commences is shown in the artillery spotter’s window. Keep in mind this is only the estimated time and it can take a little less or much longer before the first rounds fall. The “clock” will tick down much more slowly while the spotter does not have a line of sight to the target. Page 88 Delays
  17. http://www.combatmissions.co.uk/main.htm http://www.gamesofwar.de
  18. <BLOCKQUOTE>quote:</font><HR>Originally posted by tero: >No FO can tell you exactly when impact will occur. Actually they can. I forget the exact formula but it goes roughly like this: you know the velocity of the round and you know the distance it is traveling. You calculate the time it takes from rounds out to impact and then you simply use a stop watch to measure the time so you can give the FO a few seconds advance warning so he knows when the rounds will impact. Commands: FO: "Fire mission, cordinates xx.yy. Ranging fire, I will adjust" Battery: "Rounds out........ attention ..impact" FO then adjusts and goes FFE. That is the procedure the Finnish army used and still uses as a back up.<HR></BLOCKQUOTE> True. However what I am saying is when a Fire Order is received there is a delay in processing that order into a fire mission. This is the delay that is built into the game mechanics. Once the round leaves the tube it can be timed.
  19. <BLOCKQUOTE>quote:</font><HR>Originally posted by KwazyDog: Thats to simulate that fact your spotters can tell you when the shells are landing with 100% accuracy Buzzer Treat is as an ETA <HR></BLOCKQUOTE> I believe the answer is "Your FO's watch is an ETA of the arrival time from the firing battery". No FO can tell you exactly when impact will occur. Capt. Marvel "Get those rounds here now!" Lt. Lewy Fo " Sorry Cap. they usually get 'em off by now!" Capt. Marvel "Damn it man, can't you see those Germans swarming all over the village? It's been 75 seconds!" Lt. Lewy Fo. " Sh!T Cap. Called 'em back, their getting right on it. Said it would be just another minute or two" [This message has been edited by Abbott (edited 09-09-2000).]
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