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jKMkIII

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Everything posted by jKMkIII

  1. Now why on earth would I have a screenshot of the last time this happened??? Like Aka says, it can happen in foxholes, for one. If you'd really like a pic I'll snap it next time around; it's not that rare, really. Eden</font>
  2. But as you can see I am not Jager, I am jKMkIII At least from my post you do not know where, when and how much. So with information from my post you have no way of setting artillery barrage in middle of my reinforcements, do you. But I am sorry if information from my post ruined your joy. Knowing that some will come at some point. How are you going to change your plans? I do not mind if enemy knows more than I do, I do not even care if he would know exact amount of my reinforcements and when they are coming. But when I get artillery barrage middle of my reinforcements 30s after they appear on map it is not nice. [edited because had time estimate for artillery, and it was way off...given correct estimate for artillery it is not that bad to receive artillery on first turn when reinforcements arrive, but not nice anyway] [ December 12, 2002, 12:42 AM: Message edited by: jKMkIII ]
  3. When I am whining/giving constructive critisism about scenario it should not be taken too heavily. Also I don't believe anything I said would help anyone in game. So I said reinforcements are coming, but how much that really helps... I myself could not really belive I could create any interesting scenarios, sounds too much work to me And I prefer scenarios when playing against people, and remember that many scenarios I liked were done by same gang. But I believe open discussion is shortest way to improve things, to get even better scenarios in future. It could be true that should have waited before round 1 is over before say anything. Basic idea of using reinforcements is excellent, but if two games are played at very different speed it can cause that other player is in much better situation.
  4. Blah. Post deleted.. no interesting details or anything here. [ December 11, 2002, 04:27 PM: Message edited by: jKMkIII ]
  5. Lot of stuff (textures) that were already on CD in non-CDV version. Thank god I could download it from work
  6. I have done filelists for german uniforms and sended them to Gordon, so they will be in next release of CMMOS. I will see if I can get AndrewTFs winter uniforms CMMOS conversion done in near future. Basically I am working on with uniform ruleset and then perhaps have to see if need some modificagtions to mod files. Not much to do, but school and work are taking too much time...
  7. webwasher works also in Macs. It is free for home and educational use.
  8. pop ups? What are they? Use webwasher Tested it without and all I can say.. Oh horror!
  9. I have in my game enemy vehicle identified as Valentine/Matilda (some british tank anyway) and showing Universal carrier image.. Sure would be nice to know which one to believe, because I think my rifle grenades work on UC but not on tank..
  10. Mr.Noobie, are you going to release your latest tanks in CMMOS compatible format? Because I really like your tanks but I have decided that I will stay purely on CMMOS path..
  11. I think Viper770 is 32Mb TNT2 card, at least it is not better than that. Which of course is propably better than mine 16Mb SuperSavege IXc that I have in my work laptop (this years top model). But even such little memore on card I haven't noticed any slowness, except when went to level 5 view in "Danube Blues" urban scenario.
  12. You can at least: 1) remove/decrease trees, Shift-T 2) decrease number of men shown in squad.. can't remember what combination it was but it is in hotkeys screen. Then things that might have some effect, perhaps someone who knows could tell what their real effect is. 3) reduce horizont drawing distance 4) get low-res grass mod from http://www.cmmods.com If battle has fog or smoke you can turn them off, or to use simplier drawing methods. Which at least on some cards seem to have huge effect. Again don't remember keys used, but hotkeys screen helps.
  13. I am working with several of Andrews mods to make them CMMOS compatible. Actually mods are done (except preview pictures) but need to play with ruleset little ...just if wouldn't have all other things to do
  14. Ahh. Sorry didn't read your post well enough. Did those units that could enter from rubble to building enter same buildings as those that didn't? I was thinking if there was difference between building that was set in editor next to rubble (it would be considered lonely building) and then building that was next to building that collapsed during game? And were all buildings/rubbles of same type? For example if one rubble was factory and other was heavy building? I am not 100% sure but I think you can move from factory to heavy building if they are next to each other.
  15. Lets think about it little bit. In normal city you have 2 buildings next to each other, wall to wall. Of course they do not have any doors or windows on this wall.. why would they because hard to move through door if there is wall of next building there So at this point you blow down first building. What you get? One rubble and and building which has wall without doors or windows on wall that is next to that rubble. You see why your men get rerouted to street where there are actually doors/windows they can use to get into building Perhaps someday in CMX you could blow holes into such walls, but not yet in CM2.
  16. They might overwrite it. Of course with CMMOS for CMBB out now, if some intrepid individual wanted to do a big giant CMMOS-compatible collar-tab mod of this mod (once it's released), that would be cool. </font>
  17. Started downloading few Mr.Noobies mods during weekend, but because was at home didn't want to really download them using 56k modem when can do it from work. But now I see that several of his mods have disappeared from CM Mod database and was wondering if it was intentional. Mods that I am looking for are: KV-85 SU122 SU76 SU85
  18. Oh, poor boy my condolences. Becoming paid for downloading the patch is really hard. </font>
  19. Good that I checked forum before going home But oh boy it is slow server, do I now have to still stay 43 minutes at work?
  20. I knew they were allied with germans, just like we finnish were. But still wouldn't vehicles used by hungarians have their own symbol and not german one? And tracer of course correct way to do it is to make your mods CMMOS compatible and put every little thing as option in them Now looking at it I am wondering if it could be even nicer if there would be more snow in it. Now it looks like snow on it is from last nights rain that got stuck. But sometimes when snow is right type it gets stuck like mud into wheel ..what is the word, compartments? I drive car very rarely but I remember that sometimes I have had to kick frozen snow out so wheels would have space to turn.. But nice mod.
  21. Is it just me or do they look nice, but not real? Are they done just to look nice or are they done after some trees, and if so what trees?
  22. I agree that some people seem to insult others for no good reason. Something that is simple to you might look different if other things about some detail you didn't even know. Like your all CMMOS mods only at CMHQ thing. My answer to them is.. :mad: Grrr..
  23. Perhaps Seanachai's problem was that answer to your question was pretty obvious. At least Mr.Noobie's latest mods say they are CMMOS compatible, so I am quite sure they are CMMOS compatible. And after installing them using CMMOS I am 100% sure they are. After downloading and setting up CMMOS you just configure it and select add when in mods section.
  24. Just wondering. Csaba is hungarian armoured car so why is there german marking on it?
  25. First two times I pressed Done and on third time when pressed Apply noticed much longer delay.. Well considering that there is no input in mod option selection screen I think Cancel and OK (which also applies selection) would be correct. If there would be several preview pictures and CMMOS would show one that has selected options, which would be great, then I would put Cancel, Apply and OK (which again applies selection) Software engineer/engineer? I am the later. We are a painful lot on a never ending quest trying to find ways to improve things (until we stuff something up at which point we walk away and blame it on some other engineer). Lt Bull[/QB]</font>
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