Jump to content

Hans

Members
  • Posts

    2,172
  • Joined

  • Last visited

Everything posted by Hans

  1. Hey and may I suggest that if a turret rotates more than three times around in any direction it comes off and rolls down the front mantle
  2. Yes they do, I'm searching for PanzerBlitz situations to convert into CMBB and am finding a small but diligent group of guys out there still playing this classic game, after 30 years! I played a Afrika Korps game a year or so ago, very odd after computers. I hate to say it but I perfer computers
  3. JasonC Hmmm I sense a graduate of Snow hall here! Or are you a self trained arty man? Redleg
  4. Correction I believe MadMatt is on orders as the official scapegoat encase anything goes wrong.
  5. Text Hmmm how can I justify this in regards to CMBB? Ah possible future CMs of course!
  6. Thanks JasonC Your insight certainly helps, the point range is about where I had it. Comfortable but not overwhelming. The first playtest of Situation 1 is proving to be interesting. Quinxi, that maddog, is conducting a Soviet overrun attack and it seemes to be working. The map has been "CMBB'd" completed, another day or so to complete the briefings (assuming no changes fromt he playtest) and the first situation will be ready for outside play testing with you guys (including you Glenn)
  7. Shouldn't there be a prize? Like having to clean out the grease trap in Madmatt's kitchen or worse yet having to make a balanced and playable scenario using T-26s versus almost anything that can move : ]
  8. Thanks for the imput Dang so that where's the addresses, are, 2 1/2 years on the forum and I never knew that! Glenn, wow waiting for the games, I'd play CMBO first because I haven't touched it since I got CMBB (left twelve scenarios unfinished too!) Jason, ah you don't have PB either, yeah I have been relying on Quinxi for the data Here is the OOB 4th Guards Mech Corps 9 x Guards Inf Company 1 x SMG company 3 x 45mm ATG 3 x 76.2 ATG 1 x 82mm 3 x 82mm (this one has 1 less attack but an armor symbol under range (not sure what that means) 3 x 120mm 3 x recon 1 x 12.7 2 x pioneers 4 x T-34 C 2 x SU-76 2 x SU-152 17 x trucks 6 x HT Germs elements of the 514th Inf Regiment of the 294th Div 14 x infantry platoons (rifle) 2 x 81mm 2 x 75mm Howitzer 1 x 150mm Howitzer 2 x 75mm ATG 2 x 120mm 3 x trucks 3 x wagon (trucks or kubelwagens) 6 x obstacles 3 x mines 2 x pioneers obviously if you do a straight creation you get around 6-8000 points-a monster, would like to get them down to play able size I also like your ideas on the forts will experiment a bit Thanks all
  9. Question for the the ASL Veteran and other ASL grogs Were there any ASL/SL scenarios on/in the Spanish Civil war?
  10. JasonC Thanks for the input, working with Quinxi and the other suggestions on figuring out a "formula" that can be used to reduce the sizes/amounts of the PB units. James Dunnigan the original designer had a somewhat lower opinion of Soviet capabilities than the CMBB guys do. Plus we've shrunk the concept down too. Working on it. Found that the PZ CP consisted of 6 men so I'm using a Infantry BN HQ with leadership and ammo removed. Decided not to touch the morale and fitness as they are not modelled in PZ. Everbody gets to be a fit regular. Had a message from another source who said that original designer (in reply to another recreation question) that the forts had no fire power capability and represent field fortification only. Question do you think the PB "board" should be recreated as is or in CMBB style, with additional fields fences etc? A positive action you could take, PZ situation 9 uses the same map. Play around with the OOB and see what you'd recommend the CM units to be. It would be appreciated! Oh the present map is 1800 x 1800. Should have a finished full blown CMBB map in about 4-5 days. Doing a playtest now on units/sizes on the prelim PZ style map at the moment.
  11. I have found that placing a bunker inside a trench makes it much harder for the tank to hit.
  12. <A href="oh my"> I stop my retrograde operation and counter-attack
  13. " target="_blank">http://www.cervia.com/mamba/images21/mezziww/lanciafiammeita_fotobn.jpg"> Hopefully this link will work!
  14. Does anyone know how many of these were produced and were they used outside of Spain (1937-39) Thanks
  15. Well dang lets try that again http://combat1.hp.infoseek.co.jp/L3.jpg</a> ">
  16. http://combat1.hp.infoseek.co.jp/L3.jpg</a> "> In response to an earlier posting characterised by Madmatt as, "darn juicy but unacceptable"
  17. Thanks Mark Didn't find your email in the profile (couldn't find the profile to be honest)
  18. Hi there PB lovers The first map is complete. Followed Jason Cs suggestion on scale down, ie 60 (3 squares) of CMBB equals one hex on Panzerblitz. Seems like a usuable size. This creates a 1800 x 1800 area. A 1200 x 1200 seemed cramped and bigger seemed to large for the forces. Went with one cmbb unit per PB unit with multiple items for obstacles and CP and Forts. Question for someone with a PB board (thanks again to Quinxi who sent me full color copies by email) On board 2, on the big hill near the village of Bednost there is something written alongside the road it seems to say, "Bolschaya Doroya S1" I really cannot read the last characters so if anyone can let me know. Second question what does that mean? Is the road suppose to be a hard ball (Asphalt) road? Had to make some compromises, some of the gullies/streams I made water filled and others depressions with soft soil, rocky and large rocks. A few I mixed. I'll ask opinions later on what works best or whether a mix is okay Hills were a problem, obviously I couldn't have a 35 meter hill rise up in just 60 meters to a table top mesa. So the hill are "normal" with the highest point at the survey marker and a gradual slope. The map is "plain vanilla" without any CM adornments (well except for the village of Bednost where I put in a church!). I was thinking of leaving a version of PB situation 1 as "plain" for the purists and then making another version with a with more realistic CMBB terrain enhancements, brush, scattered trees, walls, grain fields and buildings etc. Finally looking at the maps the same map could be used for NINE of the original scenarios, moving the maps around doesn't really change the terrain that much and it takes 7-8 hours to make. Will do the two battles with the end to end maps thou. Thanks for everyones help Once I get the answer to my questions above I put out a draft for play testing. Email me at wayne100@emirates.net.ae if you'd like to playtest the draft. The finished version will go up at the Scenario Depot after the testing.
  19. Thanks for the responses Got those maps Quinxi, just need to know which one is No1, 2 and 3! Yep, I will try a scale down of Situation 1 and let you know when it is finished. Looking at the maps Q sent I will follow the PB outline but add a bit more detail for CM (all the hills and forests/villages will be there but the ground will be more uneven, sparse woods scattered, etc.) I will try it both as platoons and individual vehicles and see what works best. I agree on the representation of arty and reserves Any guesses on what constitutes a fort, mines and CP? Fort = 3 trenches, 6 wire, 3 AP mines, 2 bunkers CP = trench plus 1 "stripped" BN HQ & 1 LMG, 1 truck and 1 hubelwagen. Mines 2 each AT & AP? Thoughts?
  20. A bump Looking for more information on Panzerblitz and ideas on conversion to CM
  21. Want a first round explosive kill? Use the 128mm Kanone 81/2 on ANY Soviet vehicle, enjoy
×
×
  • Create New...