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Itael

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Everything posted by Itael

  1. WeGo, IGo, YouGo... All the way... Until a RT curiosity strikes...
  2. Since most of us will get the pre-ordered download version (which as far as I understand has no .pdf manual in it) And I assume this group will mostly be players with previous CM experience... will we play better after receiving the manual in the snail mail after a few weeks? Is there really important info in there that will make us better at CMSF? Itai
  3. This is wonderful to know, thanks for the info Moon! I guess the actual outcome of this new system will be evaluated this weekend Itai
  4. Hi All, I ran a quick search and the terrain threads are much too confusing, especially after watching the video review on Youtube. Will the terrain be set as "regions" like in the CM1 engine? Where you would see "Woods" or "Brush" and such, or now with the 1x1 modelling of units you can determine how good the terrain is for cover just by looking at it? Also, if I see a group of soldiers in what seems like bushes - do the soldiers that are 'behind' a bush are better concealed than ones that are not actually behind one? Thanks, Itai
  5. Thanks for that ParaBellum. I didn't understand the preview but I sure did enjoy the screenshots
  6. http://www.gamespot.com/pc/strategy/combatmissionshockforce/news.html?sid=6174576 Finally... I can't wait!
  7. Hey All, Will the game model various firing modes by individual infantry units? Will we see a squad firing their M4's differently like a soldier firing a burst while his buddies fire on semi auto? will we see weapon jam animations? I think the recent video clips didn't show much of the actual animations of soldiers, so it will be nice to know BTW, how do a real combat unit fire? are they allowed to fire bursts, full auto or only semi? Itai
  8. My thoughts exactly Hoolman, So that means that the games on the store shelves might appear much later than the 27th.
  9. Sorry if it's silly, but the fact that the game is so close by, did the team declared that the game has gone gold? or they will work on the code untuil the 26th of July? Will the game be available in stores on the 27th?
  10. Hey All, Just stumbled upon this on youtube: http://www.youtube.com/watch?v=7VH5rOOGdqU&mode=related&search= It's part 2 of a show about APC's and they also mention the stryker there, pretty cool stuff. The best part though is that the guy that this channel belongs to "djchow" has the best clips on youtube because they are all taken from TV channels like "the history channel" "discovery" etc.. Well worth a watch. Enjoy, Itai
  11. Let's leave the technical stuff behind... You gotta love the looks of the M4, it looks so cool compared to the M14/M16
  12. Where are the moderators when you need them?? Just reading this thread in an objective way, you can tell that unsobill is way out of line.
  13. You will surely see a standard M4 and an M4 with a-203 Grenade Launcher, I don't think you will see details like the M4A1 and the likes. Itai
  14. It looks like the Soldier naming system from the previous combat mission games are gone. I haven't seen soldier / vehicle names show in the various screenshots that were posted. Is there anyway to implement them before release? I find that the naming system adds to the immersion because you get to "know" the people you command. Itai
  15. From what I read in the comments here, I think the only real solution is to use some sort of earplugs or headphones that block really loud noises and aplifies the softer ones, maybe something built into the helmet, maybe something similar to the old LASH (sp) that was used by Special forces or SWAT, the technology is there in the David Clark headphones that I use when flying a Cessna. The real problem is of course the size of those earphones. Otherwise like PLM2 Mentioned, I would rather be using earplugs, even in action, I think it's a psychological thing too. Itai
  16. Can anyone let me know if real soldiers wear earplugs as standard issue when they expect a firefight? I fired a gun a few years back - always with earplugs, then when I took them off down range someone else fired his gun, just one shot - it was so loud I couldn't hear for a few seconds. I just don't know how soldiers can fight while everyone around them is shooting, not to mention high caliber weapons. I assume everyone would go deaf after a 30 minute firefight.
  17. Hey Mystro, It may be a long shot but I think "Full Spectrum Warior" 1 and 2 might be good for the atmosphere / squad tactics. I think it's pretty unique in it's genre, it's not a shooter and it's not a turn based wargame, it's a very interesting mix that gave me hours of enjoyable gaming and "in your face" firefights. It will definitely put your friend in the mood for CMSF. Itai
  18. From what I read around the forums it will be possible to mod the game to a some extent. You will be able to change skins/textures and the sounds as well, I am not sure about the rest though.
  19. Thanks for the pictures panzermartin. At least now we have an idea how it looks like.
  20. Don't get me wrong, I am not one of those "arcade" and first person shooter guys, I am for realism all the way and special effects can really rise the realism.
  21. Hi All, First of all congratulations on the new Website! it looks fantastic. I was wondering if there are any updates on the special effects in the game. A quick search dug up old posts about various lighting effects and muzzle flashes. I would appreciate it if we can have more information about what kind of detail we can expect from the final product. Thanks in advance, I am looking forward to this game!
  22. Thanks JasonC for the wonderful tips, I will sure use them in battle !!! Jazz
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