Jump to content

Itael

Members
  • Posts

    104
  • Joined

  • Last visited

Everything posted by Itael

  1. Oh yes, you should get them both without hesitation! I enjoy them so much and ererything that has been said so far is correct - Marines - Pack a massive punch, you should see a Marine squad assault! Brits - Fragile and tactical. Head on clashes are not recommended!
  2. I was wondering what is the general "play style" that you guys implement as virtual commanders. Mine certainly changed in the past year... I used to be very cautious, I treated each soldier with maximum care. If my troops died I took it personally and I found myself reloading a saved game here and there - especially if a lot of my guys died because of a bad tactical decision I made. However recently I tried to think more as a "General" and less as a "Squad Leader", it's a war and it's bloody, and soldiers do die. Sometimes casualties are unavoidable in order to accomplish an objective, and completing it with no casualties at all is just unrealistic. Playing with this new "approach" I find myself much more successful overall - it doesn't mean my soldiers are now cannon fodder, but I certainly reach my objectives faster and deliver a stronger "punch" in the stats when the battle is complete. So, how do you play? How much do you "care" for your virtual troops? And last but not least, do you think real commanders take the same approach? Is it essential to think of the "big picture" or to preserve life as a top priority? Itai
  3. Thanks a lot for those Scipio! I am still amazed how fast you brought these mods online, I mean the brtis are barely "out"
  4. I just played the Demo for a couple of hours and I noticed that it runs much better on my system than my current full game (CMSF + Marines Module) at 1.11 I didn't run any actual FPS figures, but it feels much smoother. Do you notice better performance in the Demo as well? Or is it Version 1.20 that improves performance, or maybe it's just my imagination. Bottom line is, if the 1.20 full game runs like the demo I will be extremely pleased
  5. It won't happen before Friday 24/07 around 6PM European time. My bets are to see it on the 27th though - that's the original Release date for CMSF two years ago
  6. Great Video George!! This video really builds anticipation for the module. Can you please post your PC specs? The animations looked extra smooth considering you also used software like FRAPS to capture the action. Thanks again!
  7. This thread went down the drain of time with not "progress" Any chance someone from the MOD community do this request? Thanks!
  8. Hello All, and especially to the Beta testers! I am seriously considering buying the BF module when it comes out, but I have a few questions that I need clarifications about, and I am sorry in advance if they have been answered elsewhere around these forums. 1) Do you feel that the Brits play different than the US forces depicted in the game so far? (Firepower, Mobility, survivability) 2) Do you need to play different tactics with your armor? do you feel more "secure" driving the vehicles or you still try to keep them away from the enemy as much as possible? 3) What is the one thing that is most "major" regarding the gameplay when you use the British Army? (taking aside the additions / fixes in the 1.20 patch) Thanks a lot for the replies Itai
  9. This is OT obviously, but still an interesting game in the making. It has been a while since we saw a "realistic" tactical squad game. Here is the link - http://www.gamespot.com/pc/action/sixdaysinfallujah/news.html?sid=6207816&om_act=convert&om_clk=picks&tag=picks;title;2 Itai
  10. Does this battle sounds familiar? http://en.wikipedia.org/wiki/First_Battle_of_Fallujah Itai
  11. Well guys, you are forgetting the biggest advantage of the AAV - it has protection against sea corrosion ;-) I let my marines out of that metal box ASAP. Seriously though, I use it as a support role for 40mm grenade fire - much like I did with the M7 "Priest" 105 gun in Normandy. I also make sure to keep it at least 500m distance from any threat if possible. Itai
  12. If there is one thing I would like to see in a mod, is different colors for the status of the soldiers in a squad. You know - the green text on the bottom left of the screen, where you can see in detail what each soldier is doing i.e. Cowering, Firing, Moving and so forth. I use Pinetree's base icons and they are amazing. I think that if one of you talented folks out there can give different colors to the text it would be a valuable feedback to any CMSF commander. In particular the Casualty and Cowering text, it's hard to distinguish between the two in a firefight. Thanks! Itai
  13. Version 1.11 is awesome, I enjoy it a lot. Just two suggestions that will help in my opinion: 1. Text Labels over vehicles when hit so you have feedback to what happened - those were great in previous Combat Mission Games. 2. The Status Bar of what the soldiers are doing like "moving" "Firing" "Casualty" etc. it would be nice to give different colors to different situations, at least highlight casualty soldiers in red text instead of green. It's hard to distinguish between "cowering" and "Casualty". Thanks, Itai
  14. Great idea Normal Dude! I loved playing M1 Tank Platoon back then, as well as M1 Tank Platoon 2. Will look forward to your release. Itai
  15. Thank you guys at BFC, THANK YOU! What hav you done??? you have turned a good game into a classic one! I can't describe how "blown away" I feel about this new module and the new features of the 1.10 patch. I only played one scenario "Blues for Allah", it was made by Mark Ezra and it was AWESOME (Mark, great job). The Marines and their new toys - they are LETHAL, the AGL's are a total menace on a battelfield! The best part so far was when I first called in a Cobra Gunship to provide air support, hearing the chatter on the radio and then seeing the cannon shells on target - totally amazing! not to mention the rotor sound of the chopper.. WOW, now that is immersion. I was cheering as if I was watching the NBA playoffs I know I haven't seen too much yet, but so far it exceeds anything I had hoped for in a "module". Thanks again, you have made me very happy man, not to mention a wonderful 32 Birthday present
  16. Happy Birthday Chainsaw I have a good feeling for a release tonight, the 24th of September US time! (Of course it's based on nothing but some good BD luck ) Itai
  17. Hey Chainsaw, you picked a good day to be born Looks like we have a strong "Libra" influence... maybe it will tilt the balance for a release between the 24-26th Itai
  18. Tomorrow is the 24th of September... and that is my BD! They better release it today or tomorrow at the latest Please BFC don't let us wait until Friday... Itai
  19. Thanks for the info guys! Can't wait for the release...
  20. Sorry if this has been asked before, but I couldn't find the answers. 1) Preorders get to download the Marines module before the 'rest' ? I remember reading a while ago that the download link will be available to everyone at the same time. 2) Is it true that the 1.10 Patch will be available after the Marines module? 3) I understand that the Marines module installation includes the 1.10 patch, will it also improve the stock CMSF campaign and scenarios? Thanks for your clarification BFC. Itai
  21. The Marines always seems to be using relatively "older" equipment compared to the US Army. Here are a few examples - Air Power: 1) Super Cobra which is really good, but it's still a Vietnam war era design. 2) Harrier which is a British design and it's also dating to the 60's Armor: 1) LAV is an old 'Swiss Army' design - which is not innovative 2) AAV - Old design from the 70's - will it be replaced by the ERV? When it comes to small arms they are all using the M16 instead of the M4... Last but not least they use more men per squad which sounds like an "Older" doctrine. I am no weapons expert and it's just a plain look at their equipment list. I would love to learn more and hear comments. Itai
  22. I will be happy to play it on the week of the 21st, sine my Birthday is the 24th ;-) This could be a really nice BD present. Itai
  23. Now that soldiers can take weapons and ammo from their fallen comrades, is it easier to manage your ammo in a firefight? Does an RPG team picks up the RPG when the Antitank guy is down? In the current state of the game ammo is depleting so rapidly I always find myself running back to my stryker to add ammo. Itai
×
×
  • Create New...