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Itael

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Everything posted by Itael

  1. Yes I like this idea, something similar to "Full Spectrum Warrior". They had a good GUI for cover in that game. Itai
  2. I am very impressed as well by the 1.02 patch. My vehicles 'react' to threats and pop smoke! Thank you so much for your dedication and hard work guys. I really appreciate it. Have a great weekend! Itai
  3. I just want to know if BFC plans to add smoke to RPG's when they fire. It's kind of hard to track an RPG round in flight. Also when you play in WEGO mode and your stryker fires his MK19, you can see the grenade "tracers" fine on the first 60 seconds but on subsequent replays of the turn those tracers are gone, making it hard to spot who is firing their MK19's. Itai
  4. I fist said WOW when I saw my stryker park where I wanted it to - pop a smoke screen and then seeing the rear door open and a squad of soldiers emerged, regrouped and assaulted the building, that was a memorable moment!
  5. I too, want to say a big Thank You to BFC for holding on in this "stressful" release! You have done a wonderful job and despite the knows bugs I have ZERO technical problems with the game(Vista 32bit). I have been around many other game forums on Release and after Release of their games and I NEVER seen such devotion and participation of the developers themselves in the forums. Well done and keep up the good work! Itai
  6. I understand that I am wrong, and that makes me very happy because it means that with future patches this game will reach the levels we all want it to. I feared that the problems are deep in the design. Thanks for proving me wrong. Itai
  7. OK, Maybe it's not entirely CPU dependant, but it sure feels like the processing power goes to the graphics instead of the TacAI. What made CMx1 so special was seeing how the soldiers reacted to things that happened to them during the 1 minute "action" phase. Now it seems as if they follow your orders with no self preservation or "common sense". Itai
  8. Since the core of the CMx2 Engine is Real Time,and the good old WEGO was thrown in as a "bonus" I don't see how BF can make the TacAI any better. If you play in RT and your soldiers start to take fire, you pause the action and give them orders to take cover, run or wahtever. In other words YOU are their TacAI... In WEGO when your soliders get shot, you are staring at them getting butchered for the remaining seconds until the turn ends, because the TacAI is not smart enough to tell them to seek cover,shoot back etc. Now, it's not that the TacAI is not existing.. it's just that the CPU resources handle the Real Time engine and takes the important power FROM the TacAI. in Previous CM games you only had WEGO so the CPU power took as long as it needed to calculate the TacAI, so it behaved realistically to what happened in those 60 seconds of action. It also explains to me why the TacAI in CMSF appears to be better in smaller scenarios, because with less troops the CPU can spend more time calculating realistic behaviors. Please correct me if I am wrong, but if I am correct then the only way to enjoy CMSF fully in WEGO will be in two years, when the PC's are stronger. Itai [ July 31, 2007, 09:11 AM: Message edited by: Itael ]
  9. I think it has to do with the better optics and sights that are in use by the forces in the game, it's much easier to spot and identify your target in modern combat. But I do agree that the level of detail could have better "Phases". Itai
  10. James Allen AKA JaguaUSF posted 8 scenarious somewehre around this forum. Have some patience, some people prefer to play the game first and desgin scenarios later Alos keep an eye for Parabellum, he fell in love with the scenario designer so I am sure we will see scenarios from him soon. Itai
  11. You are missing my point! I am not talking about the AI grand plans, I simply state that the TacAI seems better in smaller scenarios (soldiers react to being fired upon by taking cover, popping smoke etc.)
  12. I was just playing a battle made by James Allen called "As Suwayda" and I was surprised to see the tacAI reacting better to incoming fire, the soldiers actually tried to find cover. They also seemed to shoot at enemy troops that crrossed in front of them in the distance. In bigger scenarios I didn't see such things happen. Does the AI dependant on scenario size? the bigger the scenario the harder it is for the computer to calculate so the AI suffers?
  13. I am currently playing the first campaign mission and I want to target the "Towers" in the desert fortress with my M1 Tanks, no matter what I do they won't fire their main gun on those targets, I made sure that their guns are not damaged and I only use the "target" command. I will need to check the ammunition left, though I am pretty sure it's not the case since not all of my tanks engaged many targets yet. Itai
  14. In the previous CM titles you had a pop up window asking if you want to use the main gun of a tank when targetting "area Fire" or a specific Infantry unit. I don't find this option in CMSF, I can fire on entranched infantry with my M1 Abrams tanks, but they don't use the main gun. It's especially anoying when you want to target enemy forces inside a building. Itai
  15. Not to mention leaving a small child in the room next to you when there is no one else in the house
  16. I would like to hear an official comment about the TacAI please. Are the developers aware of this and it's on their "to fix" list? Thanks, Itai
  17. I have to agree, I played several scenarios and I haven't seen soldiers retreat even once! I had a squad of 9 men that was mowed down by MG fire (a mistake I have made) and the last man standing was willing to fight as if nothing happened. I think it has to do with the hybrid of allowing both RT and WEGO in the engine of CMx2. If it was a WEGO only game, preservation would be higher since more could be done in coding the TacAI. Itai
  18. Well, this time in CMSF there is no "Go" Button... hence the term WEGO is a little 'broken' in this release
  19. I stopped playing just to come in here again and tell everyone that this game ROCKS!!! Thank you so much BFC for making such a great game :cool: when I first saw my infantry open fire on an enemy sniper position I was so happy I almost hit my head on the ceiling from joy. This is awesome, I love the animations, the sounds and the music... WELL DONE! You should see those 120mm mortars rain death on ATGM teams as well! Some specs to let everyone know that it does work: Dual Core at 2.4Ghz GeForce 7900GT 4GB RAM Windows Vista 32bit I will post some more impressions later on.. now it's time to go back and play
  20. Already Installed .. about to fire it up !!!!
  21. Thanks for the update, it's almost 3:30PM here, can't wait
  22. Hey Massive, Don't skip lunch over this I assume the earliest we will get this game in Europe is 5PM.
  23. What specs are you running this game on? I am worried about Vista 32bit and Dual Core CPU's
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