Sitting Duck
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Everything posted by Sitting Duck
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i think my enjoyment of CMSF is starting to drop
Sitting Duck replied to scottie's topic in Combat Mission Shock Force 1
I have found this true for some of the canned scenarios, too. I hate starting out so many games with the Blue/Red setup positions "in view" of each other. -
What's your frame rate?
Sitting Duck replied to Sitting Duck's topic in Combat Mission Shock Force 1
I didn't get any increase in frame rate when using the Quake wars hot fix. Still held steady @ 24 FPS. -
What's your frame rate?
Sitting Duck replied to Sitting Duck's topic in Combat Mission Shock Force 1
I'm not sure how much difference the amount of video ram makes. I'm not sure about using the editor. I wanted a single, easily repeatable method to load a scenario to test frame rates under a variety of settings. Loading Allah's Fist provided a good test. The jump in frame rates from v1.02 to v1.03 was considerable (6 FPS to 17 FPS). The jump in frame rates from catalyst 7.8 to 7.9 is also considerable (17 FPS to 24 FPS). I'm now going to try the ATI quake wars hotfix and see what difference that makes. [ September 11, 2007, 07:16 PM: Message edited by: Sitting Duck ] -
What's your frame rate?
Sitting Duck replied to Sitting Duck's topic in Combat Mission Shock Force 1
Double post removed. For grins I decided to remove the first post rather than the second. [ September 11, 2007, 07:18 PM: Message edited by: Sitting Duck ] -
What's your frame rate?
Sitting Duck replied to Sitting Duck's topic in Combat Mission Shock Force 1
And after loading the new ATI catalyst drivers v7.9 I'm at 24 FPS. -
Problems with Stryker "MGS"
Sitting Duck replied to fireship4's topic in Combat Mission: Shock Force Tech Support
Does the "Cancel Orders" instant command also cancel targeting orders? -
$200 dollars.
Sitting Duck replied to Bradley Dick's topic in Combat Mission: Shock Force Tech Support
Actually, might want to make that $245... This situation brings up the opportunity to address something I had a question about... If BD had licensed his copy of CMSF prior to the hard drive crash, then how can he now unlicense his copy of CMSF? I presume if he had a backup and restored from tape he'd be fine, but absent that...what? Would he need to spend $45 for a new copy (hence my $245 suggestion)? Or just be limited to his single remaining license? -
March to slaughter, my mindless automatons!
Sitting Duck replied to molotov_billy's topic in Combat Mission Shock Force 1
What about test scenario that has the Red and Blue forces on the move/quick around a corner so that they pass each other closely? Red force move/quick to the east and turn north (left) at intersection. Blue force move/quick north and turn east (right) at the same intersection. Note that each force would be able to see the other at the intersection and "eyes to enemy's back" as they approach. If you want to increase the time that the moving units approach each other eyes to the enemy's front, have Red force move/quick to the east and turn north (left) at the intersection. Blue force move/quick west and turn south (left) at the same intersection. You might want to play with FOW setting and experience levels to see the effect. In a real world encounter, I would expect that the units would fire at each other. Perhaps if there is a bug as was described above, maybe they would just pass each other by and no one will fire a shot. -
March to slaughter, my mindless automatons!
Sitting Duck replied to molotov_billy's topic in Combat Mission Shock Force 1
Why not? Seems to me that since there is no blue bar in WEGO, the instant commands should be enabled. -
Annoying bugs and missing functions...
Sitting Duck replied to BlAin's topic in Combat Mission Shock Force 1
Does it matter? Why would total ammo remain unchanged after shooting? Why would one ammo type increase after shooting? -
ATGM Ambush - Anyone completed this?
Sitting Duck replied to Lightning War's topic in CMSF Strategy and Tactics Forum
I loaded up the Bradley's and split forces with 1 going left and 2 going right rushing to the hills. Lost one Bradley on the right flank - fortunately after everyone had exited. -
What's your frame rate?
Sitting Duck replied to Sitting Duck's topic in Combat Mission Shock Force 1
After moving from v1.02 to the v1.03 patch my framerate with the above settings went from 6 to 17...nearly a 3x improvement. -
Update on v1.03 status
Sitting Duck replied to Battlefront.com's topic in Combat Mission Shock Force 1
Well, for a second I thought they looked like the cast from "Deliverance." And not the lead characters, either. -
Instant Commands and WEGO
Sitting Duck replied to Sitting Duck's topic in Combat Mission Shock Force 1
Now that WEGO has given up the blue bar, it would seem possible (in theory) to implement the Instant Commands in WEGO - prior to the replay, of course. -
Hello - Page 68-69 of the manual describes a selection of Instant Commands: Pause, Cancel All and Evade. Silly question, but are the Instant Commands usable during WEGO?
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What's your frame rate? Load Allah's Fist with the following settings: Scenario: Allahs's Fist Play: turn-based, Blue Difficulty: Elite CMSF Options: Display: 1024x768 Vert Synch: Off 3D Model: Fastest 3D Texture: Fastest Anti-Alias: On High Priority: Off ATI Left-click: Off ATI RadeonX 1650 Pro VRAM: 512 AGP: 8x AGP Aperture: 32MB 16-bit color 60 Hz (LCD) FRAPS = 6 When Allah's Fist is loaded as the Blue Player, you are positioned looking down the long dimension of the map. I'm curious what frame rates others are experiencing at this position with these settings. My framerate seems quite low and my mouse has quite a bit of lag - usable but annoying. The framerate does increase as I rotate and face the map edges that are closer (less map is visible on screen). You can get FRAPS here: http://www.fraps.com/download.php
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Ouch. Tom Chick holds forth on CM:SF
Sitting Duck replied to istari's topic in Combat Mission Shock Force 1
x2 -
The Wrong Left Turn and the Uncanny Valley
Sitting Duck replied to Michael Dorosh's topic in Combat Mission Shock Force 1
Wouldn't it be possible to show the exact "predicted" path on the screen? The prediction would help spot some of potential pathing glitches. Reliability of the predicted path would vary based on unseen obstacles or other unpredicted events (like coming under fire). Movable waypoints would also help fine tune the path if needed. -
I wonder if it would be possible to have an option that increases the level of detail in close proximity to a new LOS tool? It approximates exactly what happens when you use binoculars.
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Enhancements I'd like to see
Sitting Duck replied to handihoc's topic in Combat Mission Shock Force 1
Hot button compass. So that when you click it, your camera angle jumps to the heading you've clicked. I would like to be able to Ctrl-click a point on the map to jump to it, then click the compass to change my heading w/o having to wait for the camera to pan. If the clickable mini-map is implemented, I think it would be nice to use click-drag for a reposition event: click one gives you the position, then the drag gives you the heading.