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Priest

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Everything posted by Priest

  1. As the only way I completely agree that the idea of no time limit is unworkable. But as an option it is feasible. First off I play with a group who when an attacker is losing they surrender gracefully, sometimes even if there are 15-20 turns left of a 30 turn game if for no other reason than to start a new game. Same with the defender. Now is this true about all players? No. So there is the turn system as it stands. Honestly I would not play many non-turn limit battles prefering variable myself, but there are a lot of people critisizing that "you know when it is going to end!" so no turn limit would be an easy way to fix it (even if not perfect) as an OPTION!. Hope I get more responses. BTS? Matt? ------------------ Sir are you sure you want to go to red alert...it would mean changing the bulb -Priest [This message has been edited by Priest (edited 01-08-2001).] [This message has been edited by Priest (edited 01-08-2001).]
  2. First off Dragoon and some others were discussing Recon in CM in another post. The discussion encompassed whether recon was feasible realistically (gamey?) because in CM the recon should be done. That is to say that HQ has identified the area as a target. I think the difference is that of strategy and tactics. Some Generals in the rear somewhere were staring at a map and decided that this hill or town would fit into the overall plan so the BN commander or Coy commander is told to take the strategic objective by using tactics. The BN or COY commander might see a ridge or clump of trees as a strongpoint or see firelanes that the generals could care less about. Now if I am that BN commander or Coy commander then I am going to use a forward screen of some sort. My only other option is what? Line up and move forward neatly. That has been done before in combat...an example would be the American Revolutionary War and the American Civil War. No thanks. Okay that really wasn;t a solution but how about this. On other posts the idea of last minute crew rushes and autosurrender are being brought into question. And the fact that people will time the game due to the turns left or not left. My solution is to allow the OPTION to have unlimited turns. I said option because for scenarios and such the turn limit is needed. Also some people like turns so I am not proposing that we lose the turns altogether. I first thought about hidden turns where you didn't know how many turns were left but if you are attacking and all of a sudden the game ends...why? Did reinforcements come? What happened? I think that we go back to extrapolation and I think we want to avoid that. Again if it is incuded great. Also "NO LIMIT" rule would eliminate the last second charge because there is no last second. Also it would be difficult to have someone "steal" a flag on the last turn. Again I actually agree with the folks who say that if a beleagured force can take the flag it wasn't defended properly anyway but hey now that beleagured force has to hold that flag making it less likely that the beleagered force would ever try. Now tie this in with the auto-surrender feature so games do not go on and on and on and I think you have something. About the auto-surrender (and this is less likely to fly) what if after one side has taken a beating the game "offers" a surrender to whoever is losing. This is because in the model proposed both players have to agree. In this scenario if the defender does not want to continue to defend the attacker wins if the attacker no longer wants to attack the Defender has nothing to defend against. Now you keep in place the global morale autosurrender as it is so people cannot drag on the game even more. This simulates a LT. coming up and saying "Sir we may want to think about surrender". If you answer "no" then the battle goes on. The AI would only ask the person who is assumed to be losing so the opposing player would not know. This would allow the learning curve to stay were it is in CM and allow for those rare inspired comebacks. To make everyone happy the autosurrender is gonna have to be after a beating has taken place so i think that it's use as a "reminder/option" is enough to make most of us happy. If I am getting blasted and the computer asks me to bow out gracefully I might just take it up on the offer and lose the frustration. lastly how about a "hyper" Campaign as an option. I start to play a friend in a QB. The battle is interesting but a stalemate. After however many turns the attacker backs off. No if the "HyperCampaign" setting is on then the Attacker has the ability to attack again later in the day or night or whatever. The game can random the weather and same map used. You could also use the campaign's ability to provide resupply. Also something could be coded so that each side gets some small percentage of reinforcements to buy between battles. Seeing as each battle would be a QB but linked in logistics the battle could go on for awhile but since you can only reinforce with so many points per game the forces would attrit. The problem I see is that someone (the attacker) would just sit there and accumulate points so that would have to be worked out. Just an idea but one that could nbe interesting. Of course when asked to continue after the first or any battle the player or players could say no thus surrendering. This type of "fluid" campaign would be great but also seriously hamper the use of crews because the next battle is just a click away. I also realize that a player could retreat and call for another battle that he is losing and if the other player doesn't want to play then win when they should've lost but that is something that will have to be worked out. mainly I hope this spawns ideas. ------------------ Sir are you sure you want to go to red alert...it would mean changing the bulb -Priest [This message has been edited by Priest (edited 01-08-2001).] [This message has been edited by Priest (edited 01-08-2001).] [This message has been edited by Priest (edited 01-08-2001).]
  3. I also had a thread about gamey tactics a while ago and explored the idea that gamey tactics don't really exist. There is unrealistic tactics and cheating. And there is limitations on the engine (which i understand is just another way of saying take advantage of the game thus "gamey"). My point is that until CM can out you in the field of the ETO and warp time then there is going to be some limits (for the above we are looking at CM4 right Steve and Charles). CM is the best damn game out right now and CMMC operations like Fionn/Bailey's and Rob's only enhance the experience. Lastly in regards to how i like to play, if some idiot wants to rush jeeps at me or attack me with a bunch of crews great I would love the easy kills! ------------------ Sir are you sure you want to go to red alert...it would mean changing the bulb -Priest
  4. I have a different perspective. I am in the CMMC and am beta testing the CPX and the missions we fight have to do with objectives not points. We also have to have a force after the battle that can fight again tomorrow. If I report back to my CO that I lost 5 Shermans and 5 crews then i am screwed. If I report that I lost five shermans but was able to save 4 crews it just sounds better and the tanks are a lot easier to replace. While I do not know if this "button" can be coded it is a good idea especially in a more realistic environment. ------------------ Sir are you sure you want to go to red alert...it would mean changing the bulb -Priest [This message has been edited by Priest (edited 12-14-2000).]
  5. thanks Matt ------------------ Sir are you sure you want to go to red alert...it would mean changing the bulb -Priest
  6. Hey Matt I am using PC's with Win2k on my LAN. The doc's say that Win2k advanced server it does not work but what about Win2k Pro? Thanks Priest ------------------ Sir are you sure you want to go to red alert...it would mean changing the bulb -Priest
  7. ALL YOU GUYS RULE!!!!!!!!!!!!!!!!!!!!!! BY GODS TCP/IP. TONIGHT I CLAIM A VICTIM. MI-GO DID YOU HEAR ME? STEVE,CHARLES,MATT,DOG, AND ALL THE OTHERS THAT TESTED (LIKE FIONN) THANKS. AHHHHHHHHHH WOOOOOHOOOOOO ------------------ Sir are you sure you want to go to red alert...it would mean changing the bulb -Priest
  8. I have a Girlfriend 10.0 BETA that seems to be doing really well on all the testbeds. I have no CM compatibility issues and the program even queries about subroutine Fionn PBEM Program. Also I can run one GUYSNIGHTOUT application once a week. Now if we can just get the WIFE series to work this well so I won't have to become what my screen name suggests. ------------------ Sir are you sure you want to go to red alert...it would mean changing the bulb -Priest
  9. Hey Matt sometimes that link doesn't work though. Ah well yeah GKUMPS is really good too...ah hell they are all good. Anyways FLUFFYKITTY hmmm......I clicked.....I saw..... I regret......but I laughed. ------------------ Sir are you sure you want to go to red alert...it would mean changing the bulb -Priest
  10. About everything has been changed (I am not Kidding) Head over to www.thegamers.net and select Combat Mission. MaddMatt one of the moderators here is the webmaster there and it has most everything including mod guides. Good gaming later ------------------ Sir are you sure you want to go to red alert...it would mean changing the bulb -Priest
  11. As always you folks impress ------------------ Sir are you sure you want to go to red alert...it would mean changing the bulb -Priest
  12. Tiger u into b-tech. I love that game. I have about 250 mini's. Ah the good old days when Hanse and Takashi would have it out. I personally love the BattleMaster. I also have quite a rep in the Phoenix Hawk. Wish there was a WEGO game system for Battletech. Oh well. See ya guys and it is good to see some of you Battletech fans around. ------------------ Sir are you sure you want to go to red alert...it would mean changing the bulb -Priest
  13. Ah good old Borg'y. HAHAHAHAHA U NEVER GOT ME. Why because I am the CM Picard....hahahahahahahahhahahahahahahahah Make it so! Engage! ------------------ Sir are you sure you want to go to red alert...it would mean changing the bulb -Priest
  14. I was a Voodoo user for a long time. And still love 3dfx but am a little dissapointd with the Voodoo5 line. It is still a great card but I purchased another . Mainly because at the time I couldn't find a 64mb Ram Voodoo card. So I bought a GForce2 GTS ?Ultra?. It has 4 processors and 64 mb of ram and works great but then again so did my voodoo 3 3500. Anyways the performance is better now but probably because of the new 700 mhz PIII and 782mb of RAM. Hey JP you never emailed me back....scared? ------------------ Sir are you sure you want to go to red alert...it would mean changing the bulb -Priest
  15. Runyan99 I am glad you voiced your opinion now let me voice mine. I am looking forward to TCP/IP. I have access to three different LAN's and am in the CPX and CMMC games where TCP/IP is greatly going to decrease the time needed to resolve battles. Every weekend I play very long hotseat games. In the end what I am trying to say is that CM2 is being worked on right now, people like Fionn, MaddMatt, and KwazyDog are doing research. Also a while back BTS said at least a year and half for CM2 so your wish was shot from the begginning. So instead of being somewhat shortsighted with your post and starting a flame war between the people who do not care about TCP/IP and those who do just remember that once again BTS is once again doing there best to please everybody, even those people who are ignorant to the situation. MaddMatt or Steve I am calling for a Lockdown on this one it is going to go nowhere. ------------------ Sir are you sure you want to go to red alert...it would mean changing the bulb -Priest
  16. Okay my girlfriend not only allows me to play but considers CM a good excuse for me being late!!!!!!!! Also she happily listens to all my CM babble and WWII history talk. Best of all she will bring it up later and ask me how my PBEM game is going or if my regular hotseat opponent is losing. She even asked me if my flanking technique was working :0 Did I mention that we watched sinking of the Bismark together and she has already agreed to Kelly's Heroes and Big Red One!!!!! I love her. She even let me put CM on her computer so when I stay over I can play. I won't be letting her go anytime soon! ------------------ Sir are you sure you want to go to red alert...it would mean changing the bulb -Priest
  17. No probs here. Everyone tends to forget that when listing the great things about the game we forget to mention BTS as a whole. Not only do we get lots of patches and access to the designers of the game. But most importantly we got no BS reports from them which is rare these days in the PC game biz. Thanks BTS ------------------ Sir are you sure you want to go to red alert...it would mean changing the bulb -Priest
  18. David your ruining the mood ------------------ Sir are you sure you want to go to red alert...it would mean changing the bulb -Priest
  19. DID I JUST HEAR SOCAL IS STARTING A LEAGUE!!!!!! Okay first things first I am back from a short trip. Second I have not gotten ICQ to go outside my LAN at home. Third SOCal must pay for their impudence Gentleman this means WAR (what is it good for......CM) Later ------------------ Sir are you sure you want to go to red alert...it would mean changing the bulb -Priest
  20. Every single darn one of them ------------------ Sir are you sure you want to go to red alert...it would mean changing the bulb -Priest
  21. Off Subject. Fionn if you have time to tell David some truths you have time to email me another turn HAHAHAHHAHAHAHAHAHAHAHAAHHAA. Let your Germans crumble before my wake!!!!!!!!! Disclaimer: This is just a silly ploy to boost my own confidence in my battle with Fionn. Please do not take any of the above comments to be worth more than the paper they were never written on ------------------ Sir are you sure you want to go to red alert...it would mean changing the bulb -Priest
  22. I teamed one up with two 76mm Shermans and two Daimler AC's. While the Shermans hunted enemy armor the AC's watched the AVRE's back. I used my infantry to spot the in a town and then position the AVRE for the kill. I decimated 6 infantry squads this way (2 full platoons) and killed of 2 AT guns that were in the blast radius. In some situations with the right support troops the AVRE can be quite deadly. ------------------ Sir are you sure you want to go to red alert...it would mean changing the bulb -Priest
  23. Hey Matt they use my time and attention and my girlfriends patience. Trust me if you met her when her patience runs out you will see that you have the better end of the deal
  24. James I talked with Fionn and like him I praise you for the work you have done. Thanks Priest BTW CPX is great so far. ------------------ Sir are you sure you want to go to red alert...it would mean changing the bulb -Priest
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