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Bertram

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Everything posted by Bertram

  1. Might mis something Obvious - but I cant seem to find my favorite option of the previous forum; "go to the first unread post". Handy for those quick moving AAR posts... Edit: never mind, found it. After loggin in to the first page of a post you get this option.
  2. Thanks, it worked fine. Another question about the installs..... I now have Windows 8.1. The installation of the games adds an app (in the app screen) for contacting the helpdesk, for going to the forum, for going to the Battlefront site, etc. And this four times, for ech icon. It is a bit much of a (not so) good thing. I dont seem able to find out how to remove these app icons, even after deleting the links with the internet explorer the apps stay on the app screen (though they dont work anymore, obviously). Anyone has an idea how to remove them?
  3. Some time ago I bought both the Sc and the SC Gold update package and the AoC and the AoD package. I then installed them all. As a result I got SC installed in one directory, SC Gold installed in a subdirectory of SC (with quite a couple of double files), and AoC and AoD each in their own directories. I got 4 icons on my desktop (8 counting the manuals I believe), with most scenario's the same under the several start up options. It seemed a bit double to me, but it worked. Now my computer has crashed (I declared it terminal, and used it as excuse to finally buy a new one). This gives me the opportunity to do a new install, and now do it right... Should I have bought both bundles? Do I need to install them all? How can I best install them? Are all these double directories and files needed?
  4. Oops, intelligence is just 1% for the Germans as well. So the Russians get a 1% bonus, as wel as the one level lower tech they are researching, so they get 2% more advance each turn....(assuming they get actualy 3%/turn in research, this is unclear). As the average advance for Germans seems to be 2%/turn, the Russians will be at 4%/turn. So after 25 turns the Russians advance from level 0 to level 1, while the Germans advance from level 1 to level two after 50 turns. The Russians catch up 12,5 turns later (they researched level 2 for 25 turns on their own, so they have 50%. They now once again get a 2% bonus, added to the 2% research is 12,5 turns to get the additional 50%). Not sure what the Germans get from level 2 to level 3... It seems to me that for some reason the % you get for one chit is (at least for the Germans) 2%/turn at level 2, instead of 4% as per manual. This has as effect that the Russians catch up (relative) faster, as the bonus is still the same.
  5. Never mind that, I found it. It seems my highest advances are at 80% (after 40 turns), so it seems I am advancing at 2% average each turn from level 1 to level 2.
  6. Additional questions: Aryaman stated that "the Soviets were at 20%, while the Germans were still at 7%". Where can you find this? Big Al has "set it in the game at max possible for both sides". Does this mean that both sides always get the possible max advance each turn (like for the Germans the range would normally be 2-6%, now they always get 6%), or does tis mean that the AI always goes for the max research possible? (in which case it does not apply here). The Intelligence bonus is an increase of 1% per level for your research bonus, and a decrese of 1% of your opponents research bonus (as per manual). At start of BtoB Intelligence for Germany is 3, for Russia is 1. So it should increase the research bonus of Germany with 2%, and lower the russian with 2%. Right? So the Russian research for heavy tanks should be: % + highest enemy level - current level +/- int bonus is 5% + 1 - 0 - 2 = 4% (or, if the int "bonus" cant make the research bonus negative, 5%). As per above answers this isn't what happens - the russians still get a "catch up" bonus, even with the negative Intelligence bonus. What am I missing?
  7. I am currently playing the Barbarossa to Berlin scenario in an email match, German side. And I am wondering about the tech advance. I understand that you can invest only one chit maximum in this scenario. From the manual I understand that to go from level 1 to level 2 (in tanks or infantry) the base is a 4% addition each turn. At least this is stated in the manual, and I can not find anything contrary to this. The Germans have a better - or at least equal - level as the Russians, so they get no bonus there. Inteligence for the Germans is 3, for the Russians is 1 at start. This should raise my bonus by 2%, and lower the Russian bonus by 2%. Not relevant for German research, see above. But it should lower the speed at which the Russians catch up. So now, after 39 turns (both sides), it is about a year later. Germany hasn't had a single breakthrough. 39 times 4% is about 160%, right?* (Italy has had a breakthrough in Aerial Warfare - yay, its one air force unit is now level 2 in combat). The Russians on the other hand have catched up in Infantry Warfare, in Heavy Tanks, and in Aerial combat (that I know of), in spite of my intelligence advantage. Is this correct? I played the Bagration scenario recently, and in it the Germans have tech 4 in Tanks Infantry, and Aerial Combat (among others). It starts in summer '44, so to get there, the Germans need about a tech each year. As higher techs get more difficult, it looks like I can never get that level in BtoB. Again - correct? * if it adds up till it reaches 100%. If it is a random 4% each turn, (which I think not, reading the manual), the change of not getting a breakthrough when researching a single category is about 20%, and of not getting a single breakrough while researching 7 categoies about 0.01%).
  8. It sure helps - it then works as I expected, and hoped - I just forgot to count the units in the production queue.
  9. Hello, I am currently running an Barbarossa to Berlin email game as German. In the first game I was defeated pretty quick - and one of the problms I had was a shortage of units (and over extension, but that was more a strategic fault). So this time I build as much divisions as I could, instead of a lesser number of corps. I actually build all the divisions I was allowed to build. Due to sneaky tactics and lots of luck (of course ), my opponent managed to destroy two of my Panzer units and four of the divisions. I can get them back "cheap", as they were in supply. Only: I can not buy the divisions, as the build limit seems to be absolute: it isn't the number of units I field, but the number of units build that is limited. This seems a bit odd: I can imagine a build limit so that you dont get a ahistorical force buildup, but not being able to replace destroyed divisions, while being able to build more expensive corps units (or specialist units like engineers) seems off. It also makes things rather more difficult for the Germans - the build limit for tank groups is two -so after loosing two units, every next unit you loose will never be replaced, even if you have plenty of MPP. It also makes the advice to build every unit of a type (like divisions) not correct: I have several divisions I can get back "cheap", but can not buy - instead I need to buy a corps at full price. I wonder if this is as intended - I expected the build limit to apply to the number of units in the filed - that is, the destoyed units to be added to the build limit (or at least the cheap ones - they are supposed to have escaped destructions partly, and being rebuild for fled remenants).
  10. I hate to disappoint you, but Bourtange didn't look like that in 1945.... it is extensively restored in the second half of the 20st century. Lands around are flat now, but when it was build, it was situated across a road through peat moors, one of the few connections between Germany and the Netherlands in the north (Coevorden, and Oudeschans being the others). On the dutch side the moors were mostly drained during the 1930's (crisis work projects).
  11. Strange - fired up BtoB agan, and now it worked, Germans attacked full out, did not retreat to garrison their citiess.... Did not change anything form the last time, except I started up and am playing an email BtoB game.
  12. Tried it about a week ago. Patched to 1.02, same issue. I think the AI takes the troops to secure the cities (of which there are quite a bunch in Barbarossa to Berlin). Hubert, did you try Barbarossa, or Barbarossa to Berlin, with the extended map? I figured the extended map gave the trouble.
  13. Thanks Hubert - we will need to crush the Communists without the help of the Italians then...
  14. Can I just replace the .cgn file during a game? would that fix the issue in further turns? Or ould it mess up things/have no effect on the MPP?
  15. Hi, Playing a game against Steel. Updated to version 1.02, put Big All his patch on it, to get the right German reinforcements. Just noted that the Italians get 0 points - at least this (3th) turn. I seem to remember them getting about 14-16 points each turn in the previous version - not quite sure though..... (edit: talking about MPP off course)
  16. Looking for an opponent for Barbarossa to Berlin, ither side. PM or email at BORedmeijer<at>home.nl
  17. Level of Detail is right... Basically it is a method of displaying things (like tanks) with a model build of lots of polygons when they are close, and swapping the texture for one with less polygons when they are further away (when you cant see the details anyway). You can have several different textures for a model, with different levels of detail, for different distances. Pro is that it makes it possible to have models with large number of polygons, and still display a large number of models, as long as they are not all close up. Drawback is that you have to make all those different levels of the models and that you have to swap them when you zoom in or out. Things can look weird when one part of a model switches to another LOD sooner then another part of the same model, or when a model is right on the edge of a distance where the models are swapped, and they swap in and out, causing some flicker. edt: you can also get situations where you run out of video card memory, and a lower level of detail texture is loaded for some textures (because they obviously take less memory). It depends on the program and the video card drivers what happens then - sometimes you slow down, sometimes some models are buils with less detail, and sometimes part of models are less detailed.
  18. Grapes are planted closer together, and are strung along lines - giving a continuous row. If the bushes are based on anything real life, I would think them fruit or nut trees (Almonds, apricots or peaches would fit the climate, though it might be a bit dry for the last one).
  19. There is a 4th category of "?" I find even more irritating: the killed and disabled enemy armor that has been out of the field of view of a unit even for a single second. Those guys know it was a killed Panzer, they observed it, identified it, but the moment they turn their back on it, the contact reverts to an unidentified "?". Rather annoying, because now I, as player, need to remember which contact my guys should be able to remember .
  20. As to the 150 km: according to the trailer it is up to 150 square km. Means maps are a max of 10 by 15 km. Still pretty large, and indeed good looking. But I guess they need that, as even the infantry seems to be running at 20 kmh, and their idea of tactics seems to be to rush at each other, guns blazing. Not for me....
  21. I agree with this... Played a scenario against Umlaut, in which he had SP guns sniping at my tanks. Even with me knowing where he was, and having 3 tanks with LOS and a covered arc over the spot, he still could sneak a SP gun forward and kill a tank without anyone spotting him. Only the surviving crew members did spot him, the moment they exited the tank.... And that not once, but several times. Rather frustrating.
  22. Reviving this old thread (though it is shorter then I thought), to add that auto-surrender seems not to work as expected for me too. In the Farm tournament I had 3 (German) rifle men left, in one squad, in panic, no one else. No autosurrender. Next turn some US soldiers came near, all 3 put up their hands - no autosurrender.... Next turn, one of the men disappeared (white flag) - no auto surrender. Next turn the last to men managed to surrender - no men left. Awaiting the return file - but I expected my troops to surrender a bit sooner. Last 5 turns I could do nothing else then watch my men run, cower and surrender and hit next turn.... I of course don't know the parameters of the scenario, but this "fight to the last man" is a bit odd. edit: nope, even with no men left, I refuse to surrender..... edit2: after about 5 turns of nothing, I hit the surrender key. I suspect it would have gone on for another 10 minutes otherwise.
  23. I enjoyed the game even while gettng slaughtered, and the fact that I lost, isn't an indication that all Germans are loosing.... I was just curious. In my opinion the organizer of the tournament sets the rules, if you don't like it, you should not join. In single elimination tournaments you always run the risk of a not complete balanced game, bad luck or pairing ug up with the absolute champion f the game in the first round.
  24. Almost done (both the game and me, that is). Curious if the Germans have won any....managed to get the better of the first exchange, when I catched some US soldiers crossing the road with my MG, after that my men mainly functioned as targets, never being able to see or hit the enemy.
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