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Battlefront is now Slitherine ×

ASL Veteran

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Everything posted by ASL Veteran

  1. Yeah, a designer can fiddle around and try to get something in there that each side has a chance to win, but the only way to know for sure is through repeated playings with players listing their results as shown in those tables. So yeah, a designer can toss a line on there but it's basically only representative of the designer's opinion.
  2. That would be Jagdtiger number 332 from 3 Kompanie 653 heavy tank destroyer battalion. Number 332 was destroyed by an air attack sometime around 16 March 1945. The Jagdtigers are very well documented. You can almost see a photograph of every single one that was destroyed and locate it on a map. In fact, I have a book that does just that. As if all the other evidence of no Jagdtigers in the Ardennes isn't enough, even Hitler asked about them during the battle itself "When reports of this were given to Hitler, he promptly asked about the Jagdtigers. Herbert Buechs, at OKW, gave the news to the Fuhrer. "A check has been made," he said "The transport trains bringing the Jagdtigers forward from Dollersheim have been stopped by air attacks on the planned rail route." Apparently Hitler's reaction was not recorded.
  3. Yeah, I saw that one too. They were mistaken because according to German records there weren't any Jagdtigers where the US crew said they saw them.
  4. I'm sorry Mr Emrys but your recollections are incorrect :eek: . Some US veterans claim to have encountered them, but the German records show that none made it in time to participate. "With 7 Jagdtiger, the 1 Kompany schwere Panzerjager Abteilung 653 departed from the Dollersheim Training Area on 7 December 1944 to take part in the upcoming Ardennes Offensive. The departure railhead was at Gopfritz an der Wild. The initial transport of the battalion to the designated operationl area Gemund Kall Schleiden was unsuccessful. All of the battalion's transport trains were blocked by the completely bombed out rail lines. All the forces and supplies intended for the offensive had to remain in the Mosel Valley or in the Eifel Mountain Range."
  5. Yes, in fact he was flown out of Stalingrad specifically because he was considered too valuable to be allowed to be captured. When he took over command in Sicily it was a pretty big deal for the Germans. I would consider omitting mention of General Hube as a big oversight unless the German side of the ledger just wasn't the focus of the book. German books about the eastern front frequently mention Soviets as nameless hordes, so if the Germans on Sicily are just faceless enemy soldiers in his book then not mentioning Hube is understandable.
  6. Did that scenario come with the CD or did you download it from somewhere?
  7. I think the first T34 is from the Soviet memorial at the Seelow Heights.
  8. Well I don't get any gaps like that. There is probably a subset of graphics cards that this shows up with, but someone from BFC would have to comment on this issue to give us some clarity I think.
  9. I'm sorry sly, but you are imagining things. I just tested it and I can say with 100% certainty that a dismounted jeep won't spot a thing. Here is how you can test it before you go too far out on a limb and start to look foolish : Go into the editor, take the default size map and put a tall wall across the bottom of the map about five squares up from the edge. Go into Allied purchase and buy a US infantry battalion then delete everything except for the command element. You should have two radio jeeps, a commander, and an XO. If you dismount one or the other you should end up with a dismounted radio jeep. Place the dismounted jeep on the other side of the wall then leave the commander, XO, and the other jeep on the back side of the wall (near the edge). Purchase whatever you want to purchase for the axis - I purchased an Italian engineer company. Select them and deploy them along the top map edge. Create an AI setup zone across the top of the map by using the three by three sized paint brush. Make sure all your Axis infantry are deployed in the setup zone. Go to AI plans and paint the Axis setup zone using the three by three paint brush across the top of the map. Set the AI to ambush at 150 meters so they won't fire. Save the scenario file and move it to your scenario folder. Play the scenario as the Allied attacker. Guess what? You spot nothing no matter how long you sit there.
  10. I don't know what thread is being referred to, but the answer is that pushing tanks isn't modeled in the game. In fact, I think you can pass right through them if I'm not mistaken. From a reality standpoint I'm not certain how simple it would be to push another tank if it had lost a track or something. Sure, tanks of similar weight could tow another tank if it was in working order but just ran out of fuel or something. The Germans used to do that all the time. With a missing track or a damaged road wheel it could very well be impossible to move a tank. I recently read a first hand account of an immobilized Elefant where it tried to turn around on a slightly elevated road and got partially stuck in a ditch. The idler arm was bent and an attempt to pull it out with towing pintles resulted in snapped towing pintles because the wheels wouldn't turn. They decided to return at night with a wooden block that they could place on the damaged road wheel that the mechanic had hand carved in order to make another attempt to tow it, but that ended in failure as well.
  11. There is no campaign map ala Close Combat. You can see what your squads do by selecting them - I don't remember how exactly because it's been a while - but you can get kill stats for your squads. You should be able to do that in the demo actually. It's not broken down by individual soldier though.
  12. If it's an occupy objective the objective will remain green until the end. You just have to leave someone on it and make sure no enemies occupy any part of it. Touch objectives will disappear when you touch them.
  13. In Windows 7, I've managed to find my IP by going into the Control Panel, Network and Internet, Network and Sharing Center, then looking down on the middle right side. You should see a "Access type: Internet" beneath which would be a clickable "Local Area Connections". If you select that a small window will pop up, then click "Details" and a screen will pop up that has "Network Connection Details". There will be several things listed "IP Address", "IP Default Gateway", "IP DHCP Server", and "IP DNS Server". One of those is the IP address you would use to run the game.
  14. The designer has no control after any first turn bombardment. The designer can set a bombardment that begins on turn one, but after that the AI uses it on it's own.
  15. To be specific, I have a NVIDIA Geforce GTX 590. Do you play on Best graphics quality setting?
  16. It might be helpful if everyone who sees these gaps can put their system specs here so someone at BFC can check it out. It may not even be a known issue yet. I have an NVIDIA card / windows 7 and I've never seen gaps like that.
  17. I think you are going to want to be a little more specific about what you are looking for. It's also something that would be difficult to compare since I don't think there are any maps or scenarios that are common to both games. If you are strictly looking for a frame speed or something like that - how would you make a direct comparison?
  18. I've gotta say that I've never noticed gaps like that on any maps I've viewed. I can only see the designer added bocage gaps. Perhaps it's a video card thing or perhaps it shows up on the lower graphics levels? I always play on best, but sometimes bocage does look funny on maps if I try something less than balanced.
  19. No, as far as I know there is no way to transfer maps from CMBN to CMFI.
  20. Yes, you need to download the 1.11 patch. Once you've done that then you will need to reinstall the 2.0 upgrade over that. CW only brings the game to 1.10. There should be a 2.01 patch out soon too, so you will probably want to download that when it comes out.
  21. I seem to recall that the reason you get the problem with the Marder crew is if you install the 2.0 upgrade and install the 1.11 patch on top of it. You have to install the 1.11 patch to your game first, then you have to install the 2.0 upgrade on top of the patched game.
  22. There are actually pretty extensive designer's notes for that battle. Those notes do a pretty decent job of explaining what was going on for the 10th, 11th, and 12th of July.
  23. The HG Pz Division was split into two groups for the attack. The Right Group had the Pz Regiment and the Pioniers and Recon troops. That's what you command in the campaign - exactly what the right group had. The Left Group had the Panzergrenadier Regiment (less the armored battalion) and the Tigers from the Army heavy tank company. That's what you get in the scenarios Biazza Ridge and Hot Mustard. There was a third group from the HG Pz Div that was attached to Group Schmaltz and fought against the British. IIRC that was the Armored Pz Gren battalion and the assault gun battalion. The German campaign forces are historically accurate. I would guess that the designer doesn't give you any reinforcements because the battle depicted happened on only two days (maybe three I haven't read his briefing).
  24. That bunker isn't at Biazza Ridge. That bunker is located at the Acate River. You can drive past it in Google Earth and see it because it's still there. Biazza Ridge is several kilometers east of that. If you actually look at the little map the Battlefield Detective put you can see Ponte Durillo over on the left side - that's at the Acate River. Over on the right side the Battlefield Detective has a big arrow where the airborne troops went to Biazza Ridge from the east, and you will note that he places Biazza Ridge over there. I think the designer did an impeccable job of researching the scenario. I'm not so sure about the accuracy of your Google searches anymore.
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