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Kingfish

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Everything posted by Kingfish

  1. That too, but there is something about finishing up an Op battle by lighting up your opponent's vehicles one by one. Its like pissing on him when he's down.
  2. Count your blessings it went the way it did. American units have more men and greater FP than the Brits, especially if your purchased Brit glider and somehow ended up with American glider. BTW, just curious, but why go with an American arty spotter? What unit did you get?
  3. Just fired up a CMBB hotseat QB, with each side having 5 Conscript T34/76s bought individually so as to not have any HQ coordination. Meeting engagement at night with fog and rain. No infantry support at all, only the 5 tanks per side. Gave both sides plot lines that brought the two sides together into a giant furball, with the two sides mixing and remixing in a series of snaking plot lines. My goal is to create the maximum amount of chaos and confusion, ripe conditions for terrified conscripts to start blasting away at whatever loomed out of the darkness. At the end of T-18 all the Russian tanks were destroyed for 2 German losses. At no time did any one side target, let alone engage, a friendly tank. I guess the blue-on-blue feature is not coded into vehicles.
  4. Something I just realized, and this after playing the CM series since '99, is that I've never seen a blue-on-blue tank engagement, or even momentary targetting, during a battle occuring at night, rain or in fog. Conversely, I've seen plenty of infantry blue-on-blue, even losing a few men every now and again to it.
  5. The AAR page of Combat Mission HQ shows 4 Fionn AARs. If you click on the "Archives" page you can read the Alpha battle AAR, the very first CM game ever.
  6. Not that I disagree, but I think Wittman would have copped the golden BB on that day regardless of any bombing runs by the USAF. He was a bit of a reckless (note his actions near Villers-Bocage), and would have gone tear-assing down the Caen-Falaise road anyway. His luck just happened to run out on that day, and ended up being bagged by a Rocket-firing Typhoon / group of Polish Shermans / Firefly hiding in the apple orchard outside St. Aignan de Cramesnil / Pair of Canadian Fireflies hiding in Gaumesnil.
  7. A little bit of the first, more of the second, and a lot of the third. While you can certainly apply real world tactics to a degree, you're better off learning the mechanics of the game first, since there are quite a few abstractions due to limitations to the game engine. To be fair, no designer can produce a totally realistic simulation of actual combat, least of all one that can run on most mid-range PCs available to the public. Shortcuts and abstractions are inevitable. Knowing what those are ahead of time can make the difference between a challenging and enjoyable game, or a half-hour of frustration.
  8. Go here, laydown some serious smack Wait
  9. 10th June, but since this will be a fictional scenario I have a bit of artistic freedom Excellent. I didn't know that the 17s could have been brought in via Glider, but then again, if they could with the Tetrarch... Yeah, that and The 6th Airborne Division website, but why bother when I have you guys BTW, did you get my turn? My Grenadiers will have you crapping in your hand when I finally reach that Olive grove.
  10. [scenario hint]Would love to, but HMS Arethusa is currently committed to the defense of the Breville gap, where units of the depleted 9th Para are defending against an attack by a 500-strong German assault force. Meanwhile, to the south of the Bois de Bavent, the 21st Panzer is assembling...[/scenario hint]
  11. Am having trouble figuring out the number and types of AT guns issued to the British 6th Airborne division during June '44. First we have Bayonet strength, which lists the standard TO&E of various nation's armed forces during ww2. A check of the British airborne division shows they were equipped with "two Anti-tank Batteries" as part of the division's combat support elements. Delving further into the site shows the British parachute battalion as having only PIATS in their AT platoons, which makes sense. The Airlanding battalion, however, lists 8x 6-pdr guns in two platoons. Sometime in 1944 these two platoons were combined into an AT group, but still retaining the same number of AT guns. Since there was 3 airlanding battalions in 6th Abn, this means 24x 6-pdr guns. So my first question is, did the 6th Abn have the 24 guns from the 6th Airlanding brigade in addition to the two AT batteries listed in the division's combat support, or am I mixing up the two elements somehow? Also, did the 6th Abn div have 17 pdrs in support during the first half of June '44?
  12. Thanks for clearing that one up. Now, while you're still here, how about one more? Again, from the motley crew that was known as 21st Panzer. The 2./Aufkl.Abt. 21 shows as having "14. s.Pz.Sp.Wg (six of them with 7,5 cm gun)., 16 le.SPW" I am specifically interested in the 7,5 cm equipped vehicles. Were these the short barreled 251/9s or 234/3s? Or the long barreled 234/4s?
  13. On a related note, can anyone provide info on the two types of assault guns that were found in StuG.Abt. 200, the assault gun battalion of the 21st Panzer? Zetterling lists each Kompanie as having "four 7,5 cm Pak 40 auf Ho, six 10,5 cm le.FH 16 auf Ho", but a google search draws a blank. In terms of CM eqivalent, would these two types resemble more the StuG/StuH series, or Marder/Wespe?
  14. In case you guys (or anyone else) are interested, I have a CMBO scenario that I had reserved for the tournament, but decided instead to go with "Panzers in the Peel". I haven't playtested it, and it lacks a title, but is otherwise ready to go. Drop me a line if you want to take it for a spin -Fictional Allied attack -October '44 -3000+ Polish vs 2700+ German -45 Turns -Huge map (actually a slighty modified copy of Andrea's 9510 (cpx) map)
  15. Zetterling's TO&E chart for 21st Panzer shows each PzGr regiment as having "four Reihenwerfer auf So", and a google search revealed this nifty little bugger: Apparently it is a French HT mounting a rack of 16 French 81mm mortars. Nice. However, it also lists the 10./Pz.Art.Rgt. 155 as having "Nebelwerfer (Sf)" but gives no other information. Were these Reihenwerfers or Maultiers?
  16. My understanding is that the designation is a carry-over from the time of the iron cannonball, when the calibur of the gun was determined based on the weight of the shot. Therefore a 6 pd shot required a cannon of ~57mm. That calibur was then a standard carried over into modern times. That said, it should be noted that this explanation is written and displayed on the internet, and thus lacks any credibility.
  17. Good luck on your seminar of the 1750 pennyweight gun
  18. Unfortuntely, I can't commit to anything right now. I may be able to lend a hand with historical research, but it would be limited to what is available online. We swapped the file back and forth, each one adding a bit more terrain or elevation, buying and deploying forces, etc.
  19. The discussion on the CMAK equivalent to the Tetrarch light tank brought up the subject of Wild Bill's ROW I classic - Resolve at Ranville. This in turn prompted me to finish converting the scenario to CMAK and releasing it to The Scenario Depot II. It is as close to the original as the new game engine allows. Enjoy
  20. Resolve at Ranville, and Wild Bill used the Stuart. What a wild ride that was. One of my Stuarts racked up 11 vehicle kills, including 3 in the same turn.
  21. I teamed up with Scott Boston a good while back and did a CMBO Bulge scenario. Small, but historical. We shared all aspects of the design - research, maps and playtesting. No, Priests, and the commonwealth equivalent Sextons, rarely ever saw front line service. The assault guns were, depending on the date and theater, either Halftrack mounted howitzers/guns, the M8 HMC and from mid '44 on the M4(105) Shermans, although with regards to the latter I may have the date wrong. The Italian theater generally got the new toys a bit later than the ETO, so the 105s may not have shown up until late summer / fall '44.
  22. Correct, no dust is raised in night battles
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