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Kingfish

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Everything posted by Kingfish

  1. Across Moltke Bridge Axis - rug Allied - chip St. Edouard's Axis - cat Allied - spin Highlanders in Hell Axis - club Allied - step Push to Maleme Axis - fax Allied - pod Wet Triangle Axis - rock Allied - heel St. Nazaire Axis - trip Allied - leaf Tiger Valley Axis - chain Allied - pear Loaded for Bear Axis - flame Allied - speed Note that all passwords are in lower case.
  2. Try mid '44 or later, Central region. German, obviously, Heer. Perhaps infantry or Mech.
  3. CMAK has more features, and because most of the vehicle and troop types found in the Med were also present in the ETO you get to play scenarios from both theaters. BTW, don't buy either AK or BB, get both. BFC sells a bundle pack for only $60.
  4. They are concentrated in one tile, even if they were placed at the extreme edge of the tile itself. It is an abstraction that may not jive with reality, but then again consider that this game is playable on most mid-range computers available. If you wanted tracking of each individual soldier, and still have the option to play games up to reinforced regiment in size, then what you'll need to do is first get one of these, then pour 2 cups of double strength Expresso into Charle's jar and wait a week for the demo. My guess is it will be ~50 Yottabytes in size.
  5. The Germans defenses are generally arrayed along the axis of the village, IOW east to west, so any advance into the center will take fire from not only the center but from both flanks as well, and the TAC AI (the part that controls your forces in battle) hates taking fire from more than one direction. Keep in mind that timing is important, since you only have 30 minutes in this scenario. Give your RH flanking force one long plot line from their setup to the scattered trees just south of the "Y" road junction near the eastern map edge. This will keep the movement delay to a minimum. You should get there in 6-8 turns. I would also suggest having a platoon + Bren ready to suppress that lone MG in the first house, since he will be the only one that can fire on your flankers as they move into position.
  6. How far to the right are you going before you begin the assault on the village? You should be as far to the east as the map allows, then run one platoon at a time across the open road and into the trees on the north side. Once across you should organize your RH force so they advance along the axis of the village houses, with one strong platoon going house to house, while everyone else a tad bit behind and north (IOW, backyard to backyard). This advance shields the majority of your force from the main German defenses in the village center, while allowing you to roll up his defenses from the flank. Your lead platoon should leapfrog a half-squad forward into the next house in line, but only after the others have taken up position to provide the maximum in covering fire. If an enemy unit is encountered the lead platoon should pin them, allowing the followup platoons to flank and neutralize. Rinse and repeat.
  7. Hold down the Ctrl & Shift key while you click on the map height and width buttons. This will allow you to either increase or decrease the map from the southern and western edges. Play around with this option on a test map before you start editting your scenario.
  8. I only tried the CMAK 1.03 for windows patch, and it began d/l right away. The file lists at 7mb, so make sure your inbox can handle the attachment when I send it.
  9. Seems to work fine for me. E-mail me with the version you need. My address is in my profile.
  10. The Scenario Depot II Boots and Tracks The Proving Grounds There are a few other sites hosted by scenario designers, Fredrock1957 comes to mind, but you'll need to do some searching for them. I tried the links for Fred's site that he has listed at TPG, but both appear to be offline at the moment.
  11. Can't do Axis vs Axis, but other than that you can create a mirror image map and purchase units of comparable capability. There was one such scenario made for the ROW I tournament finals, but that was in CMBO. IIRC, every attempt was made to even out both sides, including the ammo loadout for each unit.
  12. It seems to me that the sight of a potential target overrides the gun crew's present morale state, even if the amount of incoming fire does not slacken off in the least. This I observed in several hotseat games, when green Italian flak guns are pinned by multiple Vickers teams commanded by +2 Combat HQs, yet suddenly go Audie Murphy at the sight of a Uni carrier 1000 meters away.
  13. Just a gut feeling on my part, but I believe dug-in guns break easier if they aren't actively engaging any enemy units. I've noticed in hotseat games when guns take incoming mortar fire their morale begins to drop, but the moment an enemy unit comes into view the gun crew quickly rallys, raising their morale to pre-bombardment levels.
  14. Up until the day Brian Reid released "No Holding Back" I was firmly in the Joe Ekins camp, but now I just don't know.
  15. Jon, Are the numbers Zett listed only include those which actually fought in Normandy, or also include AFVs in transit but did not arrive in time? Not that it would make much of a difference, but for instance 12 Panzer IVs were sent to 12th SS Pz on August 10th, but did not arrive until Sept 5th.
  16. OK, I agree that airpower played a minor role in interdicting the arriving columns, but it isn't entirely true that all the divisions arrived intact, nor that no replacements were sent. Both 1st SS and 2nd SS Panzer experienced their own nightmares with getting their units to the front, while there were some tank and SPG reinforcements sent.
  17. I haven't read the whole thread, so pardon me if I misinterpret, but are you saying the above in jest or truly believe it?
  18. Yes, saw them. Thanks for the info. Ironically, I was obtaining information for the CMAK scenario that you linked to. When you get a chance d/l the Op and check out the map. Calling it incredible would be an understatment.
  19. Hedgerow country today The Bocage on the left should pose no problem for men or vehicles to cross. The one on the right is an entirely different matter. The fields around Marigy This is typcial of the bocage countryside the US 1st Army had to drive through in '44. Marpetus airfield This photo shows that the Bocage extended throughout all of Normandy, not only in the Carentan - St. Lo - Vire sector. I've read where the Bocage in Brittany, especially near Brest, is thicker and more impenetrable than those in Normandy.
  20. The Stuart tank in all its many guises. The Cullin device model is LH row, second from the top. Check out the pic just below it. Looks like the public announcement model.
  21. To muddy the waters even further, go here. Note that information regarding 101st airborne, or any other military formation, is sparse, but it does have a nice recipe for Fried Bologna Snack. Mmmm Mmmm Mmmm.
  22. To muddy the waters even further, go here. Note that information regarding 101st airborne, or any other military formation, is sparse, but it does have a nice recipe for Fried Bologna Snack. Mmmm Mmmm Mmmm.
  23. Looking for info on what type of Churchill tanks were available in 31st Army Tank Brigade during Operation Epsom in June '44? Can't find anything on that particular unit on the web, but do remember reading about the 3rd Scots Guards (of 6th Guards tank) being equipped with the 6pdr Mark IV during Op Bluecoat, so those were still around.
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