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SuperTed

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Everything posted by SuperTed

  1. Jeff, The units are stuck where the designer places them. Sorry.
  2. Jeff, Soon. I'll have Poland in the bag tonight. Once that is accomplished, there will be a detailed report posted ASAP. Soon. Agreed. How about that demo. :cool: Mas despacio por favor. No hablo ingles. :confused: Soon. Not later. I hope that helps.
  3. If I may interject a brief comment here; You, sirra, are an EVIL EVIL man! Thankyou and good day. B PS : </font>
  4. IE, A good point, but not within the scale of SC. If this was an operational-level game, that would most definitely need to be part of it.
  5. IE makes a great point. Here is a view of the War Map (from the German perspective) to prove it.
  6. Straha, Sorry for the delay. I have some minor technical difficulties I need to resolve, but things should be back on track today or tomorrow.
  7. R22, Be careful. Asking to post pictures of Matt in a public forum is illegal in 37 states and 12 countries. :eek:
  8. Guys, All I can say is it involves Madmatt, copious amounts of petroleum jelly, and a strobe light. :eek: If I say more, it would spoil the surprise.
  9. AO, Iraq is nuetral, as it is today.
  10. Titan, I hope to have the next installment posted by the end of the day (I'm in GMT -6:00). Saturday's are for soccer, so little wargaming is done.
  11. Don't you mean Iraq? Persia (Iran) is entirely offscreen. :confused: </font>
  12. BB, Correct. I know it would be cool to have that extra layer of planning ahead, but this is one of those "Features vs. Simplicity" issues. EDIT: Let me clarify that a bit. Larger units are more expensive, forcing a player to accumulate more MPPs. For example a German aircraft carrier is 700 MPPs, but they start the game collecting only 120 MPPs per turn. So, you can see it would take a long time just to afford that one unit. I suppose that would be something of an abstract way to address the issue. [ April 28, 2002, 03:11 AM: Message edited by: SuperTed ]
  13. Titan, Poof! There's your unit.
  14. Attractive resources? Indeed! </font>
  15. Mr. C, * Each unit has a flashing white dot until itsturn is done. It's simple and effective. * You'd have to ask Hubert that one. * Yes, if a unit has not been fully identified, it has the line.
  16. Titan, Since Germany lies between the Rhine and the Oder, Hubert has renamed it Strahaland.
  17. Guys, Don't believe Hubert for a second. The game is actually done and we have been playing PBEM for the last month!
  18. Straha, Good points all around.
  19. Agreed. Reasons it wasn't a go might include: </font> Lack of German transport </font>The Royal Navy </font>The RAF </font>Hitler didn't have his heart set on it, hoped for negotiated peace </font>Large scale sustained amphib ops not easy to begin with, combined with any or all of the above </font>Since, IIRC, naval transport is not a seperate, buyable unit in SC, how can the other factors in SC make it a dicey, but not impossible, task against an allied player who does not aim the majority of his resources at "invasion proofing" jolly old England? If the allied player wants to gamble and put his eggs in other baskets, he might deserve what he gets if Sealion works.</font>
  20. AO, As long as Britain has the RAF and the RN (nurses were worth their weight in gold ), the Axis player will have a tough go of it.
  21. Straha, Persia has two oilfields. Unfortunately, Persia and Russia share on hex worth of border. So, it would not be hard to defend against an Axis incursion from the south.
  22. BB, All of them are possible, plus: </font>Turkey is Axis minor ally</font>Invade Sweden (attractive resources)</font> [ April 27, 2002, 07:26 PM: Message edited by: SuperTed ]
  23. Basilhare, Yes. Agreed. Good plug (and good game).
  24. Holyman, No. If you go here, you'll have most of it already.
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