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SuperTed

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  1. RL, I'll start adding more financial details to the AARs. My plan for reinforcing and/or purchasing is planned well in advance. My goal is to create three army groups, each consisting of an HQ, an air unit, a tank group, and two armies. Also, there will be a reserve air unit and tank group supporting the army groups. During the raising of these forces, I'll be spending some MPPs on research and strategic/naval weapons. Once the groups are assembled, I plan to switch to a more balanced approach. As far as the Allies lack of activity, the only information I was given during their turn was how many MPPs they collected. Also, FoW created the illusion that the French withdrew their troops from the border. The only diplomacy information available is that found in the bottom right corner of the war map. The major countries that have yet to join the war have a percent listed. Once this number reaches 100%, they are in for the show. I am taking creative liberties with my refernces to Italy. The only thing that has changed is their percent increasing each time Germany conquers a country. I hope that helps.
  2. Here is a list of the costs (in MPPs) of German units: 440 HQ-6 (Leeb, List, Busch, Weiss) 455 HQ-7 (Kluge, Model, Kleist) 470 HQ-8 (Rommel, Kesselring) 485 HQ-9 (Manstein) 125 Corps 250 Army 385 Rocket Detachment 325 Tank Group 400 Air Fleet 500 Strategic Bombers 660 Battleship 550 Cruiser 700 Carrier 358 Sub
  3. BB, The Allies are trembling in fear. Also, I am moving very fast and it is unlikely they are strong enough to do much of anything. That is the key to getting to a point where Sea Lion might actually have a chance. As far as the intel report goes, the purchase screen does not list the prices. When you click on a unit, the price (along with other pertinent information) appears. If you'd like, I could make a list of the prices for German units.
  4. Previous Installments: War Is Declared! The Polish Campaign October 15, 1939 Poland surrenders and USSR occupies eastern Poland. I switched to version 1.29a, which will have a great impact on the Battle of the North Atlantic. October 29, 1939 Before heading north to conquer Denmark and Norway, let’s take a look at the war map. With most of the ground units in Poland, it will require a couple months to prepare for the invasion of Norway. In the meantime, Denmark should pose few problems for our small ground force, supported by the Kriegsmarine and Luftwaffe. To start our drive to the north, a formal declaration of war is delivered to the Danish government. Our actions get the attention of the United States and the USSR, both of whom lodge formal complaints but seem unwilling or unprepared to act. The longer those two nations are kept out of the fighting, the better our chances will be to dominate all of Europe. Copenhagen 3rd Army races north, but is unable to reach the Danish capital. No matter, the cruiser Scharnhorst and Luftflotte I and II Air Fleets make short work of the stunned enemy garrison corps. The small enemy force is eliminated from the air and sea, leaving Copenhagen open to our advancing troops. Notes The Danish resistance was quelled much more easily than expected. Having an effective air force and navy sure does help when the land units cannot reach their targets. Now, preparations to invade Norway must be completed to stay on target for a February launch. 14th Army has received needed reinforcements to bring them back up to full strength. U-29 and U-30, despite supply shortages, are patrolling off the western coast of Ireland in an attempt to disrupt Allied shipping. Finally, orders are delivered to German Industries to improve the capacity and development time of war production and materials. November 12, 1939 The Allies did nothing of consequence. November 26, 1939 The goals are to continue preparing for the invasion of Norway while moving remaining units west to prevent an Allied incursion across the Rhine River. Notes -3rd Army marches triumphantly into the burning city of Copenhagen, further increasing the industrial output of Greater Germany. -Scharnhorst, Gneisenau, and U-47 lead the landing force (Runstedt, 10th Army, and 4th Army) to the southern coast of Norway. They set up a screen to the west in order to allow the ground forces to disembark safely. -Since there is not enough room in the landing areas for 8th Army, it is decided that they will rest and take reinforcements to be better prepared for the follow-up action in Norway. -14th Army and XIX and XVI Panzer Tank Groups move west to bolster the line and prepare for the attack on the Low Countries and France. -Bock, along with all the air units, redeploys to the north to provide cover for the fleet and the landing forces. -U-29 and U-30 continue harassing Allied convoys off the west coast of Ireland. It is hard to tell if they are having any success, but they have not been discovered yet. So, it is best to keep them patrolling where they are until a suitable port becomes available for them to re-supply. December 10, 1939 -Denmark surrenders! As a result, Mussolini is beginning to get envious of our progress. He may soon “join” us. -U-29 ambushes the British battleship Rodney, inflicting moderate damage. However, the U-boat is badly damaged when the enemy ship rams it. January 7, 1940 -After declaring war on Norway, we must get our troops ashore and into position for the capture of Oslo and its critical port facilities. -Our U-boats in the Atlantic need to take cover. We can’t afford to lose them while there is still a chance to knock the British out of the war. -Troops will continue moving to the west, but the goal is now to be ready to launch an invasion of the Low Countries no later than March of this year. Oslo Runstedt, 4th Army and 10th Army hit the landing areas on the southern coast of Norway and move inland quickly to keep the enemy troops off balance. 10th Army secures the eastern flank, providing an anvil of sorts while 4th Army swings around to the west of Oslo and provides the hammer blow. With the aid of Luftflotte I and II Air Fleets, the Norwegian garrison is routed easily, leaving the capital ripe for the picking. Notes -10th Army moves quickly into Oslo and its port, giving our forces a much-needed supply source. -Since Norway will likely surrender after losing Oslo, the planned reinforcements (8th Army and Luftflotte IV Air Fleet) will be diverted west to further strengthen our forces preparing to drive on Paris. -U-29 and U-30 move at top speed to the icy waters of the North Atlantic, hoping to avoid further confrontations with the Allied surface fleets until a port can be secured for re-supply and repairs. -In the continuing effort to be ready for the offensive to the west, XIX Panzer Tank Group is reinforced. -A new HQ unit is organized to take control of key forces in the coming action. Manstein’s reputation as a top-notch strategist and leader precedes him. His influence will help assure a swift victory over the French. [ May 06, 2002, 01:18 AM: Message edited by: SuperTed ]
  5. Bart, Your wish will be granted in about 30 minutes (maybe less...).
  6. More results from the GV Newbies: Walker (German) defeated White4 (British) by a score of 54-22 in Crash Landing. So, Walker wins Round 3 with an overall score of 109-54 and advances to the GV Newbies Finals! Congratulations to Walker!
  7. BB, Canada is the only Commonwealth nation represented by its own units (and a small corner of the map). The other forces are part of the British units. [ May 05, 2002, 11:05 PM: Message edited by: SuperTed ]
  8. von Paulus, If you want vehicles to go the same speed, try the "move" command. It works very nicely.
  9. Here are the match-ups for the Newbie Final Four: Smoky vs. Dinga YankeeDog vs. Voidhawk Loser Pile Lord Dragon Commander RedBastard Rucrazee Sir Uber General Humus B. Chittenbee Toran29 Chasd ASLer Von Viniga Zitadelle Dan Buttar Pfc. Dunsel Bruce Bowes Flammenwerfer Major Catastrophe Vadr CombatGeneral Dize Haohmaru Bog Dfgardner Donkey Hotay Bruce Robert Stormhouse Leta Bobbaro DL Vader's Jester Hawk Eric Alkema DStone Icedog42 Hobo Newlife Dave H Ligur F1shlips Bad Monkey! White4 Mortar SPLASH Austin Bowie Andrewguy R.C. Witko Silvio Manuel Walker Darknight_Canuck Jim Liang Scenarios Available for Exhibition Play Blood & Steel (VERY LARGE!)-all-armor conflict that makes many computers cry. Medium Rare-a road separates the enemy forces. A Bridge Too Close (revised)-two bridges separate the enemy forces. Give and Take (revised)-a village fight in the snow. Blind Man's Bluff-an ME in the woods. Mighty Mouse-opposing light armor and infantry battle. Rabbit's Foot (revised)-Germans must capture village and bridge from US forces. The Long and Short of It (revised)-Germans and Canadians meet at an intersection. Ricola!-US Airborne and German Mountain troops mix it up in the hills. Crash Landing (revised)-A British landing zone is contested during Market-Garden. Breaking Through-US forces try to stop Germans from escaping the collapsing "Bulge." "X" Marks the Spot-SS troops make a stand against British forces north of Hamburg. Low Ground-Polish airborne troops meet SS units at a section of sunken road south of Arnhem. There is no deadline for games in the Final Four. However, I am sure players would like to play CMBB eventually. Good luck! Note: Player scores in bold indicate the final tally for the round. If the score is not bold then it does not include both scores. [ September 07, 2002, 12:51 AM: Message edited by: SuperTed ]
  10. Well, I am finally able to make the big announcement I have been hinting at making for a few weeks now. Thanks to the guys at Battlefront.com, the Newbie Tournaments now have prizes for the winners! Each of the four group winners will win a special Battlefront.com Panther G print. So, that's one for each of the winners from the SuperNewbies, the GV Newbies, the Newbie Rejects, and the Alterna Bowl. But, wait! There's more! The above four winners will enter the Newbie Finals to determine who the Ultimate Newbie is! The Ultimate Newbie will receive the ENTIRE SET of prints from Battlefront.com! If you would like to take a look at the prizes, go here: http://www.battlefront.com/products/prints/prints.html Enjoy and good luck to all! [ June 07, 2002, 01:05 PM: Message edited by: SuperTed ]
  11. Here are the results for the completed scenarios: Blind Man's Bluff Games Played-21 Ave. German Score-47.14 Ave. Polish Score-52.76 High German Score-71 High Polish Score-75 Mighty Mouse Games Played-20 Ave. German Score-49.00 Ave. French Score-51.00 High German Score-76 High French Score-81 Medium Rare Games Played-5 Ave. German Score-51.00 Ave. British Score-27.20 High German Score-82 High British Score-36 Give and Take Games Played-12 Ave. German Score-41.08 Ave. Canadian Score-50.17 High German Score-86 High Canadian Score-82 Give and Take-modified Games Played-12 Ave. German Score-20.75 Ave. Canadian Score-25.25 High German Score-43 High Canadian Score-41 A Bridge Too Close Games Played-5 Ave. German Score-41.80 Ave. Polish Score-47.20 High German Score-56 High Polish Score-65 Rabbit's Foot Games Played-5 Ave. German Score-34.4 Ave. US Score-51.4 High German Score-56 High US Score-77 The Long and Short of It Games Played-6 Ave. German Score-51.67 Ave. Canadian Score-31.67 High German Score-88 High US Score-55 Crash Landing Games Played-6 Ave. German Score-50 Ave. British Score-40.67 High German Score-79 High British Score-71 Ricola! Games Played-6 Ave. German Score-56.17 Ave. US Score-33.33 High German Score-70 High US Score-48 Ricola!-modified Games Played-6 Ave. German Score-44.17 Ave. US Score-45.33 High German Score-58 High US Score-60 Breaking Through Games Played-3 Ave. German Score-46.33 Ave. US Score-48.33 High German Score-59 High US Score-60 "X" Marks the Spot Games Played-2 Ave. German Score-53.4 Ave. British Score-41.50 High German Score-68 High British Score-51 The Crucible Games Played-3 Ave. German Score-47.33 Ave. US Score-48.33 High German Score-53 High US Score-55 Low Ground Games Played-1 Ave. German Score-47 Ave. Polish Score-39 High German Score-47 High Polish Score-39 Note: since aggregate scores are used to determine winners, the outcome of one scenario will undoubtedly affect how another scenario is played. So, unlike playing scenarios individually (i.e. in a "vacuum"), it is difficult to extrapolate useful play-balance information from these numbers. (The exception is when the scores are VERY close to 50 for each side. Then it's just good scenario design. :cool: ) [ September 07, 2002, 12:48 AM: Message edited by: SuperTed ]
  12. Okay, here is more information than you need: Average age-32.58 Age Range-12 to 72 Countries/States Represented- Australia Canada England Finland Germany Netherlands Norway Scotland Spain Switzerland United States-Arizona, California, Colorado, Florida, Illinois, Indiana, Massachusets, Maryland, Michigan, New Jersey, New York, North Carolina, Ohio, Oregon, Texas, Virginia, Washington. That's all I have to say about that.
  13. The Alterna Bowl has officially begun! There will be two sections: the Competition; and the Exhibition. Part 1-The Competition I have been doing a lot of thinking about the Newbie Tournaments. In particular, I have been mulling over the question of what the whole purpose of the tournament is. Among other things, I came to the conclusion that we are trying to match inexperienced players in order to have fun and gain experience. I believe that is generally what is taking place. However, there is one group that is being left out. I am referring to the tournament Alternates. They, like the Players, signed up to play CM with other Newbies and, by God, that's exactly what they will do! I have decided to make a secondary competition for the Alternates. This will keep all of you who "did not make the cut" involved with the process, so that you are ready to jump into the fray if it is needed. The scenarios I am designing for the Alternates will be different from the ones being used in the actual tournament (but they will provide just as many challenges). For each round, each Alternate will play one scenario against another Alternate from the same bracket. The opponents will be rotated for the first three rounds and an aggregate score will be tallied for each Alternate. The Alternates with the highest aggregate score from each bracket and a Wildcard (the highest-scoring Alternate that did not lead a bracket) will advance to the semi-finals! The time limits for completing the scenarios will be similar to that of the formal tournament. There will be six weeks alotted for each round. Since the first three rounds will involve each Alternate playing only one scenario, there should be no problem completing it in six weeks. The final round will be divided into two three-week legs. The first leg will be the semi-finals and the second leg will be the championship. If an Alternate is needed to fill a spot in the tournament, the option to do so will be given in the order in which the Alternates are listed in the brackets. If this happens, that Alternate will be eliminated from the Alterna Bowl. If an alternate Alternate cannot be found, a back-up system will be implemented for determining the winner of that bracket. Part 2-The Exhibition Now, just in case you thought there was a limit to my dedication to this tournament, I'm here to tell you there is not! As Players and Alternates are eliminated from the tournament, they will be thrown onto the Loser Pile and given the chance to get involved in the Alternate Bowl. Of course, they will not be eligible to win the coveted Alterna Cup, but they will be allowed to play the scenarios. This will be on a "for fun" basis and no scores will be recorded. There will be no deadlines enforced for completing the scenarios, but I ask that you attempt to keep things going at a decent clip. There will be five scenarios used in the Alterna Bowl (one each for Rounds 1-3 and two for Round 4). Players will be allowed to play only the scenario(s) currently or previously used by the Alternates. How do I get an opponent, you ask? Well, that's simple. When you are eliminated from the tournament, just post a message in the official tournament thread (i.e. here) and let people know you are looking to play. Once you have found an opponent for a particular scenario, please edit your post to let others know. See the first page of this thread for the match-ups and the Loser Pile. Good luck!
  14. Announcing the Combat Mission Newbie Tournaments! “One will win all; the rest will lose one.” This is where the Newbies come to play! There are four Sub-Tournaments: The SuperNewbie Knock-Out Tournament, where players with no prior multiplayer experience duke it out; The Garden Variety (GV) Knock-Out Tournament, where players with limited prior multiplayer experience have a go at it; The Newbie Rejects (NR) Knock-Out Tournament, where players with "issues" scratch and claw at each other; and The Alterna Bowl, where alternates do whatever it is they do. The participants for The SuperNewbie Knock-Out Tournament are: Lord Dragon Humus B. Chittenbee Witko Pfc. Dunsel Zitadelle El Griz Toran29 DL Vader’s Jester Austin Bowie YankeeDog Dave H Dan Buttar SPLASH Dize Hobo DD_Rob (alternate) Dinga (alternate) R.C. (alternate) Bruce Robert (alternate) The participants for The Garden Variety (GV) Newbie Knock-Out Tournament are: vadr Chad ‘Harrison’ Leta Ligur Hawk Walker Stormhouse Von Viniga Jim Liang Chasd Commander Rucrazee Dfgardner White4 Major Catastrophe Erik Alkema Darknight_Canuck (alternate) Bad Monkey! (alternate) Armdchair (alternate) Thewood (alternate) The participants for The Newbie Rejects (NR) Knock-Out Tournament are: Flammenwerfer Bobbaro mortar Bruce Bowes CombatGeneral Asler Silvio Manuel voidhawk Bog icedog42 Sir Uber General RedBastard Donkey Hotay Newlife Vitalis DStone Andrewgy (alternate) f1shlips (alternate) Hoopenfaust 101 (alternate) Sgt Colon (alternate) If anybody is interested in following the progress of the tournaments, vadr has set up some online tournament brackets. To see what's happening, go here. Enjoy! Good luck to all!
  15. Panzerman has his team churning out the good stuff at The Scenario Zone.
  16. Hubert, That explains a lot!
  17. Darren, Canada is really the only exception here. However, they only have two units; an army and a corps. So, if these units are used for garrison duty or as reserves, there really should be no problem.
  18. Scipio posted some new goodies at WarfareHQ. Go get 'em while they're hot!
  19. IE, Soon they will be. In the meantime, I'll be done with my northern excursion AAR soon.
  20. BB, Not a bad idea. Feel free to do that.
  21. ...or an engaging AAR to read. :cool:
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