RudeLover
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Everything posted by RudeLover
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Also, I think that once you've got the Pzkw IVF1, it's not too much extra to make a C, D, or E (if I'm remembering my Squad Leader correctly). Completely new vehicles are harder. They clearly have to make PzIII, so we should see all the variations of that, I would guess.
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I wouldn't rule out the T-28 yet. The thread below specifically suggests that the 'land battleship' T-35 may not make it. They were very rare anyway...the T-28 is probably easier to model and was more common. http://www.battlefront.com/discuss/Forum1/HTML/015429-2.html IIRC many Soviet tanks also had machine guns pointing out the back end of the turret. As far as modeling time, ins't KwazyDog already building Soviet behemoths? Go Dan go!
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What AFV are you looking forward to in CM2?
RudeLover replied to Cybeq's topic in Combat Mission Archive #3 (2001)
Gotta agree with some other posters that the early war battles will be intriguing. The tables will turn for the Germans as they field Mk II, Mk III, Mk IV with the short 75, and Pz38t and run into some surprises in the form of T-34 and KV series beasts. I'm very curious to see how 1-man and 2-man turrets are modeled, as well as radioless afvs. Would you rather have better armor and a bigger gun or a loader and a radio? And of course no infantry shaped charge AT capacity...swap those PFs, zooks, PIATs and Schrecks for anti-tank rifles and molotov cocktails. Later in the war, I can't even imagine the impact of those 122 and 152 guns. Stay out of the buildings... -
Computer bought a units for me... (1.12)
RudeLover replied to a topic in Combat Mission Archive #3 (2001)
3 roadblocks 3 barbed vires 2 Vet 251/1 Halftracks 2 DaisyChain Mines 1 Anti-Tank mine patch 1 Anti Personell 2 Vet 81mm Mortars 1 Vet Stug III 1 Vet 75mm AT Gun If you do imagine the 'blocking action, then retreat' thing, you've got to think those two mortars will think seriously about dropping some friendly fire on the PaK so they can ride the halftracks home... -
v1.12 Operation phantom setup zones, smoke AI, etc.
RudeLover replied to Tris's topic in Combat Mission Archive #3 (2001)
In the Op "Shanley's Stand" (with v1.1) I started the setup phase of the second battle with an occupied red setup zone (most of my side of the map), an occupied white setup zone (two little salients with ~ a platoon each), and an few bits of empty blue zone in areas right next to the white and red. My take was that these were areas where no bad guys would pop up, but that I didn't control sufficiently well to allow troop placement (which made sense as they were areas I could easily bring fire on but would have been hard to occupy given the situation at the end of the prev. battle). I don't know if that's how it's supposed to work, but it made some sense. The lines were far from straight overall, which pleased me. -
Oddly, there was a quite positive review of CM and the ASL2CM stuff on the MMP web page a while back...the positive stuff about CM is still there, but the reference now is only to 3rd party addons with no mention of ASL conversions... http://www.advancedsquadleader.com/computerasl.htm Curiouser and curiouser.
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Can we call for a 14" naval barrage on Hasbro's corporate HQ? Everybody bring a Crack FO...
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14" naval shell swallowed by tank?
RudeLover replied to CMplayer's topic in Combat Mission Archive #3 (2001)
Heroic tank jumps on (drives under?) 14" shell...absorbs explosion, saving comrades. Iron Cross awarded posthumously. -
I'd guess that the Grant / Lee is much like a Churchill Croc from a coding standpoint...turreted weapon and bow mounted weapon (same goes for a Char B1). But a T-35...yikes! You guys thought the Archer was a pain in the butt...
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What needs to be changed about Operations?
RudeLover replied to Jeff Heidman's topic in Combat Mission Archive #2 (2000)
I played the first battle of an op with the beta (not sure which build) and saw extremely jagged lines, not to mention two setup zones that worked right (playing as Amis, had a white zone and a red zone, with reinforcements in the red and survivors of the first battle in the white IIRC). I've been grading final exams and buying presents so I haven't had more time to explore this but KwazyDog's post suggests that Charles has worked some more magic! -
Combat Mission II (Why Not The Pacific)
RudeLover replied to Head Mahone's topic in Combat Mission Archive #2 (2000)
Early war includes different tactical issues. There's German tanks with often inferior armor and guns facing big tough fellas like the French Char B1 and S-35 and the British Matilda II, the Panther of its day. Heck, even the Polish 7TP was a match for the Germans... This was also an era when many AFVs had only machine guns...the German Pz I and PZ IIs will not be leveling houses from halfway across the board. On the other hand, infantry didn't have so many options vs. tanks...the game should feel quite different in many ways. Maybe that seems boring after your Stalin II vs. King Tiger duels in CM2 and the 88s reaching across the desert to touch British Crusaders, but I still think infantry is the heart of CM... -
IMG is where I first heard about CM...they've followed BTS since the very beginning. This review is pretty friendly (9.0 outof 10), though the reviewer doesn't sound like a hard-core grognard by any means... http://www.insidemacgames.com/reviews/view.php?ID=8
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Welcome! Have you tried the demo? There's a couple of medium-sized scenarios with the demo that should give you a feel as to the complexity. I found that it didn't take too long to get very comfortable with the interface...it's mostly very intuitive. Warning: If you start playing the game, it may be difficult to stop...
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CM mention @ Multi-Man Publishing
RudeLover replied to RudeLover's topic in Combat Mission Archive #2 (2000)
He,he, I can see it now... Diamondbacks game is starting, but Schilling is not warming up. Where is he? After a furious search, they find him in the clubhouse, crouched over his laptop, hollering at his Panther..."Shoot, dammit, shoot." Arizona manager Buck Showalter is not pleased... -
Multi-Man Publishing, the current keeper of the Advanced Squad Leader flame, has a mention of computer games that have something in common with ASL. They 'review' Hasbro's "Squad Leader" in addition to CM, with a mention of Steel Panthers as well. Wonder what went on behind the scenes here... http://www.advancedsquadleader.com/computerasl.htm
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Hmm. Are you sure it was really immobilized? "Hans, you say FIVE shermans coming?" "Ja, Klaus, five. And they just killed our platoon-mates." "Hans, look, we are immobilized! In this safe horseshoe-shaped depression! Mien Gott what bad luck!"
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Madmatt - Light MG42 “Crew” – Bug?
RudeLover replied to Jackson's topic in Combat Mission Archive #2 (2000)
Seems to me that sometimes those 'crew?' turn out to be forward observer teams or sharpshooters as well. I reckon it's wishful thinking from a Green GI... -
Poor CM ranking at Mac Game DB
RudeLover replied to mikeadams's topic in Combat Mission Archive #2 (2000)
What's really interesting is that #1 right now is American Civil War Soldier (with 12 votes). Guess it's got its own cadre of faithful clickers... -
Any body here try Chance Encounter???
RudeLover replied to conor13's topic in Combat Mission Archive #4 (2002)
Hi Conor, This scenario has been much discussed here since the day it was released as a 'new' scenario for the Beta Demo. You could search on 'Stug' and 'Chance' for days of reading on approaches to this scenario and handling the StuG III. A couple of sample threads, just to get you started: http://www.battlefront.com/discuss/Forum1/HTML/001664.html http://www.battlefront.com/discuss/Forum1/HTML/001732.html http://www.battlefront.com/discuss/Forum1/HTML/002465.html http://www.battlefront.com/discuss/Forum1/HTML/002927.html http://www.battlefront.com/discuss/Forum1/HTML/004685.html http://www.battlefront.com/discuss/Forum1/HTML/001615.html -
Should the withdraw command be... withdrawn?
RudeLover replied to coralsaw's topic in Combat Mission Archive #2 (2000)
If you've got a lone bazookaman facing all of KG Peiper with 1000 m of open ground behind him, the W command is equivalent to the Hari-Kari command. (I tried this in the Stoumount Op.) Have a route of withdrawal, keep leaders nearby, use covering / suppressing fire, and don't wait until your guys are being overrun by the entirety of the enemy main body. I've saved key troops this way, esp. after ambushes. (I've also lost the lot of 'em many times by trying to shoot one more turn in the hopes of causing more casualties...) -
If your opponent surrenders after causing so many casualties that your unit is so bloodied that it won't be able to fight tomorrow, it's not a total victory for you. Your CO has a major headache as your sector is vulnerable to a counterattack. You do get credit for all the victory locations, etc., but casualties count...
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How to convert a battle into an operation??
RudeLover replied to Pieter Soldaat's topic in Combat Mission Archive #4 (2002)
What happens if you make a copy of the file mybattle.cmb and rename it mybattle.cmc? (I mean make the copy in 'finder' or DOS or whatever the windbloze equivalent, not in CM.) Will CM be fooled?