Phoenix
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Everything posted by Phoenix
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Better save your dough up then, it'll need the newest and shiniest piece of hardware available to run that puppy by the time it's released. Won't be a problem. I'm using a P866 with a NVIDIA 32mb GeForce2 GTS card, 128 MB ram. The demo runs beautifully. The night missions are spectacular. The game really gives me a feeling of chaos and terror in a combat situation. (So far as I know) Keeping track of your buddies etc, getting lost, it's very cool.
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Yep, I admit it. Im burned out. Been about a month or so since I really just stopped playing. Im finishing up a PBEM right now. Im not even into it at all, and it shows as I'm getting beaten badly and I don't care. When it's over that's gonna be it for me and CM until Fall I imagine. Maybe CM2 will be out then. Im definitly getting that! With CM2 I'm sure Ill be hooked for awhile again. I think 8 months of playing CM almost every night finally took it's toll. As a side note, I am really looking forward to Operation Flashpoint.
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Best DVD War/History movies
Phoenix replied to Red Devils's topic in Combat Mission Archive #2 (2000)
I've been scouring the web but from what I can tell there is no DVD nor is anything planned. -
http://www.battlefront.com/main_news.html
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>1. Did anyone make a hi res street mod yet. I have no idea. >2. Is CM2 a rumor or is it in the works. In the works. "Due" out late this year. That is per BTS. Not a rumor. >3. Is Russian Front mod a rumor. You can't mod any vehicles in CM other than changing the colors they are painted. There is no way to make a T34. There is a desert "mod" out. But again, it's only textures that can be changed. It looks very pretty.
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TCP/IP address question
Phoenix replied to Victor Semensi's topic in Combat Mission Archive #3 (2001)
Unless you have been assigned a static IP address by your ISP (many DSL and cable modem users have this) then you have what is called a "dynamic IP". Basically it changes every time you connect to your ISP. It remains the same during the length of your connection so you won't have any problem playing. -
OK - DONT want to start any flames here or nothing, but is there any truth behind this? It would certaintly be more interesting to have my sniper fight off attackers rather then sit there and stare dumbly at the enemy at close range. I think this is easily answered. There are no snipers in CM. They are sharpshooters. The difference has been explained in the past, and it's pretty simple. Snipers are *highly trained* individuals who operated in pairs or by themselves behind enemy lines. Not in the field that CM represents. The sharpshooters in CM are just that. Really good shots. They are given a scoped rifle and told, "Shoot valuable targets". Other than that, they have no special training.
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Okay, I'm a newbie and have probably missed discussions on this before, but... Learn the ways of the SEARCH Luke.... What I want to know is: Will the CM(II) engine be used for modern day warfare? No chance. Also, you should realize that while BTS said they MIGHT do a modern CM in the future, it's waaaaaaaaaaaaaaay down the line. They are booked solid for several years with their first love, WWII. I would think modern war games present all sorts of headaches for a CM arena. Helicopters have to be factored in, and in a MAJOR way. Dropping troops, attacking, etc etc. Not likely CMII will be designed to model missles or helo's. [This message has been edited by Phoenix (edited 03-16-2001).] [This message has been edited by Phoenix (edited 03-16-2001).]
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Combat Mission Versus The World
Phoenix replied to Gunny Bunny's topic in Combat Mission Archive #3 (2001)
Weenie alert indeed. Care to bring up that thread you started on your "very own" Usenet group? The one where you stated one of the BTS employees has aids and is dying? You're a real tosser GB. -
Ok I think I'm at the usual ambuse site...
Phoenix replied to deadeye3's topic in Combat Mission Archive #3 (2001)
The marker remains on the map so long as someone targets it. No one targets it, it goes away. -
Artillery Spotters and Night Vision
Phoenix replied to Cos's topic in Combat Mission Archive #3 (2001)
So the AI is cheating then. This is in essence what you're saying. Despite the fact that Charles has repeatedly explained that the AI doesn't cheat, and doesn't get to see your units that it hasn't spotted. I find it hillarious every time someone posts a story where they got whacked, and the only possible reason it could have happened was because the AI did something unfair. Of course the AI couldn't possibly have targetted the village for bombardment for any other reason..... -
They are not available, and won't be in CM2 either. CMII? Who knows.
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Split squads don't want to rejoin
Phoenix replied to Tris's topic in Combat Mission Archive #3 (2001)
That's right. You can't during setup. -
why are the allies such crap?
Phoenix replied to securityguard's topic in Combat Mission Archive #3 (2001)
the game is total luck, and some tactical involvement when you try to figure out when to rush the flags on certain turns. thats just about it. Uh huh. So if it's total luck, why are you always getting you ass handed to you? If was total luck, you'd win sometimes regardless of how bad you are. Tank battles are merely who can get hit first. Actually that's a very astute observation. I think you could ask any tanker if they want to get the first shot off or not and the answer would be a "hell yes". Tanks don't live long in tank battles. so please, kill some points off allied infantry Yeah right. BTS is already hard at work on your demands. I'm sure a patch is forthcoming! LOL and - "YU JUST NEED TO BE BETTER AND LEARN HOW TO USE THE ALLIES" [This message has been edited by Phoenix (edited 02-25-2001).] -
Saw an weird Sherman today....
Phoenix replied to Phoenix's topic in Combat Mission Archive #3 (2001)
Yep, that's the one! Thanks! -
Was at the local drug store and happened to walk down the plastic model aisle. Ah, the memories came back!! Though the price of today's plastic models, holy crap!! Anyway, I picked up one box and was baffled. I've seen the Sherman with the rocket tubes on it, the "Calliope" I think? But this one was different. It was outfitted with just two 60 pound rockets that hung from each side of the turret. Bunker busters perhaps? I dunno. Couldn't find any reference to it here in a search, so I was just wondering of anyone knew what it was. Later!
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Many of us have suffered FAR longer than you ever will. So excuse me (us) if no one feels for ya. Demo? What's a demo? We sat around for MONTHS (some over a YEAR!) waiting for screen shots to keep just to keep us happy. When the beta came out we played it 10, 20, 30, 40, FIFTY plus times. So, just sit back, relax, and play the demo some 50 times before you start complaining. Hmmm...I think I'll fire up a 1000 point Quick Battle now. [This message has been edited by Phoenix (edited 02-12-2001).]
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Ok, I found it.. http://www.combat-missions.net/scenarios.htm
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Where can it be had?
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BTS has said there won't be pre-ordering this time. Certainly nothing like for CM1. There's no need to do it this time. Search on "pre-order" and you'll find the whole thread.
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The new latest v1.12 Manual ?
Phoenix replied to aka_tom_w's topic in Combat Mission Archive #3 (2001)
Per Steve - And a big NO to a PDF version of the manual No need to make things easy for the software pirates... -
The new latest v1.12 Manual ?
Phoenix replied to aka_tom_w's topic in Combat Mission Archive #3 (2001)
I think he was referring to this - OR a RULES web site hosted by BTS that is like an online manual? Not gonna happen. [This message has been edited by Phoenix (edited 02-09-2001).] -
Look out BTS. If this means anything like "Assume the position" does....well...
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How can a sexton kill a Panther???
Phoenix replied to Aposotol's topic in Combat Mission Archive #3 (2001)
I set up a firing range. 6 Sextons against one poor Panther A. DIdn't get any frontal kills, but occasionally it the Panther would turn slightly and I'd get a side turret, and one side lower hull. What really baffled me though was these Elite Sexton crew members firing HE at the Panther, even though they had plenty of AP. They would fire some AP, then switch to HE. Didn't keep close track of it but all of them at some point fired HE. Whazzzup wiff dat? [This message has been edited by Phoenix (edited 02-08-2001).]