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Aposotol

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  • Location
    Argentina
  • Interests
    Wargaming
  • Occupation
    Student

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  1. I used to think that an M-18 do all the work against tanks but, i rushed one to the side of a phanter, fired 2 shots the second hit his turret at the front(after rotating it) , it start to fall back fire a 3rd shoot and the blow up. How you can miss 2 shoot at 75m and the only hit was in his front turret. I hope it was only bad luck. I still like that hot rood.
  2. Flank the enemy, this is the role for this tank, its fast, really fast, you should go full speed to the flank and the shoot. I have seen this baby kill 2 tanks in one minute turn while it was moving. Cheap enought to buy a couple. I usually buy 4 of this babes and put 2 on my left flank and 2 on the right flank, this way i always outflank the enemy in on side or the other.
  3. Thx to all that contributed to that esplendid database. I m looking forward to see the update. Keep working
  4. The site is great, loads faster, and now Download accelerator, can resume the downloads, it couldnt in the other site. Keep on with Armor tactics. THX!!!!!!!!!!!
  5. I am frustated, in a recent game i am playing be PBEM, i have my panther killed by a Sexton from 450 meters, in a frontal shoot. "Front lower hull penetration". How can be this posible, if a sexton rarely can penetrate 80mm at 0º angle at 500m and the panther haver 60mm at 55º?????. By the way it never said the frustating sentece "at weak point". As soon as i saw this, i started testing with the AI, i managed to destroy 5 sexton with only one panther, And the Ai did the same to me. Apostol
  6. Besides, the points of the armor units tend to be balanced, so if you have a panzer IV J with 117 points and a sherman M4 75 with 118 points, the should have the same capabilities. If not there, is where the game is unbalanced and not changing the points in the QB.
  7. <BLOCKQUOTE>quote:</font><HR>Originally posted by Herr Oberst: Quick check of some select data shows: <table border=1 cellspacing=2 cellpadding=2> <tr><td>Vehicle</td><td>Ground Pressure</td></tr> <tr><td>M4A3(76)W</td><td>15.1 psi</td></tr> <tr><td>Pz VIb</td><td>14.1 psi</td></tr> <tr><td>Sherman Jumbo</td><td>14.1 psi</td></tr> <tr><td>Pz VI</td><td>13.8 psi</td></tr> <tr><td>M4</td><td>13.6 psi</td></tr> <tr><td>Pz VG</td><td>12.5 psi</td></tr> <tr><td>Pz IVG</td><td>12.1 psi</td></tr> <tr><td>M4A3(76)W + HVSS</td><td>11.8 psi</td></tr> </table> <HR></BLOCKQUOTE> To this you must add the total gross weight of the tank. I have been doing some test and when the tank is more of 37tn or has a psi superior to 13, the chance of boggin is greater
  8. The hetzer is a nice ambush weapon, it would be situates almost like a AT, but with the advantage of forntal armor, and i some cases mobility to ambush again. It also can be used to guard a flank. The only big problem of this baby is that it can be put out of order by a side o rear shot of a .50 caliber machine gun. Something to rember when you move this baby
  9. I think that at least you have to have a preview of the map so you know what to buy!!!!!!!!
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