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Darwin

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Everything posted by Darwin

  1. Tesing testing Hello out there, can you hear me? 1,2, uno dos, tres, quatro. Back for more. Cheers everyone.
  2. hello hello's. Glad you like the stuff Jazza. Gustav, we got right in the thick of it didnt we, I would love to play our game out but have to get a better grip on my time before I jump back in. I like your site by the way (that yacht thread being especially silly). I hate having to be so anal but it seems to be the only way I get stuff done. Laters.
  3. Hello everyone. After Covers post I feel drawn to check in. I've had to take a hiatus from my CM'ing as it seems to consume me 24 hours a day otherwise. It's a vice I can't afford at the moment Anyways, best wishes and good hunting to all. I hope to be gaming with you again soon.
  4. I miss the CC2 style AAR showing each units kills and giving medals to uberunits.
  5. You can right click on network neighborhood and select properties from the menu given then in the configuration window highlight tcp/ip and click on properties. This works for me in windows.
  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by Splinty: Wow , that's disturbing. Reminds of some things I saw in college... oh god ! bugs!!! Get 'em off me! <HR></BLOCKQUOTE> lol, it's like being back in the lab again
  7. Second city TV!!! It's been quite the while since I've heard tell of SCTV. Are they still running? Where?
  8. Well I only play CM versus humans so I picked up Baldurs Gate II for solo play. I still visit my friends at "chain of command" occasionally and love to streetrape on the capture the flag maps in "infantry".
  9. As to half squads from different units forming a new full squad I'm fairly positive you can't although the half squads from the same original parent squad will automatically rejoin into one unit when possible.
  10. I really have to start using spellchecker or just not post when I am inebriated. That is awful
  11. Originally posted by coralsaw: Interesting! What quality are your troops Darwin? Do you not get any morale hit using withdraw, as somebody mentioned happens when withdrawing more than a couple units? These were regulars. Mind you there was a lot of smoke so as soon as they had moved but a few meters they weren't taking any more fire (This is an issue I wish was addressed BTW). the platoon hq and one full squad was fine upon completing the withdraw, one squad was ok by the next turn and the third was out of commish for several turns. I am not sure I understand why a defender would leave his prepared positions and rush into an attacker's ambush. I believe he thought I was horribly attritted and hadn't seen my support moving up in the fog. He thought he had routed my platoon when in fact they had been withdrawn and still had the ability to fight. Side point, I thrash this person regularly so perhaps his taste for the possible kill was clouding his decision making Nevertheless, most opponents (myself included) are vulnerable to this sort of manouver occcasionally. Especially just after losing a critical point in the battle elsewhere a common mistake is to take a huge gamble elsewhere in the hopes of getting back the edge. Would be great to see this AAR in full colours. Ah, if only we could have the ability to film CM games... The files are already gone for this one unfotunately. I seem to have been doing well on the pbem circuit though and am tinkering with trying to put my thoughts down into somekind of light tactical guides. As everything is integrated and situationally dependent I have having trouble organizing how I would put it all together.
  12. I have 3 roommates and of the 4 of us, 3 of us have our bedrooms right next to each other. Consantly there will be at least one of us gaming with associated screaming and cursing, my favorites are the maniacal laughter followed closely by my one roomie's "GODDAMNIT!"
  13. Sometimes I am loathe to explain what tricks I have. For the most part we each have only so many bows in our quiver, wouldn't want one of you upstarts to get one over on me Then again, the more difficult the opponent the better. I use this command extensively sometimes I pay for it, but it generally saves my ass or sets up ambushes. Quick AAR as an example: Enemy has pillboxes on a forested ridgeline 2 of them 75's and one 88 with several supporting wooden mg bunkers. I scout forwrd using the withdrawl command every time my units find themselves under fire (I looked for small holes in the los to keep my scouts forwad but out of direct fire). Call in smoke while massing forces, rush the pillboxes and nearby crest. I run into 2 ambushes, my opponent expected both prongs. I immediatly withdraw the secondary attack (completely, everyone runs back to postions below the crest) while adding support to the direct attack on pillboxes. as soon as the pillboxes go down (back door penetration lol) I completely withdraw that entire group back through the smoke to positions below the crest. while bringing my armor into the AT void just created. Smoke rises I have exposed a huge portion of his defenses for minimal losses and now have 2 shermans blowing the tar out of the opponent. He tries to pursue one attack group and gets cut down as my withdrawing troops moved into good postions in trees under a crest (support mg's previously hidden helped them considerably) The rest of the battle was mostly mop up, leapfrogging platoons forward under direct tank support. end AAR. I try to use withdraw commands in cat and mouse forest battles and sometimes in cityfights attempting to draw my enemies into ambushes or simply into better odds for my guys. I generally don't want to fight on their terms and if I can force my opponent to give up his preplanned defenses I have a better chance (generally). Oftentimes I am able to achieve momentary local firepower superiority when I shouldn't have leaving units on guard and while withdrawing forward elements to just behind guarding units. Sorry to keep going on, but I am having difficulty conveying the essense of my thoughts here One last point, using the manner described above, you can often create mini defensive situations during your attack with associated bonuses. Good luck and good gaming.
  14. <BLOCKQUOTE>quote:</font><HR>Originally posted by chrisl: That's why I like the PSW 234/3 (thanks to Grunto). It's speedy, it's got a decent gun, and it actually brings it to bear faster than the Puma with it's little 50. <HR></BLOCKQUOTE> In that vein, a pbem game I'm in I like the psw line as well.
  15. ahhh your a punk foobar! Why didn't you tell me? I could have stashed myself away in your luggage! All these CM'ers taking their pilgrimiges to the battlefields of history... I keep telling myself one of these days, guess I'd better just plan it Have fun jerk
  16. Chances are your opponent is not trying to cheat and is making honest mistakes. I had one opponent who would send on average one file every 2 weeks or so. We had a game of chance encounter drag on forever. I just assumed he was a super busy person or possibly had a vicious wife who didn't allow him much game time. (that said, I prefer at least a transfer a day) A lot of people even though they were somehow able to find this board are as yet not comfortable with their computers and have difficulty with new things. Pbem is not at all a new concept but to the person just introduced to it... I suggest the greatest possible leeway with new opponents. If they fail to "get with it" you don't have to play them again. Perhaps we could introduce your situation as a way to put handicapping in the game, a certain amount of mulligans allowed relative to players strengths
  17. I feel for you shatter, my condolences. My grandfather was my most favorite person ever, allways to be depended on for silly jokes such as the old "pull my finger" routine. When he passed on, he was my best pal and it was hard but now I feel as if he is close to me always, just thinking of him gives me comfort. I would like to be more like him at times... It sounds as though your grandfather led a good full life with a loving family and was a man to be respected.
  18. Good points however, Troops under duress will not respond positively to the withdraw command nor can complex order schemes be laid out with the withdraw command included. I see the withdraw command as realistic as a well ordered unit should be able to respond immediately to a rout (get the f**k out) command. (note earlier comments on green units commonly breaking when given this command) The instantaneous smoke is a bit much even for me
  19. Remove the withdraw command you say??? Are you mad? Extreemely useful tool. I also would like to see it enhanced somehow so crews could bail their weapons in dire situtions. No way it should be removed.
  20. <BLOCKQUOTE>quote:</font><HR>Originally posted by 109 Gustav: Advice- don't do infantry heavy battles when your opponet has Priests and M8 howitzers! <HR></BLOCKQUOTE> Sounds like our battle I love infantry but prefer combined arms. Any of the tools (infantry, support, armor) used alone are not being used to their full potential and only truly shine when integrated into a combined arms scheme IMO.
  21. <BLOCKQUOTE>quote:</font><HR>Originally posted by Basebal351: Do the Victory Percentages DURING the game also take losses into account? Because, I've noticed that in attacking situations, the the Victory Percentages (i.e. 70% to 30%) are the same as the point totals at the end of the game. So, is this related to losses as well as territory gained?? Thanks, Jim<HR></BLOCKQUOTE> Don't put too much stock into those percentages. They are calculated with full fog of war in effect. For example, in a recent pbem an opponent was in control of the VL's (victory locations) but as soon as I lost contact with his troops and they reverted to unidentified status my victory percentage soared while his dropped showing me to be again in the lead which I knew to be false. One way in which I beleive the percentages can be used with some surety is on the attack. In a situation where none of the flags have been taken but where a lot of casualties have been caused on the defender all of the percentage for the attacker would be based on casualties and as such could be expected to be somewhat valid.
  22. I like conscript 5in artillery spotters, but you really need trp's for them. They remind me of those skaven glider catapults thingies.
  23. <BLOCKQUOTE>quote:</font><HR>Originally posted by gorilla: I like armor. So I figgered I'd try sitting a cup o gasoline next to my monitor... you know... for the smell... added a lot to the game... but it wasn't as strong as I had hoped... so I drenched an old towel in the gas and huffed away the evening... I haven't lost a battle since... I think... Wait... when was the last time I played?<HR></BLOCKQUOTE> You could try lighting your nosehairs on fire with regular matches for their sulfur effect.
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