At first , after playing the demo, I thought bleh, not what I expected.
But I kept going back to try to beat it and decided wth , I bought the GI combat and squad leader ones.
Its actually not that bad once you get used to the controls. I enjoy the fact that unlike some of the other type games, you can raid bodies for ammo and not just run out and be SOL.
I started the US campaign, and watched my troops get mowed down cross open terrain, but on 2nd time around stuck to the flanks of the shrubs and cut my casualties down a ton.
There are a few things that do stick out tho.
1. Buildings of course (cant enter)
2. Need a Squad sheet so when have casualties you know offhand who bought farm (IE; LMG or Bazooka person so you know to raid his weapons). Right now I usually have to send a man to the body to check what weapon he was using.
3. Walls need to be climbable - lost 3 men just because my troops had to walk around a wall surrounding a courtyard rather than vaulting over it.
4. Portable HMG crews. One of the things I loved about CoH was their HMG units.
5. Buttoned, unbottoned status for vehicles - Surprised this was left out seeing all the animations for vehicle entrance/exits.
6. Better LOF indicator, if I cant shoot at the enemy from where I am at , let me know when trying to target for first time instead of moving my troops out of cover to get a better shot.
7. Give me some time to setup defenses, first mission of US campaign has you taking over a city, but soon as the last german drops you move to a defense mission and have no time to even setup a perimeter and wind up losing units just trying to get them in a position of defense.
Overall I played worse and its not that bad of a game, but I would have loved to see some more dynamic missions rather than a static flow.
I would have loved for this to be a mix of CoH's type of find cover system with ToW's level of realism but hopefully will make enough money to be able to support it and future works.