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Stryker

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Everything posted by Stryker

  1. Well this explains the random artillery shells in my last game. 2 random shells right in the middle of 2 of my platoons. Not a pretty site...
  2. It appears that to use the inherit MG in a US halftrack you need passengers to man it? Maybe I'm missing something, but I always thought a halftrack had a driver and machinegunner?
  3. Count me in. Long time away, but back with this release. Not quite as prolific as some of you in the posting department though...
  4. Wow there are some old-timers in this thread. I haven't been back here much after Shock Force. Never could get into it. I'm assuming this thread indicates were finally getting back to WWII. Fine by me.
  5. Same here. It now works for me on 182.50 drivers, Vista32. Had to reduce to 1024x768 to get playable framerates, but I can at least play now.
  6. Be careful, "very soon" is a very relative term... and some of us are extremly ready to get back to WWII.
  7. pele - I think it is safe to say ALL 8800's have similar (probabaly exact same) performance issues. If you crank the settings down low enough you can get "decent" fps, 30+. Also, some people are ok with lower quality settings and/or less than 20fps. That's where I think the "red herring" lies.
  8. Charles is the only one I've heard so far that gets good performance on an 8800.
  9. Vista32 Business 2GB RAM 8800GTS driver v. 162.22 1920x1200 resolution Core 2 6700 @ 2.66 GHz nVidia Control panel options are at the DEFAULT OPTIONS: Vert sync OFF 3D Model Quality: Best 3D Texture Quality: Best Anti Alias: On High Priority: ON Using FRAPS: Battle: Al Hawl On start of battle I scroll around and get 8-20FPS with some lag at times. Mouse is somewhat slow and mushy. Lowering resolution to 1024x768 has little impact on FPS. *Note that shadows are OFF because they make infantry in certain terrain invisible and are non-existent anyway. (As of 1.02 & 162.22, I updated both at the same time) [ August 24, 2007, 05:28 PM: Message edited by: Stryker ]
  10. metalbrew - you only used the BTR's! Was this on your first play of the scenario? I used my infantry to flush out the enemy, but took a fair amout of casualties in the process. I agree it was an excellent scenario.
  11. I don't agree with the very low Gamespot score either, but why immediately assume the reviewer has only played non-Wargames? Not sure what "category" of wargames you are playing, but here's a quick check of some other Gamespot reviews: 8.4 Matrix Games: Battles in Normandy 7.0 ArmA 9.1 CM:BB 8.4 CM:AK 8.4 Gary Grigsby's: World at War 7.8 ToW 9.1 Close Combat 7.2 Strategic Command 4.5 CM:SF edit: after waiting YEARS for computer 3rd Reich, I thought it was a huge failure (IMO). Nice job on getting $80 for it.
  12. I'm now having this same problem after some upgrades. Turning shadows off worked. Since I upgraded my Vista32 nVidia 8800GTS driver to the latest version 162.22 (from 158.45) and CMSF to 1.02 at the same time it could have been caused by either one - or a combination of both...
  13. Steve, donĀ“t know if this helps, but I have zero problems with CMx1 AK/BB/BO on my machine. Also not a single problem with other OpenGL games. CM:SF however is running...uhm...imperfect to say the least. Specs are: Vista Ultimate 32 bit Core2Duo@3Ghz 4 GB DDR2-800 NVIDIA 8800 GTS 640MB NVIDIA 162.22 Forceware Hope you guys can patch this up to a workable state. cheers </font>
  14. Decent overall review. It's obvious it's based on more than a short playthrough and he really gets it. However, I don't agree with the low rating, but this comment was dead on in my opinion: "Artificial intelligence is largely missing in action, scenarios feel gimmicky and prearranged, and just about everything seems rough and unfinished." I agree, at least he stressed the potential of the game.
  15. Well said. As it stands now each position is defended to the death. Feels more like fighting WWII Japanese dug-in caves, than a fluid tactical battlefield. Maybe there's more going on behind the scenes (like vanishing guys) that make this not true, but it sure feels that way.
  16. Good catch. It's interesting that certain things (like this) have been abstracted, while other things (like modeling every bullet and ricochet) are not. Not sure, but it seems almost backwards to me... :confused:
  17. The "cinematics" of CMx1 was a key reason I loved the game. If technically possible, I'd love to see a replay option added for RT in SF. As it stands now, I miss more of the ground level action then I'd like during RT.
  18. This forum is so unique. I've seen it all. Trash someone that trashes CMx2 by trashing CMx1.
  19. Using the previous version, 158.45. I'm not using the affinity trick or changing the process priority either. I am running the game as adminstrator though. edit: I noticed the OP said it crashed after the orders phase. I'm playing RT, so maybe that's the difference.
  20. I have a similar setup: Core2 6700 @2.66GHz, 2GB RAM Vista32 8800GTS 1920x1200 No crashes and ok FPS. So keep trying, you may find the issue.
  21. You can work-around the TacAI if you pay close attention and micro-manage the battlefield. However, you might want to the think of the "Static Insurgent Statues" as Japenese in caves during WWII. You have to blast them out to the last man. Very bloody.
  22. From my point of view, the TacAI is "smart" enough to fight back from static positions. It will shoot and hurt you if you don't use good tactics. I've been defeated more than once, and had a ton of fun. However, each battle I've played has been more like fighting the Japanese dug into caves. Each defensive position is static and defended to the last man. Pound with artillery, supressing fire, assault position and kill everyone inside. I have not experienced the feeling of "pushing" the enemy back, just destroying completely. Again, the game is fun and I recommend it, but I feel the TacAI could use some help.
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